Player Matchup

Cthulhu
Cthulhu
Platinum IV
 
Cthulhu
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
Schmooples0
Merlin
Platinum IV
Level 48
God Stats
11W - 13L
1,491 SR
Queue Stats
75W - 65L
1,809 MMR
Solo
Ravana
Ravana
Platinum I
moitren
Ravana
Platinum I
Level 106
God Stats
7W - 13L
1,473 SR
Queue Stats
184W - 181L
1,779 MMR
Solo
Charybdis
Charybdis
Platinum II
ultrapohui
Charybdis
Platinum II
Level 147
God Stats
17W - 12L
1,491 SR
Queue Stats
269W - 257L
1,799 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,491 SR
1,677 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,466 SR
1,740 MMR
Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum III
IYI Toth
Bakasura
Platinum III
Level 148
God Stats
0W - 2L
1,321 SR
Queue Stats
133W - 119L
1,910 MMR
Party 1
Neith
Neith
Platinum I
KushBabaDaora
Neith
Platinum I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 18L
2,052 MMR
Solo
Sobek
Sobek
Platinum II
Paqitoo
Sobek
Platinum II
Level 85
God Stats
3W - 4L
1,509 SR
Queue Stats
86W - 75L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 1 / 0
4,459
637
3,648
6,775
4,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
7
0 / 0 / 2
4,396
628
2,848
4,765
3,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
8
0 / 0 / 0
4,375
625
1,433
2,554
753
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ravana
moitren
Ravana
7
1 / 0 / 3
4,339
620
2,279
2,929
916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
ultrapohui
Charybdis
8
2 / 1 / 1
4,462
637
3,018
3,514
1,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
ThorAo KuangAresOsiris

VS

Bans
BastetKuzenboBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
0 / 2 / 1
4,328
618
3,990
7,510
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
 
Hachiman
8
1 / 2 / 0
4,172
596
3,034
5,894
1,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
IYI Toth
Bakasura
8
1 / 0 / 0
4,325
618
1,355
5,172
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 0 / 0
3,796
542
1,218
1,698
490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
Paqitoo
Sobek
7
0 / 1 / 1
4,272
610
1,822
6,926
5,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
2
2
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
0
2
W
Horus
 
Horus
0
0
2
1
L
Shiva
 
Shiva
0
2
1
0.25
L
Hachiman
 
Hachiman
1
2
0
0.5
L
Bakasura
IYI Toth
Bakasura
1
0
0
1
L
0
0
0
0
L
Sobek
Paqitoo
Sobek
0
1
1
0.5
W
Merlin
0
0
0
0
W
Ravana
moitren
Ravana
1
0
3
2.5
W
Charybdis
ultrapohui
Charybdis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,226
Damage
11,419
20,537
Taken
27,200
10,587
Mitigated
12,216
9,005
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,648
518
0
1,840
6,775
4,696
0
0
6,108
19,238
421
W
Horus
 
Horus
2,848
1,393
288
2,496
4,765
3,062
0
960
3,805
0
13,456
L
Shiva
 
Shiva
3,990
1,122
0
2,924
7,510
3,426
0
2,890
4,160
0
25,404
L
Hachiman
 
Hachiman
3,034
1,920
0
2,009
5,894
1,512
0
0
5,894
0
28,917
L
Bakasura
IYI Toth
Bakasura
1,355
961
0
3,254
5,172
1,772
0
345
4,723
0
21,432
L
1,218
505
0
903
1,698
490
0
621
953
0
18,223
L
Sobek
Paqitoo
Sobek
1,822
311
0
3,309
6,926
5,016
0
366
6,522
15,330
0
W
Merlin
1,433
123
0
750
2,554
753
0
205
2,284
30,381
0
W
Ravana
moitren
Ravana
2,279
622
0
2,220
2,929
916
0
0
2,899
0
19,666
W
Charybdis
ultrapohui
Charybdis
3,018
1,608
0
1,411
3,514
1,160
0
657
2,857
0
31,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,031
Gold Earned
20,893
222
Minions Killed
206
0
Camps Cleared
0
730,579
Distance Traveled
707,130
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,459
637
47
7
0
136,166
0
W
Horus
4,396
628
15
2
0
142,845
2
L
Shiva
4,328
618
40
6
0
136,964
0
L
Hachiman
4,172
596
55
8
0
136,116
0
L
Bakasura
4,325
618
63
9
0
190,826
0
L
Neith
3,796
542
30
4
0
86,121
0
L
Sobek
4,272
610
18
3
0
157,103
1
W
Merlin
4,375
625
62
9
0
137,762
1
W
Ravana
4,339
620
36
5
0
179,146
1
W
Charybdis
4,462
637
62
9
0
134,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role