Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
MrOLdmanN
Heimdallr
Level 125
God Stats
17W - 4L
1,724 SR
Queue Stats
1,116W - 158L
1,955 Elo+
Party 1
Thoth
Thoth
SquareDevil
Thoth
Level 146
God Stats
7W - 2L
1,833 SR
Queue Stats
1,344W - 211L
1,851 Elo+
Party 1
Maui
Maui
听风执酒
Maui
Level 129
God Stats
119W - 17L
1,882 SR
Queue Stats
994W - 156L
1,851 Elo+
Party 1
Shiva
Shiva
白白胖胖充满希望
Shiva
Level 129
God Stats
47W - 9L
1,949 SR
Queue Stats
772W - 54L
1,939 Elo+
Party 1
Team Averages
Level 137
1,778 SR
1,819 Elo+

VS

Team Averages
Level 134
1,465 SR
1,477 Elo+
Shiva
Shiva
BTAGraNdEuR
Shiva
Level 177
God Stats
61W - 68L
1,499 SR
Queue Stats
528W - 586L
1,536 Elo+
Solo
Neith
Neith
BrothaYin
Neith
Level 64
God Stats
1W - 3L
1,327 SR
Queue Stats
8W - 13L
1,428 Elo+
Solo
Discordia
Discordia
Malefichor
Discordia
Level 105
God Stats
172W - 168L
1,515 SR
Queue Stats
195W - 197L
1,514 Elo+
Solo
Cerberus
Cerberus
Medium Freds
Cerberus
Level 162
God Stats
1,086W - 1,152L
1,494 SR
Queue Stats
1,089W - 1,162L
1,464 Elo+
Solo
Scylla
Scylla
killsecures
Scylla
Level 164
God Stats
39W - 46L
1,489 SR
Queue Stats
166W - 205L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 1 / 4
6,062
1,212
3,473
4,583
1,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
MrOLdmanN
Heimdallr
10
4 / 0 / 3
6,441
1,288
5,306
1,588
746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 4
5,595
1,119
3,087
1,257
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 0 / 5
6,294
1,259
1,664
4,502
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 7
5,895
1,179
3,066
3,026
2,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

437

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,230
1,046
3,591
4,067
1,720
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Neith
BrothaYin
Neith
9
1 / 2 / 0
5,415
1,083
612
5,224
1,807
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Malefichor
Discordia
10
0 / 2 / 1
5,476
1,095
2,490
4,894
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Medium Freds
Cerberus
9
0 / 1 / 1
4,948
990
70
2,278
954
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
9
0 / 2 / 1
5,063
1,013
523
1,763
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
7
Kills
1
1
Deaths
7
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
4
3
L
0
0
1
0.5
L
Neith
BrothaYin
Neith
1
2
0
0.5
L
Discordia
Malefichor
Discordia
0
2
1
0.25
L
Cerberus
Medium Freds
Cerberus
0
1
1
0.5
W
Heimdallr
MrOLdmanN
Heimdallr
4
0
3
5.5
W
0
0
4
2
L
Scylla
0
2
1
0.25
W
2
0
5
4.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,596
Damage
7,286
14,956
Taken
18,226
9,905
Mitigated
6,203
2,250
Healing
696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,473
715
0
427
4,583
1,923
0
708
2,698
0
17,026
L
3,591
856
0
210
4,067
1,720
0
1,020
2,890
106
6,957
L
Neith
BrothaYin
Neith
612
356
0
40
5,224
1,807
0
1,290
3,805
0
2,815
L
Discordia
Malefichor
Discordia
2,490
30
0
250
4,894
1,274
0
971
3,842
16,386
0
L
Cerberus
Medium Freds
Cerberus
70
0
0
196
2,278
954
0
825
1,370
351
0
W
Heimdallr
MrOLdmanN
Heimdallr
5,306
3,387
0
353
1,588
746
0
644
944
0
11,322
W
3,087
143
0
340
1,257
437
0
76
1,181
17,078
384
L
Scylla
523
102
0
0
1,763
448
0
193
1,498
2,529
0
W
1,664
65
0
450
4,502
4,225
0
608
3,894
10,080
0
W
3,066
807
0
680
3,026
2,574
0
1,153
1,873
0
4,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
26,132
111
Minions Killed
53
6
Camps Cleared
3
535,446
Distance Traveled
227,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,062
1,212
32
6
4
116,387
0
L
Shiva
5,230
1,046
9
2
1
59,531
0
L
Neith
5,415
1,083
6
1
0
45,907
0
L
Discordia
5,476
1,095
27
5
1
72,135
0
L
Cerberus
4,948
990
3
1
0
6,380
0
W
Heimdallr
6,441
1,288
20
4
2
99,573
0
W
Thoth
5,595
1,119
35
7
0
117,537
0
L
Scylla
5,063
1,013
8
2
1
43,963
0
W
Maui
6,294
1,259
19
4
0
102,923
0
W
Shiva
5,895
1,179
5
1
0
99,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role