Player Matchup

Maui
Maui
Ictonixst
Maui
Level 108
God Stats
18W - 11L
1,622 SR
Queue Stats
184W - 171L
1,528 Elo+
Solo
Bakasura
Bakasura
Raing_Demon
Bakasura
Level 137
God Stats
8W - 7L
1,585 SR
Queue Stats
117W - 94L
1,523 Elo+
Party 1
Tiamat
Tiamat
ScarecrowSage
Tiamat
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,479 Elo+
Party 1
Apollo
Apollo
ander2019-drodri
Apollo
Level 114
God Stats
3W - 3L
1,577 SR
Queue Stats
120W - 109L
1,475 Elo+
Solo
Shiva
Shiva
sosaaj901
Shiva
Level 154
God Stats
2W - 5L
1,540 SR
Queue Stats
47W - 50L
1,464 Elo+
Solo
Team Averages
Level 127
1,565 SR
1,494 Elo+

VS

Team Averages
Level 87
1,549 SR
1,465 Elo+
Nut
Nut
 
Nut
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Bamajama
Osiris
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 19L
1,627 Elo+
Party 2
Fenrir
Fenrir
Putz97
Fenrir
Level 80
God Stats
23W - 21L
1,342 SR
Queue Stats
35W - 37L
1,389 Elo+
Party 2
Scylla
Scylla
Vapeislife69
Scylla
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 27L
1,425 Elo+
Party 2
Ymir
Ymir
Wisepapasmurf
Ymir
Level 88
God Stats
4W - 0L
1,904 SR
Queue Stats
21W - 26L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
0 / 3 / 2
4,948
495
2,539
9,494
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Raing_Demon
Bakasura
10
1 / 4 / 1
5,356
536
4,421
10,233
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 0
4,615
462
1,532
6,086
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 6 / 0
4,694
469
5,124
8,146
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
sosaaj901
Shiva
9
1 / 3 / 0
5,210
521
6,301
11,395
7,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
6 / 1 / 3
5,980
598
9,422
6,292
2,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Bamajama
Osiris
11
2 / 1 / 3
6,530
653
8,208
8,919
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Putz97
Fenrir
11
7 / 0 / 2
6,446
645
5,276
7,366
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
11
3 / 0 / 3
6,333
633
3,850
3,263
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 7
6,043
604
4,558
8,394
5,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
20
20
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
6
1
3
7.5
W
Osiris
Bamajama
Osiris
2
1
3
3.5
L
Maui
0
3
2
0.33
W
Fenrir
Putz97
Fenrir
7
0
2
8
L
Bakasura
Raing_Demon
Bakasura
1
4
1
0.38
L
0
4
0
0
W
Scylla
3
0
3
4.5
W
2
1
7
5.5
L
1
6
0
0.17
L
Shiva
sosaaj901
Shiva
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,917
Damage
31,314
45,354
Taken
34,234
24,162
Mitigated
18,165
12,275
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
9,422
6,055
0
2,809
6,292
2,528
804
837
5,455
0
40,066
W
Osiris
Bamajama
Osiris
8,208
2,897
0
4,280
8,919
6,579
0
0
8,793
0
41,938
L
Maui
2,539
705
0
3,062
9,494
6,865
0
2,477
7,017
13,915
1,440
W
Fenrir
Putz97
Fenrir
5,276
1,519
0
3,197
7,366
2,860
0
347
6,579
0
33,998
L
Bakasura
Raing_Demon
Bakasura
4,421
3,125
0
4,833
10,233
3,906
0
1,114
8,942
0
31,453
L
1,532
74
0
1,181
6,086
2,827
0
2,489
3,251
20,578
697
W
Scylla
3,850
289
0
1,127
3,263
944
0
1,090
2,123
37,114
2,989
W
4,558
1,956
0
1,695
8,394
5,254
232
1,376
6,931
19,375
1,553
L
5,124
2,729
0
1,089
8,146
3,139
0
1,608
6,538
0
30,336
L
Shiva
sosaaj901
Shiva
6,301
1,391
0
2,110
11,395
7,425
0
0
10,669
0
36,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,823
Gold Earned
31,332
222
Minions Killed
279
0
Camps Cleared
0
909,909
Distance Traveled
961,557
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,980
598
49
5
0
172,269
0
W
Osiris
6,530
653
85
9
0
208,196
0
L
Maui
4,948
495
30
3
0
172,379
1
W
Fenrir
6,446
645
49
5
0
229,217
0
L
Bakasura
5,356
536
69
7
0
218,987
0
L
Tiamat
4,615
462
36
4
0
164,810
0
W
Scylla
6,333
633
73
7
0
178,141
0
W
Ymir
6,043
604
23
2
0
173,734
0
L
Apollo
4,694
469
36
4
0
164,141
0
L
Shiva
5,210
521
51
5
0
189,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role