Player Matchup

Neith
Neith
 
Neith
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Letiboom
Janus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 70L
1,462 Elo+
Party 1
Kuzenbo
Kuzenbo
Nikssxs
Kuzenbo
Level 43
God Stats
4W - 6L
1,427 SR
Queue Stats
90W - 96L
1,446 Elo+
Party 1
Hercules
Hercules
Pety-Mtb
Hercules
Level 112
God Stats
31W - 15L
1,708 SR
Queue Stats
373W - 349L
1,511 Elo+
Solo
Thor
Thor
sricinla
Thor
Level 31
God Stats
3W - 3L
1,589 SR
Queue Stats
40W - 40L
1,514 Elo+
Party 1
Team Averages
Level 76
1,545 SR
1,487 Elo+

VS

Team Averages
Level 75
1,430 SR
1,442 Elo+
Hachiman
Hachiman
Osalter
Hachiman
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,369 Elo+
Party 2
Janus
Janus
SJG1998
Janus
Level 112
God Stats
0W - 5L
1,257 SR
Queue Stats
16W - 21L
1,419 Elo+
Party 2
Sun Wukong
Sun Wukong
TDG Gardi
Sun Wukong
Level 95
God Stats
2W - 4L
1,530 SR
Queue Stats
18W - 26L
1,401 Elo+
Party 2
Cerberus
Cerberus
TDG Shotta
Cerberus
Level 35
God Stats
2W - 3L
1,559 SR
Queue Stats
3W - 6L
1,615 Elo+
Party 2
Arachne
Arachne
Tominator1128
Arachne
Level 68
God Stats
1W - 8L
1,305 SR
Queue Stats
4W - 11L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
10 / 1 / 5
8,464
605
10,190
8,190
2,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Letiboom
Janus
14
2 / 4 / 4
7,814
558
4,868
8,079
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Nikssxs
Kuzenbo
12
2 / 0 / 11
7,799
557
4,543
10,054
10,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Pety-Mtb
Hercules
15
1 / 0 / 0
8,831
631
9,209
14,798
13,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
13
2 / 0 / 9
7,114
508
6,075
10,735
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Osalter
Hachiman
10
0 / 7 / 0
5,943
425
2,675
11,911
4,026
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
SJG1998
Janus
14
3 / 1 / 2
8,183
585
8,807
6,006
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
TDG Gardi
Sun Wukong
13
0 / 1 / 0
7,138
510
9,371
13,052
10,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
TDG Shotta
Cerberus
10
0 / 4 / 0
5,852
418
1,466
8,717
6,154
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
12
2 / 5 / 2
6,644
475
5,321
12,447
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
5
5
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
5
12.5
W
Janus
Letiboom
Janus
2
4
4
1
W
Kuzenbo
Nikssxs
Kuzenbo
2
0
11
7.5
L
Hachiman
Osalter
Hachiman
0
7
0
0
W
Hercules
Pety-Mtb
Hercules
1
0
0
1
L
Janus
SJG1998
Janus
3
1
2
4
L
Sun Wukong
TDG Gardi
Sun Wukong
0
1
0
0
L
Cerberus
TDG Shotta
Cerberus
0
4
0
0
L
Arachne
2
5
2
0.6
W
Thor
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,885
Damage
27,640
51,856
Taken
52,133
34,362
Mitigated
27,841
16,349
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,190
5,023
0
2,275
8,190
2,887
345
3,238
4,760
0
62,571
W
Janus
Letiboom
Janus
4,868
55
0
859
8,079
3,264
0
2,476
5,361
60,188
579
W
Kuzenbo
Nikssxs
Kuzenbo
4,543
1,730
0
3,113
10,054
10,198
92
2,163
7,767
16,172
0
L
Hachiman
Osalter
Hachiman
2,675
1,445
0
1,852
11,911
4,026
0
3,032
8,829
0
39,184
W
Hercules
Pety-Mtb
Hercules
9,209
3,376
0
7,176
14,798
13,576
0
0
14,798
2,190
75,285
L
Janus
SJG1998
Janus
8,807
227
0
786
6,006
2,281
0
2,229
3,547
64,483
0
L
Sun Wukong
TDG Gardi
Sun Wukong
9,371
2,268
0
3,438
13,052
10,132
0
610
11,463
0
62,415
L
Cerberus
TDG Shotta
Cerberus
1,466
235
0
647
8,717
6,154
167
1,951
6,686
21,472
2,419
L
Arachne
5,321
3,096
0
4,666
12,447
5,248
0
1,669
10,740
0
42,108
W
Thor
6,075
1,918
0
2,926
10,735
4,437
0
1,696
8,897
0
54,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,022
Gold Earned
33,760
483
Minions Killed
407
0
Camps Cleared
0
1,389,851
Distance Traveled
1,365,033
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,464
605
113
8
0
263,567
0
W
Janus
7,814
558
120
9
0
258,554
0
W
Kuzenbo
7,799
557
16
1
0
291,737
0
L
Hachiman
5,943
425
66
5
0
253,353
0
W
Hercules
8,831
631
145
10
0
271,561
0
L
Janus
8,183
585
120
9
0
295,875
1
L
Sun Wukong
7,138
510
93
7
0
271,555
0
L
Cerberus
5,852
418
57
4
0
248,396
0
L
Arachne
6,644
475
71
5
0
295,854
0
W
Thor
7,114
508
89
6
0
304,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role