Player Matchup

Heimdallr
Heimdallr
Odin2023
Heimdallr
Level 144
God Stats
5W - 3L
1,599 SR
Queue Stats
150W - 126L
1,543 Elo+
Solo
Odin
Odin
TheFishyTomato
Odin
Level 124
God Stats
3W - 1L
1,672 SR
Queue Stats
147W - 122L
1,608 Elo+
Solo
Atlas
Atlas
Yango Warrior
Atlas
Level 154
God Stats
12W - 19L
1,495 SR
Queue Stats
231W - 308L
1,445 Elo+
Solo
Chang'e
Chang'e
kegekarumomochi
Chang'e
Level 169
God Stats
4W - 0L
1,836 SR
Queue Stats
157W - 146L
1,574 Elo+
Solo
Pele
Pele
ssebaa6969_
Pele
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 61L
1,484 Elo+
Solo
Team Averages
Level 126
1,620 SR
1,531 Elo+

VS

Team Averages
Level 105
1,455 SR
1,418 Elo+
Chernobog
Chernobog
Arthurian_Bread
Chernobog
Level 128
God Stats
5W - 4L
1,457 SR
Queue Stats
77W - 105L
1,484 Elo+
Party 1
Scylla
Scylla
HKProxy_
Scylla
Level 122
God Stats
1W - 2L
1,305 SR
Queue Stats
200W - 230L
1,388 Elo+
Party 1
Anubis
Anubis
LuZzBIGHtyeaR1
Anubis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Surtr
Surtr
NB-_-Red
Surtr
Level 125
God Stats
5W - 7L
1,416 SR
Queue Stats
142W - 218L
1,386 Elo+
Party 1
King Arthur
King Arthur
SimplyEric03
King Arthur
Level 115
God Stats
13W - 18L
1,596 SR
Queue Stats
54W - 115L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Odin2023
Heimdallr
15
6 / 1 / 0
8,822
588
11,305
10,155
4,869
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 3 / 2
8,671
578
8,280
12,234
12,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 11
7,363
491
6,750
15,149
12,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 1 / 3
8,915
594
13,345
13,046
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 5 / 6
7,375
492
6,273
16,260
7,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Arthurian_Bread
Chernobog
12
1 / 6 / 2
7,673
512
6,256
12,330
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
HKProxy_
Scylla
14
1 / 3 / 2
7,848
523
3,812
12,774
4,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 5 / 3
7,931
529
11,807
12,888
7,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
NB-_-Red
Surtr
14
3 / 3 / 1
8,278
552
10,139
14,722
12,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

King Arthur
SimplyEric03
King Arthur
12
3 / 4 / 4
7,525
502
10,966
13,314
11,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
19
Kills
13
13
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Arthurian_Bread
Chernobog
1
6
2
0.33
L
Scylla
HKProxy_
Scylla
1
3
2
0.67
L
5
5
3
1.3
L
Surtr
NB-_-Red
Surtr
3
3
1
1.17
W
Heimdallr
Odin2023
Heimdallr
6
1
0
6
L
King Arthur
SimplyEric03
King Arthur
3
4
4
1.25
W
4
3
2
1.67
W
1
3
11
2.17
W
6
1
3
7.5
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,953
Damage
42,980
66,844
Taken
66,028
40,633
Mitigated
40,590
20,733
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Arthurian_Bread
Chernobog
6,256
3,905
0
1,883
12,330
4,303
484
1,803
10,480
0
50,804
L
Scylla
HKProxy_
Scylla
3,812
461
0
4,191
12,774
4,552
711
3,154
9,571
57,621
0
L
11,807
384
0
4,976
12,888
7,907
0
7,921
4,967
51,854
1,919
L
Surtr
NB-_-Red
Surtr
10,139
3,550
0
2,802
14,722
12,140
331
848
13,006
1,942
58,788
W
Heimdallr
Odin2023
Heimdallr
11,305
5,903
0
4,797
10,155
4,869
2,036
845
9,310
0
79,300
L
King Arthur
SimplyEric03
King Arthur
10,966
1,513
0
513
13,314
11,688
0
6,200
7,067
0
36,843
W
8,280
636
0
2,640
12,234
12,292
0
2,232
9,253
0
65,910
W
6,750
2,791
0
2,452
15,149
12,332
0
2,777
12,276
20,749
684
W
13,345
1,128
1,477
6,006
13,046
3,992
0
6,933
6,113
64,581
1,169
W
6,273
958
0
3,361
16,260
7,148
13
3,423
12,788
0
62,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,146
Gold Earned
39,255
430
Minions Killed
369
0
Camps Cleared
0
1,438,423
Distance Traveled
1,471,431
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,673
512
83
6
0
342,854
0
L
Scylla
7,848
523
103
7
0
318,287
1
L
Anubis
7,931
529
66
4
0
206,169
0
L
Surtr
8,278
552
71
5
0
296,201
3
W
Heimdallr
8,822
588
117
8
0
264,532
0
L
King Arthur
7,525
502
46
3
0
307,920
0
W
Odin
8,671
578
100
7
0
271,079
0
W
Atlas
7,363
491
15
1
0
288,356
5
W
Chang'e
8,915
594
113
8
0
320,732
3
W
Pele
7,375
492
85
6
0
293,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role