Player Matchup

Maui
Maui
Deca
Maui
Level 92
God Stats
0W - 1L
1,280 SR
Queue Stats
58W - 50L
1,545 Elo+
Solo
Merlin
Merlin
Mr921Panda34
Merlin
Level 82
God Stats
15W - 12L
1,463 SR
Queue Stats
347W - 367L
1,510 Elo+
Solo
Mulan
Mulan
Yango Warrior
Mulan
Level 154
God Stats
2W - 2L
1,538 SR
Queue Stats
177W - 197L
1,519 Elo+
Solo
Danzaburou
Danzaburou
alexloco28
Danzaburou
Level 125
God Stats
1W - 2L
1,703 SR
Queue Stats
35W - 62L
1,337 Elo+
Solo
Bellona
Bellona
rooftopfoursome
Bellona
Level 97
God Stats
1W - 2L
1,704 SR
Queue Stats
125W - 102L
1,643 Elo+
Solo
Team Averages
Level 110
1,538 SR
1,511 Elo+

VS

Team Averages
Level 153
1,566 SR
1,576 Elo+
Atlas
Atlas
BL0OD VORTEX
Atlas
Level 171
God Stats
86W - 100L
1,484 SR
Queue Stats
89W - 102L
1,464 Elo+
Party 1
King Arthur
King Arthur
Doogrekro
King Arthur
Level 134
God Stats
4W - 4L
1,500 SR
Queue Stats
35W - 33L
1,761 Elo+
Solo
Thor
Thor
LittleTofuMan36
Thor
Level 147
God Stats
5W - 3L
1,508 SR
Queue Stats
383W - 364L
1,603 Elo+
Solo
Maui
Maui
Soupcan 420
Maui
Level 144
God Stats
7W - 5L
1,498 SR
Queue Stats
101W - 104L
1,483 Elo+
Party 1
Ra
Ra
kegekarumomochi
Ra
Level 169
God Stats
5W - 3L
1,840 SR
Queue Stats
435W - 422L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Deca
Maui
10
0 / 4 / 1
5,414
902
2,691
6,904
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
10
1 / 1 / 1
5,689
948
2,970
2,552
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 3
5,513
919
4,766
7,898
5,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
alexloco28
Danzaburou
10
0 / 3 / 1
5,825
971
4,301
5,937
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
2 / 0 / 1
6,107
1,018
5,217
8,640
7,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 11
5,834
972
5,794
6,421
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Doogrekro
King Arthur
11
2 / 1 / 3
5,936
989
5,662
5,750
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 4
6,818
1,136
6,624
5,196
2,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 8
6,505
1,084
3,600
3,406
2,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

12
3 / 0 / 7
6,340
1,057
6,256
4,031
2,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
3
Kills
12
12
Deaths
3
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
Maui
Deca
Maui
0
4
1
0.13
W
King Arthur
Doogrekro
King Arthur
2
1
3
3.5
W
5
1
4
7
L
Merlin
1
1
1
1.5
W
2
0
8
6
L
0
4
3
0.38
L
Danzaburou
alexloco28
Danzaburou
0
3
1
0.17
W
3
0
7
6.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,945
Damage
27,936
31,931
Taken
24,804
21,640
Mitigated
16,303
2,505
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,794
1,621
0
750
6,421
3,715
0
1,626
4,676
10,353
30
L
Maui
Deca
Maui
2,691
981
0
329
6,904
5,369
0
3,681
2,953
5,665
1,517
W
King Arthur
Doogrekro
King Arthur
5,662
729
0
340
5,750
4,332
0
1,389
4,077
0
14,135
W
6,624
2,222
0
250
5,196
2,486
0
877
4,198
0
17,738
L
Merlin
2,970
106
0
186
2,552
874
0
870
1,546
14,269
0
W
3,600
897
746
697
3,406
2,777
27
888
2,480
5,055
1,591
L
4,766
1,099
0
316
7,898
5,087
0
3,795
3,781
0
11,850
L
Danzaburou
alexloco28
Danzaburou
4,301
1,902
0
742
5,937
2,803
0
2,333
3,490
0
18,505
W
6,256
1,281
1,805
2,079
4,031
2,993
280
678
3,312
17,763
538
L
5,217
1,145
0
932
8,640
7,507
0
2,997
5,296
0
8,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,548
Gold Earned
31,433
110
Minions Killed
99
0
Camps Cleared
0
570,838
Distance Traveled
708,290
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,834
972
15
3
0
147,080
0
L
Maui
5,414
902
10
2
0
123,471
0
W
King Arthur
5,936
989
16
3
0
144,627
0
W
Thor
6,818
1,136
30
5
0
149,254
0
L
Merlin
5,689
948
28
5
0
93,051
0
W
Maui
6,505
1,084
14
2
0
122,040
0
L
Mulan
5,513
919
25
4
0
100,000
0
L
Danzaburou
5,825
971
36
6
0
114,799
1
W
Ra
6,340
1,057
24
4
0
145,289
0
L
Bellona
6,107
1,018
11
2
0
139,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role