Player Matchup

Da Ji
Da Ji
Raven_Chan06
Da Ji
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,277 Elo+
Party 2
Kukulkan
Kukulkan
ToggledReality
Kukulkan
Level 40
God Stats
4W - 6L
1,535 SR
Queue Stats
73W - 94L
1,405 Elo+
Solo
Sun Wukong
Sun Wukong
psychotic__l3m0n
Sun Wukong
Level 27
God Stats
6W - 8L
1,388 SR
Queue Stats
7W - 9L
1,362 Elo+
Party 2
Team Averages
Level 39
1,474 SR
1,348 Elo+

VS

Team Averages
Level 62
1,279 SR
1,373 Elo+
Arachne
Arachne
ArpegiusLeblack
Arachne
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 78L
1,363 Elo+
Solo
Chang'e
Chang'e
TMGMKakeru
Chang'e
Level 33
God Stats
3W - 5L
1,155 SR
Queue Stats
47W - 33L
1,373 Elo+
Party 1
Odin
Odin
brayanjr
Odin
Level 49
God Stats
1W - 1L
1,182 SR
Queue Stats
23W - 27L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 3
8,831
631
7,307
11,520
6,672
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
16
4 / 3 / 2
10,975
784
12,022
10,270
5,074
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
psychotic__l3m0n
Sun Wukong
14
1 / 4 / 5
8,965
640
11,897
18,503
15,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 2
11,602
829
10,282
16,892
7,518
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TMGMKakeru
Chang'e
17
3 / 1 / 10
10,467
748
16,607
12,760
4,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Odin
16
2 / 2 / 11
9,996
714
6,174
15,392
13,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
6
Kills
15
15
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
3
2
3.67
L
1
8
3
0.31
W
Chang'e
TMGMKakeru
Chang'e
3
1
10
8
L
Kukulkan
4
3
2
1.67
W
Odin
2
2
11
3.75
L
Sun Wukong
psychotic__l3m0n
Sun Wukong
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
33,063
40,293
Taken
45,044
26,997
Mitigated
25,814
3,459
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,282
7,873
0
4,658
16,892
7,518
1,273
4,528
12,297
0
23,905
L
7,307
1,584
269
535
11,520
6,672
0
4,319
7,194
0
28,308
W
Chang'e
TMGMKakeru
Chang'e
16,607
1,463
2,719
5,112
12,760
4,848
1,076
3,422
9,243
57,629
708
L
Kukulkan
12,022
1,231
0
212
10,270
5,074
246
4,243
6,015
57,937
602
W
Odin
6,174
1,665
0
450
15,392
13,448
301
3,821
11,412
405
24,259
L
Sun Wukong
psychotic__l3m0n
Sun Wukong
11,897
2,187
0
2,443
18,503
15,251
940
8,210
10,283
414
28,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,771
Gold Earned
32,065
187
Minions Killed
147
0
Camps Cleared
0
653,097
Distance Traveled
765,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,602
829
35
3
0
232,391
0
L
Da Ji
8,831
631
44
3
0
214,013
0
W
Chang'e
10,467
748
80
6
0
264,359
0
L
Kukulkan
10,975
784
111
8
0
220,468
0
W
Odin
9,996
714
32
2
0
269,013
0
L
Sun Wukong
8,965
640
32
2
0
218,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role