Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Badwarmax
Cthulhu
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
277W - 272L
1,491 Elo+
Party 1
Poseidon
Poseidon
Merlijnvm
Poseidon
Level 152
God Stats
2W - 2L
1,569 SR
Queue Stats
101W - 97L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
lIIIllIlIllIllIl
Sylvanus
Level 125
God Stats
2W - 6L
1,522 SR
Queue Stats
167W - 168L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
mazbabe
Baron Samedi
Level 83
God Stats
0W - 2L
1,448 SR
Queue Stats
82W - 84L
1,538 Elo+
Solo
Team Averages
Level 122
1,508 SR
1,498 Elo+

VS

Team Averages
Level 120
1,485 SR
1,495 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Athéna16
Tsukuyomi
Level 124
God Stats
9W - 7L
1,509 SR
Queue Stats
264W - 227L
1,576 Elo+
Solo
Neith
Neith
Callit
Neith
Level 109
God Stats
28W - 16L
1,673 SR
Queue Stats
138W - 144L
1,465 Elo+
Party 3
Sobek
Sobek
Gonitards
Sobek
Level 51
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 23L
1,424 Elo+
Party 2
Mercury
Mercury
Vixbag
Mercury
Level 172
God Stats
1W - 0L
1,245 SR
Queue Stats
18W - 16L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
4 / 3 / 4
6,747
519
9,065
11,475
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Badwarmax
Cthulhu
9
0 / 4 / 0
5,891
453
4,783
11,319
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Merlijnvm
Poseidon
13
1 / 2 / 3
6,955
535
5,319
9,880
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 3 / 5
6,600
508
6,063
12,306
10,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
mazbabe
Baron Samedi
14
6 / 3 / 0
7,685
591
7,644
9,981
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 4 / 2
7,242
557
3,837
7,316
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Athéna16
Tsukuyomi
14
8 / 0 / 1
9,205
708
13,671
10,473
6,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Neith
Callit
Neith
12
0 / 4 / 5
6,733
518
7,955
10,111
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sobek
Gonitards
Sobek
10
1 / 4 / 4
6,505
500
3,989
12,732
10,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Vixbag
Mercury
14
5 / 2 / 3
8,003
616
7,709
12,385
5,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
14
Kills
15
15
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
3
4
2
W
Kukulkan
 
Kukulkan
1
4
2
0.5
W
Tsukuyomi
Athéna16
Tsukuyomi
8
0
1
8.5
L
Cthulhu
Badwarmax
Cthulhu
0
4
0
0
W
Neith
Callit
Neith
0
4
5
0.63
W
Sobek
Gonitards
Sobek
1
4
4
0.75
L
Poseidon
Merlijnvm
Poseidon
1
2
3
1.25
W
Mercury
Vixbag
Mercury
5
2
3
3.25
L
3
3
5
1.83
L
Baron Samedi
mazbabe
Baron Samedi
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,874
Damage
37,161
54,961
Taken
53,017
29,673
Mitigated
29,504
14,846
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,065
4,381
0
749
11,475
4,594
339
1,394
10,081
0
49,864
W
Kukulkan
 
Kukulkan
3,837
884
0
1,915
7,316
2,896
0
6,320
996
43,179
0
W
Tsukuyomi
Athéna16
Tsukuyomi
13,671
3,809
0
6,474
10,473
6,690
0
5,695
4,778
0
63,139
L
Cthulhu
Badwarmax
Cthulhu
4,783
897
0
2,609
11,319
5,026
0
0
10,717
36,083
0
W
Neith
Callit
Neith
7,955
1,440
0
1,569
10,111
3,765
0
3,674
6,437
0
62,158
W
Sobek
Gonitards
Sobek
3,989
200
0
1,795
12,732
10,601
0
2,958
9,774
14,197
574
L
Poseidon
Merlijnvm
Poseidon
5,319
826
0
5,061
9,880
3,447
0
1,116
8,619
75,650
1,587
W
Mercury
Vixbag
Mercury
7,709
2,930
0
1,279
12,385
5,552
0
4,505
7,880
0
58,057
L
6,063
1,286
542
3,844
12,306
10,012
0
2,652
9,603
23,808
8,592
L
Baron Samedi
mazbabe
Baron Samedi
7,644
209
68
1,973
9,981
6,594
0
2,410
7,483
47,183
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
37,688
371
Minions Killed
395
0
Camps Cleared
0
1,186,803
Distance Traveled
1,324,997
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,747
519
63
5
0
237,564
1
W
Kukulkan
7,242
557
88
7
0
245,292
4
W
Tsukuyomi
9,205
708
93
7
0
284,344
0
L
Cthulhu
5,891
453
57
4
0
184,074
1
W
Neith
6,733
518
106
8
0
220,439
0
W
Sobek
6,505
500
12
1
0
266,353
1
L
Poseidon
6,955
535
121
9
0
278,525
0
W
Mercury
8,003
616
96
7
0
308,569
2
L
Sylvanus
6,600
508
56
4
0
230,405
0
L
Baron Samedi
7,685
591
74
6
0
256,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role