Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BlitzKrang89
Tyr
Level 98
God Stats
2W - 2L
1,719 SR
Queue Stats
85W - 83L
1,434 Elo+
Solo
Bellona
Bellona
ForevaMxses
Bellona
Level 75
God Stats
3W - 2L
1,816 SR
Queue Stats
131W - 127L
1,392 Elo+
Party 1
Nu Wa
Nu Wa
Sr Black300
Nu Wa
Level 129
God Stats
4W - 3L
1,512 SR
Queue Stats
137W - 128L
1,424 Elo+
Solo
Team Averages
Level 107
1,609 SR
1,450 Elo+

VS

Team Averages
Level 134
1,517 SR
1,484 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AtharvGrover
Chang'e
Level 126
God Stats
8W - 4L
1,636 SR
Queue Stats
335W - 308L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
jacklegger
Sun Wukong
Level 118
God Stats
83W - 59L
1,589 SR
Queue Stats
450W - 437L
1,412 Elo+
Solo
Nut
Nut
samskeyti22
Nut
Level 147
God Stats
2W - 4L
1,239 SR
Queue Stats
31W - 40L
1,441 Elo+
Solo
Ravana
Ravana
xezar qt
Ravana
Level 125
God Stats
15W - 9L
1,620 SR
Queue Stats
117W - 113L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 2 / 0
5,585
559
3,126
5,391
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
 
Terra
7
0 / 1 / 0
5,024
502
3,103
7,431
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 1
4,892
489
2,586
10,737
4,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
ForevaMxses
Bellona
10
1 / 1 / 0
5,453
545
1,555
7,999
5,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,327
533
4,763
6,305
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 0 / 2
4,547
455
2,934
6,428
5,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
AtharvGrover
Chang'e
11
3 / 1 / 4
6,341
634
7,103
7,031
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
jacklegger
Sun Wukong
13
7 / 0 / 2
6,760
676
4,736
7,928
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 0 / 0
5,238
524
2,498
5,025
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
xezar qt
Ravana
11
1 / 1 / 0
6,072
607
4,464
3,508
1,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
12
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Terra
 
Terra
0
1
0
0
W
Kuzenbo
 
Kuzenbo
0
0
2
1
W
Chang'e
AtharvGrover
Chang'e
3
1
4
5
L
0
5
1
0.1
L
Bellona
ForevaMxses
Bellona
1
1
0
1
L
1
3
0
0.33
W
Sun Wukong
jacklegger
Sun Wukong
7
0
2
8
W
1
0
0
1
W
Ravana
xezar qt
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,133
Damage
21,735
37,863
Taken
29,920
20,129
Mitigated
15,465
11,237
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,126
2,230
0
1,464
5,391
2,237
994
1,577
3,814
0
49,153
L
Terra
 
Terra
3,103
577
386
2,184
7,431
5,095
0
1,569
5,788
19,266
2,551
W
Kuzenbo
 
Kuzenbo
2,934
1,199
0
1,274
6,428
5,470
0
976
5,452
16,574
0
W
Chang'e
AtharvGrover
Chang'e
7,103
510
546
3,291
7,031
2,482
0
3,173
3,858
42,061
0
L
2,586
400
0
2,442
10,737
4,901
0
2,718
7,684
0
28,321
L
Bellona
ForevaMxses
Bellona
1,555
903
0
3,213
7,999
5,747
0
0
7,999
0
23,965
L
4,763
1,236
55
1,493
6,305
2,149
0
3,383
2,541
30,873
1,309
W
Sun Wukong
jacklegger
Sun Wukong
4,736
1,184
0
3,936
7,928
3,932
22
1,080
6,848
0
50,978
W
2,498
1,453
0
1,082
5,025
1,819
0
1,903
3,122
0
34,690
W
Ravana
xezar qt
Ravana
4,464
1,195
0
1,375
3,508
1,762
0
40
3,304
0
42,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,281
Gold Earned
28,958
256
Minions Killed
315
0
Camps Cleared
0
951,481
Distance Traveled
1,033,013
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,585
559
79
8
0
175,013
0
L
Terra
5,024
502
31
3
0
204,210
0
W
Kuzenbo
4,547
455
14
1
0
209,248
8
W
Chang'e
6,341
634
81
8
0
188,398
0
L
Tyr
4,892
489
50
5
0
212,561
0
L
Bellona
5,453
545
49
5
0
180,865
0
L
Nu Wa
5,327
533
47
5
0
178,832
2
W
Sun Wukong
6,760
676
85
9
0
223,589
0
W
Nut
5,238
524
69
7
0
197,622
2
W
Ravana
6,072
607
66
7
0
214,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role