Player Matchup

Neith
Neith
KendoItsuka_
Neith
Level 107
God Stats
1W - 1L
1,538 SR
Queue Stats
4W - 1L
1,902 Elo+
Party 1
Tyr
Tyr
MommyMikasa
Tyr
Level 172
God Stats
0W - 1L
1,432 SR
Queue Stats
4W - 3L
1,642 Elo+
Party 1
Chang'e
Chang'e
ThxnkTwice
Chang'e
Level 146
God Stats
6W - 7L
1,715 SR
Queue Stats
108W - 80L
1,571 Elo+
Solo
Kali
Kali
Virvin Vera
Kali
Level 141
God Stats
50W - 44L
1,647 SR
Queue Stats
614W - 593L
1,598 Elo+
Solo
Geb
Geb
latincristo
Geb
Level 121
God Stats
39W - 32L
1,663 SR
Queue Stats
78W - 71L
1,580 Elo+
Solo
Team Averages
Level 137
1,599 SR
1,658 Elo+

VS

Team Averages
Level 149
1,611 SR
1,558 Elo+
Kali
Kali
 
Kali
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Noobinite
Ah Muzen Cab
Level 159
God Stats
1W - 0L
1,700 SR
Queue Stats
4W - 6L
1,436 Elo+
Solo
Bacchus
Bacchus
TomasDabs
Bacchus
Level 158
God Stats
8W - 6L
1,850 SR
Queue Stats
178W - 138L
1,611 Elo+
Party 2
Anubis
Anubis
Triibe
Anubis
Level 147
God Stats
1W - 1L
1,275 SR
Queue Stats
37W - 35L
1,623 Elo+
Party 2
Sun Wukong
Sun Wukong
hippiejumps
Sun Wukong
Level 152
God Stats
7W - 3L
1,732 SR
Queue Stats
76W - 53L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
6,437
1,073
4,715
7,596
2,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 2
6,067
1,011
4,273
5,513
5,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
ThxnkTwice
Chang'e
12
1 / 2 / 2
6,295
1,049
4,946
6,042
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 2
6,414
1,069
2,792
7,786
3,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 0 / 0
5,091
849
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
4 / 1 / 3
6,926
1,154
3,785
6,179
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Noobinite
Ah Muzen Cab
12
0 / 0 / 6
6,485
1,081
3,315
3,388
2,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
TomasDabs
Bacchus
11
1 / 3 / 6
6,132
1,022
5,994
9,702
8,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Triibe
Anubis
11
3 / 1 / 0
6,316
1,053
3,453
4,342
1,885
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
hippiejumps
Sun Wukong
12
3 / 1 / 5
6,465
1,078
7,402
7,732
5,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
11
11
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
1
3
5.5
L
2
4
4
1
L
1
1
2
2
W
Ah Muzen Cab
Noobinite
Ah Muzen Cab
0
0
6
3
L
Chang'e
ThxnkTwice
Chang'e
1
2
2
1
W
Bacchus
TomasDabs
Bacchus
1
3
6
1.33
W
Anubis
Triibe
Anubis
3
1
0
3
L
2
4
2
0.75
W
Sun Wukong
hippiejumps
Sun Wukong
3
1
5
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,726
Damage
23,949
26,937
Taken
31,343
13,790
Mitigated
21,224
7,253
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,785
1,517
0
2,530
6,179
2,760
15
0
6,179
0
14,778
L
4,715
1,266
0
1,251
7,596
2,980
125
2,747
4,607
0
14,439
L
4,273
493
0
1,472
5,513
5,183
0
2,184
3,329
0
12,995
W
Ah Muzen Cab
Noobinite
Ah Muzen Cab
3,315
1,602
0
445
3,388
2,052
0
339
2,995
0
20,283
L
Chang'e
ThxnkTwice
Chang'e
4,946
115
947
2,131
6,042
2,363
0
1,957
3,964
18,417
0
W
Bacchus
TomasDabs
Bacchus
5,994
478
0
1,368
9,702
8,772
0
1,103
8,350
10,678
853
W
Anubis
Triibe
Anubis
3,453
100
0
1,073
4,342
1,885
66
989
3,281
12,941
0
L
2,792
1,117
0
1,452
7,786
3,264
0
1,507
6,071
0
13,991
W
Sun Wukong
hippiejumps
Sun Wukong
7,402
1,214
0
574
7,732
5,755
0
1,900
5,592
0
15,138
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,304
Gold Earned
32,324
121
Minions Killed
126
0
Camps Cleared
0
516,218
Distance Traveled
690,330
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,926
1,154
27
5
0
149,345
2
L
Neith
6,437
1,073
25
4
0
108,546
0
L
Tyr
6,067
1,011
25
4
0
139,640
0
W
Ah Muzen Cab
6,485
1,081
49
8
0
165,398
0
L
Chang'e
6,295
1,049
51
9
0
128,469
2
W
Bacchus
6,132
1,022
14
2
0
144,522
0
W
Anubis
6,316
1,053
16
3
0
88,523
0
L
Kali
6,414
1,069
20
3
0
139,563
0
W
Sun Wukong
6,465
1,078
20
3
0
142,542
0
L
Geb
5,091
849
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role