Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JRT LLG
Medusa
Level 115
God Stats
2W - 0L
1,438 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Surtr
Surtr
XxSire5412
Surtr
Level 59
God Stats
6W - 9L
1,410 SR
Queue Stats
98W - 117L
1,329 Elo+
Solo
Team Averages
Level 111
1,449 SR
1,443 Elo+

VS

Team Averages
Level 86
1,518 SR
1,380 Elo+
Anhur
Anhur
 
Anhur
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Im amironman925
Bastet
Level 85
God Stats
17W - 15L
1,557 SR
Queue Stats
61W - 84L
1,336 Elo+
Solo
Vulcan
Vulcan
Isaucybuilds
Vulcan
Level 95
God Stats
25W - 24L
1,497 SR
Queue Stats
326W - 379L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 4 / 4
7,991
726
9,361
11,876
3,673
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Medusa
JRT LLG
Medusa
13
2 / 0 / 3
8,300
755
3,537
6,212
1,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
13
4 / 4 / 2
8,902
809
7,504
14,349
8,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 0 / 3
4,842
440
0
1,735
424
13
3 / 3 / 4
8,213
747
5,348
11,861
6,622
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
14
4 / 3 / 4
8,600
782
11,275
10,308
4,656
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
6
Kills
7
8
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
4
4
0.5
L
Anhur
 
Anhur
0
0
3
1.5
L
3
3
4
1.67
L
Vulcan
4
3
4
2
W
Medusa
JRT LLG
Medusa
2
0
3
3.5
W
Surtr
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,402
Damage
16,623
32,437
Taken
23,904
13,974
Mitigated
11,702
11,920
Healing
1,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,361
4,800
0
5,047
11,876
3,673
862
3,921
7,955
36,345
8,712
L
Anhur
 
Anhur
0
0
0
0
1,735
424
0
1,227
467
0
0
L
5,348
1,680
0
1,289
11,861
6,622
0
2,884
8,813
0
26,031
L
Vulcan
11,275
450
0
0
10,308
4,656
0
4,280
5,898
43,375
0
W
Medusa
JRT LLG
Medusa
3,537
1,683
0
3,756
6,212
1,921
1,331
2,060
4,152
0
15,919
W
Surtr
7,504
2,172
0
3,117
14,349
8,380
552
5,358
8,117
618
33,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
21,655
171
Minions Killed
95
0
Camps Cleared
0
585,397
Distance Traveled
454,889
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,991
726
73
7
0
179,435
0
L
Anhur
4,842
440
0
0
0
0
0
L
Bastet
8,213
747
42
4
0
225,087
0
L
Vulcan
8,600
782
53
5
0
229,802
2
W
Medusa
8,300
755
39
4
0
195,744
0
W
Surtr
8,902
809
59
5
0
210,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role