Player Matchup

Bacchus
Bacchus
Kruz
Bacchus
Level 127
God Stats
41W - 31L
1,561 SR
Queue Stats
138W - 111L
1,603 Elo+
Party 2
Anhur
Anhur
MorbidSchnitzel
Anhur
Level 124
God Stats
21W - 11L
1,655 SR
Queue Stats
81W - 75L
1,571 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rasengan32
Morgan Le Fay
Level 103
God Stats
7W - 3L
1,490 SR
Queue Stats
96W - 95L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
draft2213
Sun Wukong
Level 105
God Stats
1W - 0L
1,757 SR
Queue Stats
2W - 7L
1,209 Elo+
Party 4
Thor
Thor
miguelitoyt245
Thor
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 5L
1,209 Elo+
Party 4
Team Averages
Level 93
1,593 SR
1,420 Elo+

VS

Team Averages
Level 138
1,446 SR
1,500 Elo+
Cthulhu
Cthulhu
DanV98
Cthulhu
Level 185
God Stats
4W - 6L
1,687 SR
Queue Stats
371W - 345L
1,520 Elo+
Party 3
Janus
Janus
Itachitherealest
Janus
Level 100
God Stats
8W - 11L
1,475 SR
Queue Stats
61W - 62L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
SonnyJins
Ne Zha
Level 161
God Stats
1W - 3L
1,182 SR
Queue Stats
67W - 72L
1,466 Elo+
Party 1
Geb
Geb
pablodg360
Geb
Level 114
God Stats
11W - 7L
1,525 SR
Queue Stats
77W - 77L
1,522 Elo+
Party 3
Chernobog
Chernobog
unbarlonista
Chernobog
Level 128
God Stats
6W - 12L
1,360 SR
Queue Stats
250W - 230L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kruz
Bacchus
10
3 / 0 / 4
6,209
621
3,471
3,416
3,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 1
5,474
547
3,479
5,933
2,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Rasengan32
Morgan Le Fay
10
2 / 0 / 5
6,061
606
4,880
4,585
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
draft2213
Sun Wukong
9
0 / 1 / 0
5,036
504
4,182
9,325
5,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 1
5,138
514
1,004
6,957
2,780
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DanV98
Cthulhu
11
1 / 0 / 0
6,484
648
8,121
9,286
9,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,521
552
1,047
5,022
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
SonnyJins
Ne Zha
10
0 / 2 / 0
5,347
535
2,603
8,634
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,437
444
717
7,148
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
unbarlonista
Chernobog
11
1 / 1 / 0
5,632
563
2,915
5,353
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
2
2
Deaths
8
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DanV98
Cthulhu
1
0
0
1
L
0
2
0
0
W
Bacchus
Kruz
Bacchus
3
0
4
5
W
1
1
1
1.5
W
Morgan Le Fay
Rasengan32
Morgan Le Fay
2
0
5
4.5
L
Ne Zha
SonnyJins
Ne Zha
0
2
0
0
W
Sun Wukong
draft2213
Sun Wukong
0
1
0
0
W
2
0
1
2.5
L
0
3
0
0
L
Chernobog
unbarlonista
Chernobog
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,016
Damage
15,403
30,216
Taken
35,443
15,011
Mitigated
21,075
9,552
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DanV98
Cthulhu
8,121
1,243
0
3,882
9,286
9,522
0
0
8,666
54,868
1,871
L
1,047
89
0
500
5,022
1,825
504
3,733
1,289
32,554
925
W
Bacchus
Kruz
Bacchus
3,471
401
0
1,728
3,416
3,158
0
484
2,896
16,010
1,248
W
3,479
2,963
0
2,801
5,933
2,073
603
235
5,698
0
47,556
W
Morgan Le Fay
Rasengan32
Morgan Le Fay
4,880
605
0
722
4,585
1,535
0
896
3,583
32,311
0
L
Ne Zha
SonnyJins
Ne Zha
2,603
861
0
5,075
8,634
3,328
0
1,223
7,411
0
45,865
W
Sun Wukong
draft2213
Sun Wukong
4,182
1,359
0
3,676
9,325
5,465
0
6,310
2,229
0
29,642
W
1,004
200
0
625
6,957
2,780
0
790
6,030
0
30,482
L
717
87
38
1,524
7,148
4,845
0
2,585
4,563
8,391
0
L
Chernobog
unbarlonista
Chernobog
2,915
1,750
0
2,070
5,353
1,555
0
640
4,713
0
43,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,918
Gold Earned
27,421
274
Minions Killed
331
0
Camps Cleared
0
1,008,550
Distance Traveled
986,958
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,484
648
90
9
0
196,994
1
L
Janus
5,521
552
75
8
0
195,989
0
W
Bacchus
6,209
621
26
3
0
226,468
1
W
Anhur
5,474
547
80
8
0
167,322
1
W
Morgan Le Fay
6,061
606
65
7
0
219,484
0
L
Ne Zha
5,347
535
81
8
0
235,421
3
W
Sun Wukong
5,036
504
56
6
0
205,326
0
W
Thor
5,138
514
47
5
0
189,950
0
L
Geb
4,437
444
13
1
0
160,661
1
L
Chernobog
5,632
563
72
7
0
197,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role