Player Matchup

Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ANT021
Thoth
Level 19
God Stats
34W - 49L
1,359 SR
Queue Stats
41W - 58L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
Mytei
Zhong Kui
Level 142
God Stats
2W - 1L
1,725 SR
Queue Stats
95W - 83L
1,520 Elo+
Solo
Fenrir
Fenrir
Volcyh
Fenrir
Level 26
God Stats
1W - 3L
1,179 SR
Queue Stats
66W - 93L
1,447 Elo+
Party 2
Achilles
Achilles
suraknor
Achilles
Level 153
God Stats
1W - 1L
1,308 SR
Queue Stats
108W - 151L
1,423 Elo+
Party 2
Team Averages
Level 99
1,414 SR
1,455 Elo+

VS

Team Averages
Level 116
1,568 SR
1,562 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
METALMIKE
Aphrodite
Level 158
God Stats
3W - 6L
1,467 SR
Queue Stats
186W - 206L
1,537 Elo+
Solo
Hercules
Hercules
Skermi
Hercules
Level 107
God Stats
4W - 3L
1,724 SR
Queue Stats
112W - 95L
1,742 Elo+
Party 1
Rama
Rama
ZythaarI
Rama
Level 161
God Stats
2W - 3L
1,554 SR
Queue Stats
183W - 168L
1,502 Elo+
Solo
Achilles
Achilles
stop2341
Achilles
Level 127
God Stats
13W - 6L
1,596 SR
Queue Stats
169W - 149L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 2 / 7
7,991
1,332
8,735
4,467
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
ANT021
Thoth
12
0 / 3 / 8
6,580
1,097
5,240
4,891
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Mytei
Zhong Kui
12
6 / 2 / 4
8,562
1,427
9,113
7,205
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Volcyh
Fenrir
12
1 / 5 / 9
7,086
1,181
5,257
9,366
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
suraknor
Achilles
13
4 / 3 / 9
8,018
1,336
10,295
10,528
12,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Team 1 Tickets

337

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 4 / 8
8,031
1,339
8,320
8,137
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
METALMIKE
Aphrodite
12
0 / 4 / 11
6,863
1,144
4,029
7,558
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Skermi
Hercules
13
5 / 2 / 8
8,356
1,393
10,552
14,602
9,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
13
5 / 2 / 6
8,338
1,390
6,152
7,161
2,770
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
stop2341
Achilles
11
0 / 2 / 4
6,278
1,046
2,069
3,232
1,462
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
52
14
Kills
15
15
Deaths
14
37
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
7
3.25
L
Merlin
 
Merlin
5
4
8
2.25
W
Thoth
ANT021
Thoth
0
3
8
1.33
L
Aphrodite
METALMIKE
Aphrodite
0
4
11
1.38
W
Zhong Kui
Mytei
Zhong Kui
6
2
4
4
L
Hercules
Skermi
Hercules
5
2
8
4.5
W
Fenrir
Volcyh
Fenrir
1
5
9
1.1
L
Rama
5
2
6
4
L
Achilles
stop2341
Achilles
0
2
4
1
W
Achilles
suraknor
Achilles
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,640
Damage
31,122
36,457
Taken
40,690
27,990
Mitigated
20,736
2,568
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,735
903
0
0
4,467
1,680
0
777
3,444
32,740
0
L
Merlin
 
Merlin
8,320
526
0
0
8,137
3,080
0
5,235
2,808
18,215
0
W
Thoth
ANT021
Thoth
5,240
240
0
20
4,891
1,745
0
1,333
3,317
12,372
0
L
Aphrodite
METALMIKE
Aphrodite
4,029
823
2,017
2,232
7,558
3,909
0
4,913
2,467
9,794
120
W
Zhong Kui
Mytei
Zhong Kui
9,113
908
0
725
7,205
7,202
0
3,059
3,551
24,077
0
L
Hercules
Skermi
Hercules
10,552
3,964
0
3,801
14,602
9,515
0
10,874
3,443
0
12,268
W
Fenrir
Volcyh
Fenrir
5,257
1,145
0
705
9,366
4,424
0
2,766
6,159
0
8,736
L
Rama
6,152
4,821
0
562
7,161
2,770
0
2,259
4,772
0
23,528
L
Achilles
stop2341
Achilles
2,069
474
0
465
3,232
1,462
0
1,318
1,874
0
4,212
W
Achilles
suraknor
Achilles
10,295
2,068
0
1,118
10,528
12,939
0
3,357
6,600
1,635
11,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,237
Gold Earned
37,866
127
Minions Killed
89
5
Camps Cleared
5
595,788
Distance Traveled
470,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,991
1,332
63
11
1
112,954
0
L
Merlin
8,031
1,339
27
5
2
99,957
0
W
Thoth
6,580
1,097
11
2
0
117,697
0
L
Aphrodite
6,863
1,144
10
2
2
113,137
0
W
Zhong Kui
8,562
1,427
40
7
2
108,486
0
L
Hercules
8,356
1,393
7
1
0
122,902
0
W
Fenrir
7,086
1,181
3
1
1
124,616
0
L
Rama
8,338
1,390
44
7
0
108,409
0
L
Achilles
6,278
1,046
1
0
1
25,783
0
W
Achilles
8,018
1,336
10
2
1
132,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role