Player Matchup

Thanatos
Thanatos
LennieTheLegend
Thanatos
Level 25
God Stats
1W - 1L
1,360 SR
Queue Stats
1W - 2L
1,439 Elo+
Party 1
Athena
Athena
NezuBoi
Athena
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,654 Elo+
Solo
Bellona
Bellona
Seadaddy6969
Bellona
Level 6
God Stats
1W - 2L
1,297 SR
Queue Stats
2W - 6L
1,439 Elo+
Party 1
Janus
Janus
seanteeer96
Janus
Level 19
God Stats
1W - 1L
1,430 SR
Queue Stats
2W - 7L
1,361 Elo+
Party 1
Hachiman
Hachiman
vBirdman
Hachiman
Level 49
God Stats
1W - 1L
1,397 SR
Queue Stats
19W - 23L
1,337 Elo+
Party 1
Team Averages
Level 26
1,397 SR
1,446 Elo+

VS

Team Averages
Level 51
1,440 SR
1,417 Elo+
Anubis
Anubis
BjHorseman006
Anubis
Level 6
God Stats
21W - 11L
1,500 SR
Queue Stats
71W - 73L
1,500 Elo+
Party 3
Izanami
Izanami
TilinInsanoWaza
Izanami
Level 43
God Stats
15W - 9L
1,408 SR
Queue Stats
84W - 115L
1,372 Elo+
Party 2
Hercules
Hercules
alcoholiczac
Hercules
Level 109
God Stats
5W - 6L
1,269 SR
Queue Stats
255W - 234L
1,503 Elo+
Party 3
Da Ji
Da Ji
kronozeadico
Da Ji
Level 40
God Stats
25W - 31L
1,378 SR
Queue Stats
56W - 81L
1,305 Elo+
Solo
Maui
Maui
raulmatinn
Maui
Level 56
God Stats
6W - 4L
1,645 SR
Queue Stats
187W - 190L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
2 / 3 / 1
5,450
495
3,712
8,005
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
NezuBoi
Athena
9
0 / 4 / 2
5,379
489
4,376
12,785
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Seadaddy6969
Bellona
9
0 / 3 / 0
4,952
450
3,373
11,224
10,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 0
5,151
468
1,627
4,682
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
vBirdman
Hachiman
9
1 / 4 / 1
5,078
462
5,853
8,171
2,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
6,739
613
3,828
4,619
2,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 2 / 5
5,566
506
5,806
5,805
2,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
alcoholiczac
Hercules
12
2 / 0 / 2
7,578
689
6,483
8,269
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
8 / 2 / 2
6,412
583
3,354
6,964
2,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 6
6,135
558
6,815
10,060
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
18
18
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Thanatos
2
3
1
0.83
L
Athena
NezuBoi
Athena
0
4
2
0.25
L
Bellona
Seadaddy6969
Bellona
0
3
0
0
W
0
2
5
1.25
W
Hercules
alcoholiczac
Hercules
2
0
2
3
W
8
2
2
4.5
W
4
0
6
7
L
0
4
0
0
L
Hachiman
vBirdman
Hachiman
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,941
Damage
26,286
44,867
Taken
35,717
27,635
Mitigated
23,308
12,355
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,828
150
0
2,041
4,619
2,218
0
1,614
3,005
48,054
1,866
L
Thanatos
3,712
616
0
3,447
8,005
3,327
0
992
7,013
0
29,655
L
Athena
NezuBoi
Athena
4,376
1,412
289
3,513
12,785
9,437
0
3,756
9,029
21,599
1,625
L
Bellona
Seadaddy6969
Bellona
3,373
1,247
0
1,979
11,224
10,785
0
0
11,224
0
26,418
W
5,806
3,899
0
1,711
5,805
2,208
0
1,169
4,636
0
36,886
W
Hercules
alcoholiczac
Hercules
6,483
2,868
0
5,151
8,269
7,495
136
0
8,269
0
51,431
W
3,354
999
0
0
6,964
2,895
0
33
6,931
0
36,987
W
6,815
1,892
0
3,985
10,060
8,492
0
2,725
7,335
27,673
4,735
L
1,627
222
0
380
4,682
1,150
0
2,606
2,076
27,797
606
L
Hachiman
vBirdman
Hachiman
5,853
2,749
0
2,747
8,171
2,936
0
2,785
5,386
0
37,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,010
Gold Earned
32,430
223
Minions Killed
335
0
Camps Cleared
0
1,027,605
Distance Traveled
1,075,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,739
613
78
7
0
219,226
0
L
Thanatos
5,450
495
46
4
0
208,920
0
L
Athena
5,379
489
35
3
0
223,188
0
L
Bellona
4,952
450
45
4
0
223,429
0
W
Izanami
5,566
506
64
6
0
203,498
0
W
Hercules
7,578
689
93
8
0
212,143
0
W
Da Ji
6,412
583
56
5
0
218,124
0
W
Maui
6,135
558
44
4
0
222,782
0
L
Janus
5,151
468
49
4
0
183,367
0
L
Hachiman
5,078
462
48
4
0
188,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role