Player Matchup

Lancelot
Lancelot
GoneBabyGone
Lancelot
Level 104
God Stats
5W - 2L
1,963 SR
Queue Stats
367W - 324L
1,553 Elo+
Solo
Sobek
Sobek
banditozburrito1
Sobek
Level 143
God Stats
2W - 2L
1,289 SR
Queue Stats
51W - 77L
1,474 Elo+
Party 1
Discordia
Discordia
lilshugalips
Discordia
Level 157
God Stats
1W - 6L
1,094 SR
Queue Stats
392W - 426L
1,463 Elo+
Party 1
Ullr
Ullr
maximus7533
Ullr
Level 148
God Stats
2W - 2L
1,625 SR
Queue Stats
98W - 77L
1,509 Elo+
Solo
Horus
Horus
mrhockey16
Horus
Level 157
God Stats
3W - 4L
1,142 SR
Queue Stats
258W - 302L
1,458 Elo+
Party 1
Team Averages
Level 142
1,423 SR
1,491 Elo+

VS

Team Averages
Level 137
1,502 SR
1,650 Elo+
Danzaburou
Danzaburou
Barji
Danzaburou
Level 115
God Stats
1W - 0L
1,289 SR
Queue Stats
19W - 5L
1,777 Elo+
Party 2
Sylvanus
Sylvanus
LickinNips
Sylvanus
Level 115
God Stats
13W - 3L
1,692 SR
Queue Stats
240W - 212L
1,557 Elo+
Solo
Gilgamesh
Gilgamesh
Mataperros04
Gilgamesh
Level 127
God Stats
4W - 4L
1,413 SR
Queue Stats
154W - 117L
1,647 Elo+
Solo
Merlin
Merlin
TML_FAN_11
Merlin
Level 177
God Stats
32W - 38L
1,567 SR
Queue Stats
656W - 581L
1,562 Elo+
Solo
Fenrir
Fenrir
sweetdaddyusef
Fenrir
Level 153
God Stats
1W - 0L
1,548 SR
Queue Stats
16W - 5L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GoneBabyGone
Lancelot
16
8 / 1 / 2
8,668
667
14,797
12,515
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 3 / 6
6,811
524
4,551
14,888
11,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
lilshugalips
Discordia
10
1 / 2 / 2
5,896
454
4,727
4,901
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 3 / 2
7,097
546
3,417
11,851
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
6
0 / 2 / 0
4,871
375
2,643
5,486
4,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barji
Danzaburou
14
2 / 2 / 2
7,746
596
9,271
7,920
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
LickinNips
Sylvanus
11
0 / 3 / 5
6,339
488
6,664
12,977
9,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Mataperros04
Gilgamesh
12
2 / 0 / 0
7,580
583
5,041
10,179
8,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
TML_FAN_11
Merlin
13
3 / 3 / 2
6,996
538
7,781
9,460
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 4 / 2
7,153
550
5,634
13,444
7,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
12
Kills
11
11
Deaths
12
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Barji
Danzaburou
2
2
2
1.5
L
Lancelot
GoneBabyGone
Lancelot
8
1
2
9
W
Sylvanus
LickinNips
Sylvanus
0
3
5
0.83
W
Gilgamesh
Mataperros04
Gilgamesh
2
0
0
2
W
Merlin
TML_FAN_11
Merlin
3
3
2
1.33
L
1
3
6
1.33
L
Discordia
lilshugalips
Discordia
1
2
2
1
L
2
3
2
1
L
Horus
0
2
0
0
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
34,391
49,641
Taken
53,980
28,059
Mitigated
33,033
16,918
Healing
16,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Barji
Danzaburou
9,271
5,326
0
3,639
7,920
3,319
0
1,747
6,173
0
78,958
L
Lancelot
GoneBabyGone
Lancelot
14,797
3,537
0
5,519
12,515
6,100
0
3,617
8,588
0
88,994
W
Sylvanus
LickinNips
Sylvanus
6,664
2,004
2,758
4,424
12,977
9,861
0
2,663
10,222
20,951
0
W
Gilgamesh
Mataperros04
Gilgamesh
5,041
1,268
0
2,901
10,179
8,667
0
552
9,547
0
51,503
W
Merlin
TML_FAN_11
Merlin
7,781
974
0
1,280
9,460
4,153
0
2,389
6,571
56,761
197
L
4,551
151
1,170
4,978
14,888
11,485
0
5,477
9,171
25,205
123
L
Discordia
lilshugalips
Discordia
4,727
238
0
625
4,901
1,263
0
3,049
1,470
23,069
230
L
3,417
1,528
0
1,860
11,851
4,619
0
1,372
10,479
0
63,835
L
Horus
2,643
1,284
0
2,766
5,486
4,592
0
0
4,929
0
18,796
W
5,634
1,140
0
1,808
13,444
7,033
13
1,040
12,316
0
50,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,343
Gold Earned
35,814
377
Minions Killed
405
0
Camps Cleared
0
1,049,222
Distance Traveled
1,206,086
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,746
596
126
10
0
222,298
4
L
Lancelot
8,668
667
142
11
0
316,504
0
W
Sylvanus
6,339
488
21
2
0
231,661
0
W
Gilgamesh
7,580
583
92
7
0
227,409
0
W
Merlin
6,996
538
105
8
0
231,226
1
L
Sobek
6,811
524
34
3
0
229,754
0
L
Discordia
5,896
454
54
4
0
169,317
0
L
Ullr
7,097
546
117
9
0
223,691
0
L
Horus
4,871
375
30
2
0
109,956
0
W
Fenrir
7,153
550
61
5
0
293,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role