Player Matchup

Chronos
Chronos
BoostedExorcist
Chronos
Level 129
God Stats
23W - 18L
1,596 SR
Queue Stats
101W - 97L
1,490 Elo+
Solo
Danzaburou
Danzaburou
CenterJacked
Danzaburou
Level 126
God Stats
32W - 25L
1,499 SR
Queue Stats
106W - 93L
1,523 Elo+
Party 1
Nike
Nike
ChasingApexes
Nike
Level 122
God Stats
17W - 13L
1,706 SR
Queue Stats
72W - 63L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DeltaTango83
Cu Chulainn
Level 128
God Stats
2W - 4L
1,434 SR
Queue Stats
13W - 12L
1,219 Elo+
Solo
Hera
Hera
SDNorse
Hera
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 39L
1,480 Elo+
Party 1
Team Averages
Level 125
1,547 SR
1,450 Elo+

VS

Team Averages
Level 96
1,419 SR
1,452 Elo+
Bellona
Bellona
Keie 21
Bellona
Level 67
God Stats
5W - 6L
1,397 SR
Queue Stats
7W - 10L
1,299 Elo+
Solo
Chaac
Chaac
KillThePrxphet-
Chaac
Level 68
God Stats
3W - 0L
1,783 SR
Queue Stats
228W - 235L
1,392 Elo+
Solo
Charybdis
Charybdis
Prospectboy
Charybdis
Level 101
God Stats
1W - 4L
1,205 SR
Queue Stats
89W - 66L
1,570 Elo+
Solo
Lancelot
Lancelot
TheCrunkTrooper
Lancelot
Level 106
God Stats
3W - 3L
1,437 SR
Queue Stats
48W - 60L
1,470 Elo+
Solo
Ah Puch
Ah Puch
farlencin
Ah Puch
Level 139
God Stats
1W - 1L
1,272 SR
Queue Stats
44W - 38L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
6,850
489
4,988
10,135
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
CenterJacked
Danzaburou
13
3 / 2 / 3
8,004
572
8,915
9,091
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 2 / 3
6,972
498
11,683
12,569
10,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
DeltaTango83
Cu Chulainn
6
0 / 1 / 0
5,117
366
1,861
3,144
1,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
SDNorse
Hera
14
3 / 2 / 1
8,183
585
6,121
6,566
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Keie 21
Bellona
14
2 / 0 / 0
7,855
561
5,095
9,278
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 2
5,723
409
4,957
12,218
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Prospectboy
Charybdis
13
1 / 2 / 2
7,139
510
4,630
10,658
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
14
4 / 2 / 1
7,633
545
5,868
12,072
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
farlencin
Ah Puch
13
1 / 3 / 2
7,390
528
7,335
9,078
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
8
8
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Danzaburou
CenterJacked
Danzaburou
3
2
3
2.25
L
3
2
3
2.25
L
Cu Chulainn
DeltaTango83
Cu Chulainn
0
1
0
0
W
Bellona
Keie 21
Bellona
2
0
0
2
W
0
2
2
0.5
W
Charybdis
Prospectboy
Charybdis
1
2
2
1
L
Hera
SDNorse
Hera
3
2
1
1.75
W
Lancelot
4
2
1
2.25
W
Ah Puch
farlencin
Ah Puch
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,568
Damage
27,885
41,505
Taken
53,304
22,221
Mitigated
29,255
10,763
Healing
16,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,988
1,715
0
4,890
10,135
3,978
0
1,174
8,546
61,230
0
L
Danzaburou
CenterJacked
Danzaburou
8,915
3,093
0
3,575
9,091
4,057
0
782
8,309
0
65,497
L
11,683
1,341
0
719
12,569
10,096
0
2,038
10,531
0
46,010
L
Cu Chulainn
DeltaTango83
Cu Chulainn
1,861
330
99
899
3,144
1,555
0
153
2,749
0
14,701
W
Bellona
Keie 21
Bellona
5,095
600
0
2,960
9,278
8,734
449
3,585
5,693
1,375
48,629
W
4,957
932
0
4,105
12,218
6,566
95
988
11,230
0
31,980
W
Charybdis
Prospectboy
Charybdis
4,630
1,877
0
5,122
10,658
4,104
366
900
9,758
0
56,207
L
Hera
SDNorse
Hera
6,121
1,326
0
581
6,566
2,535
863
3,420
3,146
59,901
956
W
Lancelot
5,868
1,135
0
982
12,072
6,358
0
1,375
10,697
0
62,730
W
Ah Puch
farlencin
Ah Puch
7,335
306
0
2,849
9,078
3,493
0
4,241
4,837
57,508
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,126
Gold Earned
35,740
410
Minions Killed
428
0
Camps Cleared
0
1,210,224
Distance Traveled
1,393,460
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,850
489
111
8
0
291,884
0
L
Danzaburou
8,004
572
92
7
0
255,680
3
L
Nike
6,972
498
55
4
0
270,162
0
L
Cu Chulainn
5,117
366
22
2
0
109,626
0
W
Bellona
7,855
561
94
7
0
281,622
0
W
Chaac
5,723
409
47
3
0
293,167
2
W
Charybdis
7,139
510
106
8
0
260,527
2
L
Hera
8,183
585
130
9
0
282,872
0
W
Lancelot
7,633
545
91
7
0
310,328
5
W
Ah Puch
7,390
528
90
6
0
247,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role