Player Matchup

Heimdallr
Heimdallr
LGD AnaSophiaab
Heimdallr
Level 109
God Stats
12W - 11L
1,738 SR
Queue Stats
214W - 183L
1,545 Elo+
Solo
Anhur
Anhur
crankmudkip
Anhur
Level 156
God Stats
5W - 11L
1,381 SR
Queue Stats
205W - 231L
1,486 Elo+
Party 1
Tiamat
Tiamat
iggs17
Tiamat
Level 159
God Stats
40W - 32L
1,586 SR
Queue Stats
332W - 355L
1,541 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jreyess222
Tsukuyomi
Level 78
God Stats
16W - 16L
1,526 SR
Queue Stats
188W - 193L
1,499 Elo+
Solo
Nemesis
Nemesis
mugimain
Nemesis
Level 65
God Stats
13W - 13L
1,570 SR
Queue Stats
100W - 111L
1,538 Elo+
Party 1
Team Averages
Level 113
1,560 SR
1,522 Elo+

VS

Team Averages
Level 110
1,441 SR
1,542 Elo+
Nu Wa
Nu Wa
Esta lucio
Nu Wa
Level 123
God Stats
23W - 14L
1,558 SR
Queue Stats
124W - 133L
1,536 Elo+
Party 2
Ymir
Ymir
IzzyOkay
Ymir
Level 103
God Stats
2W - 1L
1,408 SR
Queue Stats
102W - 101L
1,516 Elo+
Solo
Skadi
Skadi
TheMagicsound
Skadi
Level 132
God Stats
2W - 0L
1,218 SR
Queue Stats
528W - 502L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
elastic sack1
Baron Samedi
Level 87
God Stats
3W - 3L
1,387 SR
Queue Stats
242W - 203L
1,585 Elo+
Solo
Shiva
Shiva
math913city
Shiva
Level 105
God Stats
102W - 49L
1,634 SR
Queue Stats
196W - 176L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LGD AnaSophiaab
Heimdallr
5
0 / 1 / 0
3,259
652
4,046
3,273
1,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 0 / 0
3,527
705
2,267
4,108
1,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
iggs17
Tiamat
2
0 / 1 / 0
2,738
548
0
915
237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
jreyess222
Tsukuyomi
6
0 / 3 / 0
3,218
644
2,566
5,707
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
mugimain
Nemesis
7
0 / 2 / 0
3,566
713
1,389
4,923
2,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
7
0 / 0 / 3
4,131
826
1,080
1,267
333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
7
1 / 0 / 1
4,284
857
2,076
2,800
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

6
2 / 0 / 0
3,501
700
3,819
4,199
956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
elastic sack1
Baron Samedi
6
0 / 0 / 2
3,759
752
1,895
5,174
2,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
4 / 0 / 0
4,140
828
1,923
3,738
1,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
0
0
3
1.5
W
Ymir
1
0
1
1.5
L
Heimdallr
LGD AnaSophiaab
Heimdallr
0
1
0
0
W
2
0
0
2
L
0
0
0
0
W
Baron Samedi
elastic sack1
Baron Samedi
0
0
2
1
L
Tiamat
iggs17
Tiamat
0
1
0
0
L
Tsukuyomi
jreyess222
Tsukuyomi
0
3
0
0
W
4
0
0
4
L
Nemesis
mugimain
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,268
Damage
10,793
18,926
Taken
17,178
7,473
Mitigated
6,639
5,956
Healing
5,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
1,080
393
0
420
1,267
333
0
0
1,267
19,155
710
W
Ymir
2,076
510
0
547
2,800
1,254
0
0
2,593
14,624
2,600
L
Heimdallr
LGD AnaSophiaab
Heimdallr
4,046
1,681
0
1,248
3,273
1,136
0
846
2,427
0
18,732
W
3,819
1,634
0
636
4,199
956
0
0
4,199
0
20,706
L
2,267
492
0
1,665
4,108
1,941
0
1,048
3,060
0
9,738
W
Baron Samedi
elastic sack1
Baron Samedi
1,895
295
578
2,596
5,174
2,591
0
0
5,174
10,016
0
L
Tiamat
iggs17
Tiamat
0
0
0
52
915
237
0
339
576
1,873
0
L
Tsukuyomi
jreyess222
Tsukuyomi
2,566
439
0
1,965
5,707
1,692
0
668
5,039
0
16,731
W
1,923
585
0
862
3,738
1,505
0
0
3,738
0
21,446
L
Nemesis
mugimain
Nemesis
1,389
393
0
1,026
4,923
2,467
0
1,775
2,870
0
14,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,308
Gold Earned
19,815
104
Minions Killed
157
0
Camps Cleared
0
451,527
Distance Traveled
551,851
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,131
826
46
9
0
100,427
1
W
Ymir
4,284
857
33
7
0
96,047
1
L
Heimdallr
3,259
652
29
6
0
100,773
1
W
Skadi
3,501
700
29
6
0
105,064
1
L
Anhur
3,527
705
11
2
0
106,639
0
W
Baron Samedi
3,759
752
11
2
0
109,025
0
L
Tiamat
2,738
548
5
1
0
18,018
0
L
Tsukuyomi
3,218
644
23
5
0
126,979
0
W
Shiva
4,140
828
38
8
0
141,288
2
L
Nemesis
3,566
713
36
7
0
99,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role