Player Matchup

Bacchus
Bacchus
Bajesus0807
Bacchus
Level 121
God Stats
31W - 13L
1,726 SR
Queue Stats
162W - 162L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
HiiChewy
Sun Wukong
Level 117
God Stats
3W - 1L
1,732 SR
Queue Stats
122W - 123L
1,542 Elo+
Party 2
Rama
Rama
Vissabet
Rama
Level 70
God Stats
3W - 6L
1,716 SR
Queue Stats
63W - 63L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
lilmadslayer
Nu Wa
Level 149
God Stats
3W - 1L
1,662 SR
Queue Stats
176W - 144L
1,585 Elo+
Party 1
Chaac
Chaac
zCastro Fx
Chaac
Level 144
God Stats
26W - 24L
1,542 SR
Queue Stats
141W - 144L
1,488 Elo+
Party 2
Team Averages
Level 120
1,675 SR
1,534 Elo+

VS

Team Averages
Level 117
1,531 SR
1,562 Elo+
Raijin
Raijin
BlondeManatee48
Raijin
Level 139
God Stats
3W - 2L
1,753 SR
Queue Stats
241W - 242L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
ItyBtyWtyTty
Gilgamesh
Level 132
God Stats
0W - 2L
1,338 SR
Queue Stats
551W - 534L
1,632 Elo+
Solo
Janus
Janus
Rausky
Janus
Level 127
God Stats
30W - 25L
1,544 SR
Queue Stats
134W - 126L
1,562 Elo+
Party 3
Athena
Athena
SilencedHaahaa
Athena
Level 155
God Stats
5W - 13L
1,477 SR
Queue Stats
326W - 332L
1,534 Elo+
Solo
Chiron
Chiron
dadbodrauseo
Chiron
Level 31
God Stats
1W - 2L
1,546 SR
Queue Stats
214W - 199L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bajesus0807
Bacchus
11
2 / 0 / 2
6,518
501
5,856
7,155
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
HiiChewy
Sun Wukong
12
2 / 0 / 3
6,731
518
5,277
11,183
5,141
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
13
3 / 2 / 1
7,678
591
4,927
9,108
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 1 / 2
7,606
585
8,602
6,511
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chaac
14
2 / 1 / 0
7,880
606
9,148
13,996
13,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
6,998
538
4,669
7,539
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
ItyBtyWtyTty
Gilgamesh
13
1 / 0 / 0
7,283
560
7,584
15,969
14,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Janus
Rausky
Janus
11
0 / 5 / 2
6,000
462
7,472
9,910
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 2
5,694
438
5,423
12,538
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
12
1 / 1 / 0
6,333
487
3,191
5,994
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
4
4
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bajesus0807
Bacchus
2
0
2
3
L
1
1
0
1
W
Sun Wukong
HiiChewy
Sun Wukong
2
0
3
3.5
L
Gilgamesh
ItyBtyWtyTty
Gilgamesh
1
0
0
1
L
Janus
Rausky
Janus
0
5
2
0.2
L
1
4
2
0.5
W
Rama
3
2
1
1.75
L
Chiron
1
1
0
1
W
2
1
2
3
W
Chaac
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,810
Damage
28,339
47,953
Taken
51,950
28,406
Mitigated
29,662
14,123
Healing
13,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bajesus0807
Bacchus
5,856
711
0
2,620
7,155
4,745
0
3,017
3,894
21,087
2,577
L
4,669
501
0
2,000
7,539
2,858
0
3,119
4,308
65,275
0
W
Sun Wukong
HiiChewy
Sun Wukong
5,277
1,380
0
2,808
11,183
5,141
0
4,432
6,699
0
50,085
L
Gilgamesh
ItyBtyWtyTty
Gilgamesh
7,584
2,345
0
4,330
15,969
14,865
20
1,481
14,365
0
54,054
L
Janus
Rausky
Janus
7,472
363
0
1,404
9,910
3,229
0
3,503
6,046
49,672
0
L
5,423
1,664
0
3,348
12,538
6,450
0
3,688
8,679
29,748
791
W
Rama
4,927
4,198
0
3,412
9,108
3,337
772
1,871
6,961
0
56,190
L
Chiron
3,191
696
219
1,851
5,994
2,260
0
1,135
4,689
0
40,571
W
8,602
3,397
0
500
6,511
2,166
558
5,078
1,337
54,109
2,635
W
Chaac
9,148
2,326
0
4,783
13,996
13,017
0
2,160
10,691
0
64,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,413
Gold Earned
32,308
402
Minions Killed
403
0
Camps Cleared
0
1,332,419
Distance Traveled
1,212,392
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,518
501
41
3
0
290,125
3
L
Raijin
6,998
538
119
9
0
241,176
0
W
Sun Wukong
6,731
518
76
6
0
310,349
0
L
Gilgamesh
7,283
560
98
8
0
219,207
0
L
Janus
6,000
462
71
5
0
246,630
0
L
Athena
5,694
438
54
4
0
269,500
1
W
Rama
7,678
591
84
6
0
243,753
2
L
Chiron
6,333
487
61
5
0
235,879
0
W
Nu Wa
7,606
585
94
7
0
258,706
0
W
Chaac
7,880
606
107
8
0
229,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role