Player Matchup

Bacchus
Bacchus
Anthony-vlz-
Bacchus
Level 129
God Stats
38W - 23L
1,536 SR
Queue Stats
303W - 291L
1,536 Elo+
Solo
Fenrir
Fenrir
JoeFredrick
Fenrir
Level 129
God Stats
7W - 8L
1,514 SR
Queue Stats
146W - 131L
1,472 Elo+
Party 1
Janus
Janus
Parzival501st
Janus
Level 154
God Stats
6W - 5L
1,669 SR
Queue Stats
191W - 175L
1,489 Elo+
Party 1
Loki
Loki
Raz0ri8394
Loki
Level 153
God Stats
29W - 18L
1,733 SR
Queue Stats
123W - 112L
1,572 Elo+
Solo
Freya
Freya
SpearoHero
Freya
Level 128
God Stats
7W - 7L
1,555 SR
Queue Stats
133W - 121L
1,475 Elo+
Party 1
Team Averages
Level 139
1,602 SR
1,509 Elo+

VS

Team Averages
Level 138
1,631 SR
1,509 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
A1-JATT
Sylvanus
Level 137
God Stats
12W - 11L
1,719 SR
Queue Stats
255W - 240L
1,505 Elo+
Solo
Anubis
Anubis
ShakeyWakey
Anubis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,455 Elo+
Solo
Rama
Rama
WaREaGlE 5sP
Rama
Level 157
God Stats
5W - 6L
1,610 SR
Queue Stats
169W - 132L
1,503 Elo+
Solo
Shiva
Shiva
krunchySMK
Shiva
Level 113
God Stats
2W - 1L
1,826 SR
Queue Stats
19W - 23L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anthony-vlz-
Bacchus
11
3 / 1 / 7
6,608
601
4,723
9,263
7,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
11
1 / 3 / 2
5,980
544
5,155
11,852
7,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 3
7,348
668
5,825
5,826
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 0 / 7
7,057
642
8,466
8,481
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
11
4 / 2 / 3
6,283
571
8,001
9,018
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 2 / 0
7,433
676
6,477
11,317
9,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
A1-JATT
Sylvanus
9
0 / 2 / 1
4,865
442
4,137
10,174
7,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anubis
11
2 / 5 / 0
6,400
582
4,971
9,348
3,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 0
6,081
553
3,406
8,291
3,303
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
9
1 / 5 / 0
5,247
477
6,152
10,115
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
8
8
Deaths
18
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
2
0
1.5
L
Sylvanus
A1-JATT
Sylvanus
0
2
1
0.25
W
Bacchus
Anthony-vlz-
Bacchus
3
1
7
6.5
W
Fenrir
1
3
2
0.67
W
5
2
3
3.25
W
5
0
7
8.5
L
Anubis
2
5
0
0.4
W
Freya
4
2
3
2.75
L
2
4
0
0.5
L
Shiva
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,170
Damage
25,143
44,440
Taken
49,245
23,848
Mitigated
28,030
14,607
Healing
11,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,477
1,864
0
3,989
11,317
9,019
0
763
10,506
0
59,568
L
Sylvanus
A1-JATT
Sylvanus
4,137
1,260
316
1,981
10,174
7,461
0
5,397
4,737
22,479
2,130
W
Bacchus
Anthony-vlz-
Bacchus
4,723
367
228
2,751
9,263
7,815
84
1,367
7,896
18,368
0
W
Fenrir
5,155
2,433
0
2,383
11,852
7,863
0
359
11,493
0
31,449
W
5,825
705
0
940
5,826
1,666
0
3,944
1,882
53,173
1,751
W
8,466
2,913
0
5,087
8,481
3,044
0
966
7,515
0
52,434
L
Anubis
4,971
334
0
2,635
9,348
3,918
0
3,707
5,401
41,960
0
W
Freya
8,001
3,166
0
3,218
9,018
3,460
675
2,394
6,624
46,387
1,843
L
3,406
2,827
0
2,140
8,291
3,303
0
5,174
3,117
0
40,558
L
Shiva
6,152
1,261
0
183
10,115
4,329
186
2,793
7,282
0
39,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,276
Gold Earned
30,026
356
Minions Killed
342
0
Camps Cleared
0
1,134,231
Distance Traveled
1,022,089
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,433
676
112
10
0
201,758
3
L
Sylvanus
4,865
442
29
3
0
196,381
0
W
Bacchus
6,608
601
24
2
0
216,906
2
W
Fenrir
5,980
544
58
5
0
207,434
0
W
Janus
7,348
668
113
10
0
234,374
2
W
Loki
7,057
642
80
7
0
270,864
0
L
Anubis
6,400
582
73
7
0
192,815
1
W
Freya
6,283
571
81
7
0
204,653
2
L
Rama
6,081
553
73
7
0
197,593
2
L
Shiva
5,247
477
55
5
0
233,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role