Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Sangnir
Eset
Level 109
God Stats
5W - 4L
1,626 SR
Queue Stats
40W - 36L
1,536 Elo+
Solo
Cupid
Cupid
UpsurgeXXX
Cupid
Level 121
God Stats
0W - 5L
1,648 SR
Queue Stats
119W - 126L
1,504 Elo+
Solo
Erlang Shen
Erlang Shen
testbot91
Erlang Shen
Level 125
God Stats
4W - 4L
1,823 SR
Queue Stats
246W - 204L
1,550 Elo+
Party 3
Team Averages
Level 124
1,620 SR
1,518 Elo+

VS

Team Averages
Level 174
1,571 SR
1,477 Elo+
Anubis
Anubis
Tale-of-the-wolf
Anubis
Level 249
God Stats
11W - 4L
1,576 SR
Queue Stats
218W - 213L
1,473 Elo+
Party 2
He Bo
He Bo
danthedonke
He Bo
Level 144
God Stats
4W - 5L
1,429 SR
Queue Stats
96W - 93L
1,492 Elo+
Party 1
Vamana
Vamana
ninjarein
Vamana
Level 189
God Stats
3W - 4L
1,073 SR
Queue Stats
198W - 196L
1,473 Elo+
Party 2
Neith
Neith
pableras880
Neith
Level 147
God Stats
2W - 0L
1,741 SR
Queue Stats
105W - 113L
1,445 Elo+
Party 1
Ymir
Ymir
robertodiaz14
Ymir
Level 143
God Stats
7W - 0L
2,037 SR
Queue Stats
157W - 154L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 0
5,569
557
2,332
3,673
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
 
Lancelot
9
0 / 1 / 0
4,722
472
1,450
8,965
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Eset
Sangnir
Eset
8
0 / 3 / 0
4,907
491
2,892
4,842
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
8
1 / 3 / 0
4,994
499
5,108
8,308
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
testbot91
Erlang Shen
7
0 / 0 / 1
4,698
470
3,557
5,609
3,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,813
681
4,480
5,254
2,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 0 / 2
6,513
651
5,694
7,659
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
ninjarein
Vamana
12
1 / 0 / 0
5,756
576
2,033
5,960
4,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 0 / 2
4,797
480
1,843
2,545
804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 2
5,587
559
3,593
7,420
6,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
8
8
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
L
Lancelot
 
Lancelot
0
1
0
0
L
Eset
Sangnir
Eset
0
3
0
0
W
2
0
0
2
L
Cupid
1
3
0
0.33
W
4
0
2
5
W
Vamana
ninjarein
Vamana
1
0
0
1
W
0
0
2
1
W
1
1
2
2
L
Erlang Shen
testbot91
Erlang Shen
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,339
Damage
17,643
31,397
Taken
28,838
12,888
Mitigated
16,330
11,408
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,332
704
0
695
3,673
1,908
0
1,107
2,566
28,918
11,332
L
Lancelot
 
Lancelot
1,450
191
0
4,454
8,965
3,191
0
2,758
6,207
0
33,042
L
Eset
Sangnir
Eset
2,892
541
0
776
4,842
1,429
0
3,102
1,740
28,507
0
W
4,480
0
0
3,228
5,254
2,626
220
2,421
2,833
52,729
2,583
L
Cupid
5,108
3,105
164
3,659
8,308
2,745
0
4,124
4,184
0
28,048
W
5,694
680
0
4,876
7,659
2,254
0
1,210
6,449
56,440
1,208
W
Vamana
ninjarein
Vamana
2,033
992
0
2,740
5,960
4,511
0
1,419
4,541
0
40,566
W
1,843
448
0
1,160
2,545
804
373
0
2,545
0
22,520
W
3,593
1,209
0
2,436
7,420
6,135
196
0
7,420
19,042
0
L
Erlang Shen
testbot91
Erlang Shen
3,557
2,155
0
1,660
5,609
3,615
0
2,227
3,382
0
14,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
29,466
239
Minions Killed
317
0
Camps Cleared
0
880,197
Distance Traveled
899,430
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,569
557
70
7
0
96,218
0
L
Lancelot
4,722
472
51
5
0
206,304
3
L
Eset
4,907
491
59
6
0
163,719
0
W
Anubis
6,813
681
100
10
0
171,182
3
L
Cupid
4,994
499
38
4
0
173,555
0
W
He Bo
6,513
651
90
9
0
228,239
0
W
Vamana
5,756
576
68
7
0
188,033
2
W
Neith
4,797
480
33
3
0
113,944
0
W
Ymir
5,587
559
26
3
0
198,032
0
L
Erlang Shen
4,698
470
21
2
0
240,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role