Player Matchup

Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold I
JonnySilverhandV
Anubis
Gold I
Level 264
God Stats
0W - 1L
1,772 SR
Queue Stats
109W - 119L
1,645 MMR
Solo
Zeus
Zeus
Platinum III
LarryTheChain
Zeus
Platinum III
Level 128
God Stats
15W - 10L
1,377 SR
Queue Stats
107W - 116L
1,937 MMR
Solo
Agni
Agni
Platinum IV
iSilveira
Agni
Platinum IV
Level 155
God Stats
45W - 47L
1,570 SR
Queue Stats
111W - 106L
1,921 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
xAlex003
Sun Wukong
Gold III
Level 156
God Stats
0W - 3L
1,303 SR
Queue Stats
24W - 21L
1,692 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 164
1,504 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,613 SR
1,658 MMR
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Nip94
Kuzenbo
Platinum I
Level 151
God Stats
1W - 0L
1,858 SR
Queue Stats
228W - 211L
1,905 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
Verliese
Gilgamesh
Gold I
Level 103
God Stats
2W - 1L
1,609 SR
Queue Stats
122W - 124L
1,557 MMR
Solo
Tiamat
Tiamat
Platinum II
enzio157
Tiamat
Platinum II
Level 262
God Stats
14W - 12L
1,596 SR
Queue Stats
628W - 628L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 2 / 0
4,290
536
1,181
4,559
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 1 / 0
4,188
524
3,460
4,844
2,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
0 / 0 / 2
4,911
614
3,767
2,949
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Agni
9
2 / 0 / 0
4,877
610
4,620
4,825
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
xAlex003
Sun Wukong
9
1 / 1 / 0
5,076
635
5,559
8,325
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaAresThorThoth

VS

Bans
BellonaUllrFreyaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 0 / 0
5,346
668
3,732
2,433
564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
 
Bakasura
9
0 / 2 / 1
4,534
567
1,896
8,348
3,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Nip94
Kuzenbo
8
0 / 0 / 1
4,890
611
1,628
5,283
3,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Verliese
Gilgamesh
10
1 / 1 / 1
5,424
678
5,818
10,306
5,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
enzio157
Tiamat
10
1 / 0 / 0
5,414
677
3,306
4,556
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Medusa
 
Medusa
2
0
0
2
W
Bakasura
 
Bakasura
0
2
1
0.25
L
0
1
0
0
L
0
0
2
1
W
Kuzenbo
Nip94
Kuzenbo
0
0
1
0.5
W
Gilgamesh
Verliese
Gilgamesh
1
1
1
1.5
W
Tiamat
enzio157
Tiamat
1
0
0
1
L
Agni
2
0
0
2
L
Sun Wukong
xAlex003
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,587
Damage
16,380
25,502
Taken
30,926
10,134
Mitigated
15,494
8,940
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,181
768
0
1,200
4,559
1,553
0
531
4,028
0
22,474
W
Medusa
 
Medusa
3,732
867
0
1,704
2,433
564
0
1,147
1,286
0
42,097
W
Bakasura
 
Bakasura
1,896
1,268
0
2,530
8,348
3,676
0
3,627
4,721
0
20,920
L
3,460
151
0
2,153
4,844
2,134
0
2,441
2,403
29,658
0
L
3,767
1,008
0
1,005
2,949
761
0
1,426
1,408
33,037
0
W
Kuzenbo
Nip94
Kuzenbo
1,628
620
0
1,368
5,283
3,378
0
1,588
3,695
13,228
1,605
W
Gilgamesh
Verliese
Gilgamesh
5,818
2,039
0
4,024
10,306
5,384
0
1,644
8,662
0
39,808
W
Tiamat
enzio157
Tiamat
3,306
296
0
1,598
4,556
2,492
0
3,841
715
39,700
963
L
Agni
4,620
714
0
1,464
4,825
1,363
0
495
4,200
35,706
0
L
Sun Wukong
xAlex003
Sun Wukong
5,559
1,505
0
3,118
8,325
4,323
0
0
7,419
0
35,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,342
Gold Earned
25,608
296
Minions Killed
312
0
Camps Cleared
0
785,615
Distance Traveled
853,449
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,290
536
48
6
0
159,999
0
W
Medusa
5,346
668
80
10
0
157,285
0
W
Bakasura
4,534
567
58
7
0
193,908
0
L
Anubis
4,188
524
55
7
0
143,407
2
L
Zeus
4,911
614
66
8
0
123,573
2
W
Kuzenbo
4,890
611
17
2
0
185,267
4
W
Gilgamesh
5,424
678
72
9
0
150,888
0
W
Tiamat
5,414
677
85
11
0
166,101
0
L
Agni
4,877
610
60
8
0
198,240
2
L
Sun Wukong
5,076
635
67
8
0
160,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role