Player Matchup

Izanami
Izanami
BOOMER228
Izanami
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 164L
1,544 Elo+
Party 3
Bacchus
Bacchus
DOOMER229
Bacchus
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
382W - 363L
1,510 Elo+
Party 3
Tyr
Tyr
Dalladrion
Tyr
Level 119
God Stats
24W - 14L
1,500 SR
Queue Stats
77W - 52L
1,571 Elo+
Party 2
Achilles
Achilles
Prince Childs
Achilles
Level 38
God Stats
8W - 5L
1,705 SR
Queue Stats
119W - 150L
1,383 Elo+
Solo
Zeus
Zeus
Strpan123
Zeus
Level 108
God Stats
5W - 4L
1,492 SR
Queue Stats
90W - 70L
1,549 Elo+
Party 2
Team Averages
Level 97
1,582 SR
1,512 Elo+

VS

Team Averages
Level 113
1,521 SR
1,466 Elo+
Jing Wei
Jing Wei
Azarvl
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,419 Elo+
Solo
Ymir
Ymir
Ekkø
Ymir
Level 134
God Stats
2W - 2L
1,837 SR
Queue Stats
145W - 136L
1,534 Elo+
Party 1
Janus
Janus
KhalessiDragons
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 120L
1,505 Elo+
Party 1
Hercules
Hercules
PooopSlayeeer
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,518 Elo+
Solo
Tiamat
Tiamat
z_3mriky
Tiamat
Level 107
God Stats
3W - 2L
1,270 SR
Queue Stats
120W - 113L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOOMER228
Izanami
10
0 / 2 / 2
6,086
507
3,792
5,455
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DOOMER229
Bacchus
9
0 / 0 / 2
6,155
513
5,879
6,657
5,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 0 / 3
6,963
580
5,019
7,129
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Prince Childs
Achilles
9
1 / 2 / 1
6,088
507
3,194
9,052
7,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
14
5 / 1 / 2
8,307
692
6,877
3,863
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azarvl
Jing Wei
10
1 / 0 / 1
5,917
493
4,294
7,381
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Ekkø
Ymir
8
2 / 0 / 0
5,430
453
2,569
5,364
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
0 / 5 / 1
6,316
526
1,322
7,695
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PooopSlayeeer
Hercules
9
0 / 3 / 2
5,495
458
2,609
10,710
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
z_3mriky
Tiamat
14
2 / 2 / 0
7,681
640
6,421
6,811
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
5
5
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Azarvl
Jing Wei
1
0
1
1.5
W
Izanami
BOOMER228
Izanami
0
2
2
0.5
W
Bacchus
DOOMER229
Bacchus
0
0
2
1
W
4
0
3
5.5
L
Ymir
Ekkø
Ymir
2
0
0
2
L
0
5
1
0.1
L
Hercules
PooopSlayeeer
Hercules
0
3
2
0.33
W
Achilles
Prince Childs
Achilles
1
2
1
0.75
W
Zeus
5
1
2
6
L
Tiamat
z_3mriky
Tiamat
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,761
Damage
17,215
32,156
Taken
37,961
19,502
Mitigated
18,997
8,693
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Azarvl
Jing Wei
4,294
2,915
0
2,691
7,381
2,672
0
2,704
4,677
0
40,163
W
Izanami
BOOMER228
Izanami
3,792
1,995
0
1,787
5,455
1,763
694
779
4,676
0
49,895
W
Bacchus
DOOMER229
Bacchus
5,879
628
0
2,283
6,657
5,582
180
395
6,262
18,883
3,724
W
5,019
601
0
2,992
7,129
2,983
0
1,210
5,819
0
38,900
L
Ymir
Ekkø
Ymir
2,569
857
0
3,370
5,364
2,487
0
736
4,628
24,295
0
L
1,322
41
0
444
7,695
3,131
0
4,823
2,872
40,906
0
L
Hercules
PooopSlayeeer
Hercules
2,609
439
0
2,596
10,710
6,029
0
3,830
6,880
0
9,692
W
Achilles
Prince Childs
Achilles
3,194
1,023
0
1,221
9,052
7,859
0
5,020
3,324
0
26,039
W
Zeus
6,877
1,218
0
410
3,863
1,315
314
1,842
1,837
55,779
3,105
L
Tiamat
z_3mriky
Tiamat
6,421
1,074
0
1,376
6,811
4,678
48
0
6,297
51,750
1,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
30,839
312
Minions Killed
329
0
Camps Cleared
0
1,292,176
Distance Traveled
1,097,138
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,917
493
70
6
0
247,411
6
W
Izanami
6,086
507
77
6
0
236,678
0
W
Bacchus
6,155
513
31
3
0
289,337
4
W
Tyr
6,963
580
55
5
0
322,659
0
L
Ymir
5,430
453
54
5
0
166,133
0
L
Janus
6,316
526
81
7
0
215,531
0
L
Hercules
5,495
458
16
1
0
250,468
0
W
Achilles
6,088
507
45
4
0
202,516
0
W
Zeus
8,307
692
104
9
0
240,986
0
L
Tiamat
7,681
640
108
9
0
217,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role