Player Matchup

Surtr
Surtr
JahadiJhon666
Surtr
Level 44
God Stats
17W - 11L
1,336 SR
Queue Stats
205W - 192L
1,329 Elo+
Party 3
Fenrir
Fenrir
Kaida187
Fenrir
Level 109
God Stats
12W - 24L
1,297 SR
Queue Stats
240W - 225L
1,495 Elo+
Party 4
Bellona
Bellona
StreetUrchin
Bellona
Level 26
God Stats
31W - 37L
1,259 SR
Queue Stats
57W - 78L
1,289 Elo+
Party 3
Ah Puch
Ah Puch
TipoInquietante
Ah Puch
Level 89
God Stats
12W - 13L
1,547 SR
Queue Stats
504W - 461L
1,510 Elo+
Solo
Cabrakan
Cabrakan
ralfda188
Cabrakan
Level 118
God Stats
234W - 236L
1,517 SR
Queue Stats
243W - 256L
1,477 Elo+
Party 4
Team Averages
Level 77
1,391 SR
1,420 Elo+

VS

Team Averages
Level 82
1,536 SR
1,429 Elo+
Medusa
Medusa
Cjgrove9
Medusa
Level 79
God Stats
30W - 15L
1,574 SR
Queue Stats
347W - 377L
1,451 Elo+
Party 1
Ymir
Ymir
Gingerito-
Ymir
Level 153
God Stats
2W - 0L
1,690 SR
Queue Stats
13W - 16L
1,208 Elo+
Party 2
Merlin
Merlin
MrReece45
Merlin
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 19L
1,500 Elo+
Party 2
Maui
Maui
Spirgs
Maui
Level 7
God Stats
1W - 3L
1,369 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Charybdis
Charybdis
frozz094
Charybdis
Level 106
God Stats
200W - 169L
1,547 SR
Queue Stats
398W - 386L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,919
455
5,108
13,917
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Kaida187
Fenrir
14
6 / 1 / 1
7,999
615
6,918
11,730
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
StreetUrchin
Bellona
8
2 / 5 / 0
5,843
449
4,261
11,200
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 2
6,780
522
12,068
10,077
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
ralfda188
Cabrakan
9
0 / 4 / 2
6,552
504
2,155
10,545
11,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cjgrove9
Medusa
14
5 / 3 / 0
8,643
665
7,983
11,196
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
3 / 0 / 7
7,265
559
8,607
11,168
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
MrReece45
Merlin
12
2 / 3 / 4
7,223
556
5,829
8,643
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Spirgs
Maui
12
2 / 2 / 11
7,764
597
4,792
9,126
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
frozz094
Charybdis
13
8 / 2 / 5
8,395
646
14,457
8,894
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
10
Kills
20
20
Deaths
10
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cjgrove9
Medusa
5
3
0
1.67
W
3
0
7
6.5
L
0
6
0
0
L
Fenrir
Kaida187
Fenrir
6
1
1
6.5
W
Merlin
MrReece45
Merlin
2
3
4
1.33
W
Maui
Spirgs
Maui
2
2
11
3.75
L
Bellona
StreetUrchin
Bellona
2
5
0
0.4
L
2
4
2
0.75
W
Charybdis
frozz094
Charybdis
8
2
5
5.25
L
Cabrakan
ralfda188
Cabrakan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
41,668
57,469
Taken
49,027
34,345
Mitigated
26,838
9,303
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cjgrove9
Medusa
7,983
3,311
0
5,008
11,196
4,665
813
2,505
8,552
0
63,439
W
8,607
2,092
0
1,560
11,168
6,662
0
4,567
6,308
67,859
0
L
5,108
1,860
0
2,242
13,917
6,249
148
2,759
11,158
810
31,348
L
Fenrir
Kaida187
Fenrir
6,918
2,025
0
3,197
11,730
6,384
0
1,297
10,433
0
59,513
W
Merlin
MrReece45
Merlin
5,829
835
0
3,063
8,643
3,073
343
4,818
3,242
36,165
0
W
Maui
Spirgs
Maui
4,792
1,372
0
1,319
9,126
8,552
0
686
8,398
18,107
1,005
L
Bellona
StreetUrchin
Bellona
4,261
1,706
0
832
11,200
6,171
154
3,294
7,906
0
29,130
L
12,068
415
0
1,961
10,077
4,090
354
7,189
2,888
44,720
0
W
Charybdis
frozz094
Charybdis
14,457
7,110
0
4,737
8,894
3,886
782
612
8,232
0
73,441
L
Cabrakan
ralfda188
Cabrakan
2,155
426
289
782
10,545
11,451
183
4,608
5,937
21,836
2,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,093
Gold Earned
39,290
305
Minions Killed
406
0
Camps Cleared
0
1,183,032
Distance Traveled
1,302,469
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,643
665
81
6
0
229,600
0
W
Ymir
7,265
559
100
8
0
305,048
0
L
Surtr
5,919
455
49
4
0
234,714
0
L
Fenrir
7,999
615
91
7
0
270,594
0
W
Merlin
7,223
556
80
6
0
259,602
6
W
Maui
7,764
597
16
1
0
277,811
0
L
Bellona
5,843
449
46
4
0
217,621
0
L
Ah Puch
6,780
522
80
6
0
237,371
5
W
Charybdis
8,395
646
129
10
0
230,408
0
L
Cabrakan
6,552
504
39
3
0
222,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role