Player Matchup

Neith
Neith
Platinum V
 
Neith
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
ImDeki
Sobek
Gold II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 305L
1,611 MMR
Solo
Sol
Sol
Platinum V
Lucker37
Sol
Platinum V
Level 222
God Stats
2W - 1L
1,772 SR
Queue Stats
314W - 305L
1,648 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
ghostrider00008
Gilgamesh
Gold III
Level 110
God Stats
4W - 0L
1,786 SR
Queue Stats
21W - 17L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,612 SR
1,578 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,523 SR
1,627 MMR
Cu Chulainn
Cu Chulainn
Gold I
Fabianitu
Cu Chulainn
Gold I
Level 156
God Stats
36W - 16L
1,640 SR
Queue Stats
244W - 236L
1,727 MMR
Party 1
Charybdis
Charybdis
Gold III
Ginninggnome
Charybdis
Gold III
Level 127
God Stats
3W - 3L
1,593 SR
Queue Stats
40W - 45L
1,607 MMR
Solo
Bacchus
Bacchus
Gold IV
HakkaHokki
Bacchus
Gold IV
Level 62
God Stats
2W - 1L
1,688 SR
Queue Stats
62W - 69L
1,610 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Totsym
Ao Kuang
Gold II
Level 157
God Stats
2W - 2L
1,137 SR
Queue Stats
259W - 247L
1,573 MMR
Party 1
Ra
Ra
Platinum V
Wolveerrine01
Ra
Platinum V
Level 127
God Stats
16W - 15L
1,554 SR
Queue Stats
662W - 663L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 1 / 0
5,993
599
5,460
6,971
2,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
 
Fenrir
11
4 / 1 / 2
5,949
595
3,176
9,122
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
ImDeki
Sobek
10
0 / 1 / 4
5,554
555
2,155
9,467
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 3
6,547
655
5,886
6,920
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
ghostrider00008
Gilgamesh
12
3 / 0 / 1
7,107
711
8,115
10,432
7,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BellonaAgniLoki

VS

Bans
ThanatosKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fabianitu
Cu Chulainn
10
0 / 3 / 0
5,509
551
5,988
10,522
4,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Ginninggnome
Charybdis
9
1 / 3 / 1
5,162
516
4,759
5,680
1,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
HakkaHokki
Bacchus
7
0 / 2 / 0
4,495
450
2,265
6,641
5,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Totsym
Ao Kuang
10
2 / 3 / 1
5,465
547
5,706
9,756
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 1 / 0
5,792
579
5,017
5,838
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
0
3
W
Fenrir
 
Fenrir
4
1
2
5
L
Cu Chulainn
Fabianitu
Cu Chulainn
0
3
0
0
L
Charybdis
Ginninggnome
Charybdis
1
3
1
0.5
L
Bacchus
HakkaHokki
Bacchus
0
2
0
0
W
Sobek
ImDeki
Sobek
0
1
4
2
W
2
0
3
3.5
L
Ao Kuang
Totsym
Ao Kuang
2
3
1
0.83
L
0
1
0
0
W
Gilgamesh
ghostrider00008
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,792
Damage
23,735
42,912
Taken
38,437
22,564
Mitigated
17,518
18,233
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,460
2,537
0
2,613
6,971
2,510
0
2,002
4,969
0
51,415
W
Fenrir
 
Fenrir
3,176
779
0
4,496
9,122
3,426
0
2,245
6,717
0
31,673
L
Cu Chulainn
Fabianitu
Cu Chulainn
5,988
1,011
0
2,493
10,522
4,367
0
0
9,914
0
45,775
L
Charybdis
Ginninggnome
Charybdis
4,759
2,480
0
995
5,680
1,612
0
590
5,090
0
30,536
L
Bacchus
HakkaHokki
Bacchus
2,265
100
0
1,470
6,641
5,179
0
1,875
4,766
9,876
0
W
Sobek
ImDeki
Sobek
2,155
256
0
4,124
9,467
7,041
0
2,333
6,958
9,896
1,883
W
5,886
2,838
0
4,504
6,920
2,310
0
4,815
1,779
51,743
6,899
L
Ao Kuang
Totsym
Ao Kuang
5,706
1,744
0
1,395
9,756
3,945
0
2,049
7,624
31,680
2,917
L
5,017
374
468
1,999
5,838
2,415
0
3,094
2,744
44,081
0
W
Gilgamesh
ghostrider00008
Gilgamesh
8,115
2,628
0
2,496
10,432
7,277
0
905
9,527
0
59,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,150
Gold Earned
26,423
363
Minions Killed
305
0
Camps Cleared
0
994,228
Distance Traveled
1,021,236
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,993
599
95
10
0
167,057
1
W
Fenrir
5,949
595
57
6
0
226,863
0
L
Cu Chulainn
5,509
551
88
9
0
206,792
5
L
Charybdis
5,162
516
51
5
0
197,333
4
L
Bacchus
4,495
450
11
1
0
166,822
0
W
Sobek
5,554
555
17
2
0
213,469
0
W
Sol
6,547
655
91
9
0
181,516
0
L
Ao Kuang
5,465
547
62
6
0
222,300
0
L
Ra
5,792
579
93
9
0
227,989
2
W
Gilgamesh
7,107
711
103
10
0
205,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role