Player Matchup

Ratatoskr
Ratatoskr
Diamond IV
Novạ
Ratatoskr
Diamond IV
Level 161
God Stats
106W - 93L
1,604 SR
Queue Stats
355W - 333L
2,028 MMR
Solo
Anhur
Anhur
Diamond IV
Peckerkisser
Anhur
Diamond IV
Level 69
God Stats
8W - 10L
1,701 SR
Queue Stats
102W - 76L
2,016 MMR
Party 2
Janus
Janus
Diamond V
SMspecify
Janus
Diamond V
Level 211
God Stats
2W - 5L
1,840 SR
Queue Stats
247W - 232L
1,989 MMR
Solo
Thor
Thor
Platinum II
shlongmcgee
Thor
Platinum II
Level 145
God Stats
4W - 2L
1,691 SR
Queue Stats
63W - 55L
1,837 MMR
Party 2
Bacchus
Bacchus
Platinum I
xZach
Bacchus
Platinum I
Level 122
God Stats
2W - 3L
1,514 SR
Queue Stats
206W - 198L
2,003 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,670 SR
1,975 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,641 SR
1,868 MMR
Erlang Shen
Erlang Shen
Diamond V
 
Erlang Shen
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum I
Hierba
Osiris
Platinum I
Level 154
God Stats
7W - 1L
1,670 SR
Queue Stats
119W - 109L
1,897 MMR
Party 1
Loki
Loki
Diamond V
Hierbudo
Loki
Diamond V
Level 87
God Stats
3W - 4L
1,536 SR
Queue Stats
111W - 93L
1,932 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
vahnzizka
Danzaburou
Platinum I
Level 156
God Stats
9W - 3L
1,725 SR
Queue Stats
214W - 196L
1,969 MMR
Solo
Agni
Agni
Diamond II
Ýeezus
Agni
Diamond II
Level 149
God Stats
8W - 1L
1,773 SR
Queue Stats
33W - 22L
2,040 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Novạ
Ratatoskr
8
1 / 2 / 1
4,901
545
5,905
7,921
3,282
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 0
5,568
619
3,985
6,377
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
SMspecify
Janus
11
2 / 1 / 0
5,725
636
3,104
6,016
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 2
4,900
544
5,854
10,333
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
xZach
Bacchus
7
0 / 2 / 0
4,402
489
1,458
5,451
4,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosSobekAthenaLancelot

VS

Bans
AtlasSun WukongCu ChulainnGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 0
5,818
646
2,553
7,997
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Hierba
Osiris
9
2 / 0 / 3
5,308
590
4,118
6,887
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
11
4 / 2 / 6
5,890
654
6,844
8,225
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
vahnzizka
Danzaburou
11
3 / 1 / 1
6,329
703
5,066
6,138
1,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Ýeezus
Agni
12
3 / 0 / 3
6,298
700
4,221
4,822
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
12
12
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
0
0
W
Osiris
Hierba
Osiris
2
0
3
3.5
W
Loki
4
2
6
3.5
L
Ratatoskr
Novạ
Ratatoskr
1
2
1
0.75
L
1
2
0
0.5
L
Janus
SMspecify
Janus
2
1
0
2
L
2
5
2
0.6
W
Danzaburou
vahnzizka
Danzaburou
3
1
1
3.5
L
Bacchus
xZach
Bacchus
0
2
0
0
W
Agni
Ýeezus
Agni
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,306
Damage
22,802
36,098
Taken
34,069
14,473
Mitigated
14,246
8,062
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,553
1,300
0
2,680
7,997
3,979
0
387
7,157
0
41,848
W
Osiris
Hierba
Osiris
4,118
1,725
0
1,870
6,887
4,274
10
845
5,962
0
24,233
W
Loki
6,844
2,367
0
2,480
8,225
2,503
0
215
7,902
0
35,116
L
Ratatoskr
Novạ
Ratatoskr
5,905
2,488
0
1,133
7,921
3,282
0
309
7,571
0
28,284
L
3,985
2,193
0
1,728
6,377
2,047
0
0
6,194
0
47,569
L
Janus
SMspecify
Janus
3,104
412
0
759
6,016
1,890
0
2,764
3,172
40,170
0
L
5,854
1,008
0
2,696
10,333
3,068
0
1,179
9,154
0
28,224
W
Danzaburou
vahnzizka
Danzaburou
5,066
1,953
0
1,958
6,138
1,931
169
1,040
5,098
0
50,930
L
Bacchus
xZach
Bacchus
1,458
246
0
1,746
5,451
4,186
0
0
5,360
9,755
0
W
Agni
Ýeezus
Agni
4,221
374
0
1,160
4,822
1,559
0
1,783
2,857
46,489
974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
29,643
278
Minions Killed
345
0
Camps Cleared
0
900,391
Distance Traveled
992,145
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,818
646
75
8
0
169,660
2
W
Osiris
5,308
590
41
5
0
219,478
5
W
Loki
5,890
654
60
7
0
219,902
0
L
Ratatoskr
4,901
545
47
5
0
182,797
0
L
Anhur
5,568
619
103
11
0
174,835
0
L
Janus
5,725
636
74
8
0
214,247
0
L
Thor
4,900
544
45
5
0
180,752
0
W
Danzaburou
6,329
703
78
9
0
175,259
1
L
Bacchus
4,402
489
9
1
0
147,760
0
W
Agni
6,298
700
91
10
0
207,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role