Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
PyroRaptor47
Chang'e
Level 110
God Stats
7W - 9L
1,639 SR
Queue Stats
135W - 151L
1,555 Elo+
Party 2
Vamana
Vamana
TheSmellyMedic
Vamana
Level 124
God Stats
1W - 5L
1,204 SR
Queue Stats
165W - 190L
1,532 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZxNerrahxZ
Tsukuyomi
Level 67
God Stats
9W - 7L
1,581 SR
Queue Stats
74W - 72L
1,504 Elo+
Solo
Medusa
Medusa
xDTacoCatDx
Medusa
Level 172
God Stats
35W - 27L
1,582 SR
Queue Stats
585W - 646L
1,464 Elo+
Party 2
Team Averages
Level 126
1,501 SR
1,511 Elo+

VS

Team Averages
Level 113
1,580 SR
1,525 Elo+
Geb
Geb
 
Geb
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BalecGames
Ravana
Level 107
God Stats
1W - 0L
1,609 SR
Queue Stats
30W - 28L
1,510 Elo+
Solo
Hou Yi
Hou Yi
CLAU3
Hou Yi
Level 107
God Stats
4W - 1L
1,855 SR
Queue Stats
136W - 134L
1,539 Elo+
Party 1
Ullr
Ullr
Dipp1er
Ullr
Level 158
God Stats
115W - 119L
1,586 SR
Queue Stats
256W - 264L
1,588 Elo+
Solo
Merlin
Merlin
allcatsarebabies
Merlin
Level 106
God Stats
5W - 11L
1,349 SR
Queue Stats
320W - 324L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 1 / 0
6,111
1,019
978
1,938
1,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
PyroRaptor47
Chang'e
11
0 / 3 / 0
6,084
1,014
5,564
7,844
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 0 / 0
6,197
1,033
3,697
4,100
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
ZxNerrahxZ
Tsukuyomi
11
0 / 3 / 0
6,165
1,028
4,584
6,203
3,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
0 / 2 / 0
6,430
1,072
7,477
6,247
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

317

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 8
7,268
1,211
4,835
6,101
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
BalecGames
Ravana
12
0 / 0 / 8
6,795
1,133
6,252
5,988
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
CLAU3
Hou Yi
12
3 / 0 / 4
7,191
1,199
4,507
4,174
1,916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
Dipp1er
Ullr
12
6 / 0 / 2
7,629
1,272
6,350
4,351
1,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
0 / 0 / 5
6,742
1,124
2,816
3,721
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
9
9
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Geb
 
Geb
0
0
8
4
W
Ravana
BalecGames
Ravana
0
0
8
4
W
Hou Yi
CLAU3
Hou Yi
3
0
4
5
W
Ullr
Dipp1er
Ullr
6
0
2
7
L
Chang'e
PyroRaptor47
Chang'e
0
3
0
0
L
0
0
0
0
L
Tsukuyomi
ZxNerrahxZ
Tsukuyomi
0
3
0
0
W
0
0
5
2.5
L
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,300
Damage
24,760
26,332
Taken
24,335
15,649
Mitigated
13,645
3,975
Healing
4,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
978
42
0
433
1,938
1,785
0
372
1,566
1,869
0
W
Geb
 
Geb
4,835
108
0
2,688
6,101
4,905
0
1,487
4,033
10,994
0
W
Ravana
BalecGames
Ravana
6,252
1,057
0
798
5,988
3,195
0
1,906
3,733
0
15,775
W
Hou Yi
CLAU3
Hou Yi
4,507
2,954
0
434
4,174
1,916
0
1,257
2,661
0
9,576
W
Ullr
Dipp1er
Ullr
6,350
1,464
0
246
4,351
1,941
0
669
3,590
0
16,602
L
Chang'e
PyroRaptor47
Chang'e
5,564
119
967
972
7,844
2,890
0
2,777
5,067
13,395
691
L
3,697
1,202
0
461
4,100
4,836
0
879
3,221
481
10,774
L
Tsukuyomi
ZxNerrahxZ
Tsukuyomi
4,584
1,424
0
942
6,203
3,536
0
1,767
4,436
0
12,777
W
2,816
169
0
300
3,721
1,688
0
215
3,500
27,337
0
L
Medusa
7,477
1,893
0
200
6,247
2,602
0
1,856
4,391
0
31,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,987
Gold Earned
35,625
122
Minions Killed
138
5
Camps Cleared
7
511,736
Distance Traveled
626,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,111
1,019
1
0
1
37,858
0
W
Geb
7,268
1,211
13
2
1
128,073
0
W
Ravana
6,795
1,133
15
3
3
136,802
0
W
Hou Yi
7,191
1,199
18
3
1
109,734
0
W
Ullr
7,629
1,272
25
4
1
133,193
0
L
Chang'e
6,084
1,014
26
4
2
123,724
0
L
Vamana
6,197
1,033
26
4
0
126,092
0
L
Tsukuyomi
6,165
1,028
19
3
2
105,564
0
W
Merlin
6,742
1,124
67
11
1
118,488
0
L
Medusa
6,430
1,072
50
8
0
118,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role