Player Matchup

Nut
Nut
Geanteau_D_Luffy
Nut
Level 75
God Stats
5W - 3L
1,542 SR
Queue Stats
15W - 23L
1,330 Elo+
Party 2
Ao Kuang
Ao Kuang
KPOT_B_TPYCUKAX
Ao Kuang
Level 80
God Stats
12W - 13L
1,633 SR
Queue Stats
126W - 124L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
NaLowkBlacKy34
Gilgamesh
Level 111
God Stats
6W - 5L
1,632 SR
Queue Stats
568W - 592L
1,438 Elo+
Solo
Cthulhu
Cthulhu
finisteur
Cthulhu
Level 85
God Stats
1W - 1L
1,777 SR
Queue Stats
17W - 24L
1,358 Elo+
Party 2
Olorun
Olorun
sashcochertovec
Olorun
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 207L
1,540 Elo+
Party 1
Team Averages
Level 88
1,617 SR
1,443 Elo+

VS

Team Averages
Level 120
1,455 SR
1,474 Elo+
Artemis
Artemis
F1ST80
Artemis
Level 128
God Stats
6W - 12L
1,500 SR
Queue Stats
40W - 39L
1,500 Elo+
Solo
Agni
Agni
Hymunt
Agni
Level 117
God Stats
155W - 128L
1,583 SR
Queue Stats
314W - 310L
1,499 Elo+
Solo
Bellona
Bellona
Magik2297
Bellona
Level 111
God Stats
17W - 9L
1,614 SR
Queue Stats
43W - 44L
1,480 Elo+
Solo
Bacchus
Bacchus
gen-monster
Bacchus
Level 89
God Stats
4W - 5L
1,080 SR
Queue Stats
283W - 280L
1,502 Elo+
Solo
Skadi
Skadi
kräuterlumpen
Skadi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 46L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,220
451
6,012
11,085
4,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
15
3 / 7 / 0
8,324
520
6,157
18,680
7,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
NaLowkBlacKy34
Gilgamesh
14
0 / 1 / 0
8,173
511
11,236
16,788
18,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
finisteur
Cthulhu
13
1 / 0 / 2
8,418
526
10,192
10,713
11,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
1 / 5 / 1
8,160
510
4,300
11,511
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
F1ST80
Artemis
12
0 / 0 / 3
7,284
455
6,219
9,413
3,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Agni
Hymunt
Agni
16
6 / 2 / 3
9,529
596
9,735
8,913
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Magik2297
Bellona
15
3 / 0 / 0
8,824
552
11,745
18,202
23,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
gen-monster
Bacchus
10
0 / 5 / 2
6,579
411
4,839
10,964
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
7 / 0 / 6
9,536
596
15,096
13,272
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
16
16
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
F1ST80
Artemis
0
0
3
1.5
L
2
3
1
0.83
W
Agni
Hymunt
Agni
6
2
3
3.75
L
Ao Kuang
3
7
0
0.43
W
Bellona
Magik2297
Bellona
3
0
0
3
L
Gilgamesh
NaLowkBlacKy34
Gilgamesh
0
1
0
0
L
Cthulhu
finisteur
Cthulhu
1
0
2
2
W
Bacchus
gen-monster
Bacchus
0
5
2
0.2
W
7
0
6
10
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,897
Damage
47,634
68,777
Taken
60,764
48,189
Mitigated
45,808
21,108
Healing
20,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
F1ST80
Artemis
6,219
2,111
269
2,307
9,413
3,793
0
4,700
4,713
0
46,535
L
6,012
3,165
260
3,932
11,085
4,990
981
2,444
8,641
0
43,687
W
Agni
Hymunt
Agni
9,735
635
0
2,804
8,913
3,676
0
6,523
2,390
64,580
1,106
L
Ao Kuang
6,157
1,533
0
5,500
18,680
7,662
0
2,343
15,985
59,519
16,032
W
Bellona
Magik2297
Bellona
11,745
4,485
0
7,538
18,202
23,830
0
1,342
15,336
0
68,498
L
Gilgamesh
NaLowkBlacKy34
Gilgamesh
11,236
3,597
0
4,576
16,788
18,842
0
0
15,119
0
64,418
L
Cthulhu
finisteur
Cthulhu
10,192
862
230
3,467
10,713
11,712
0
1,823
8,890
47,714
2,304
W
Bacchus
gen-monster
Bacchus
4,839
441
181
1,471
10,964
8,258
0
3,895
7,069
21,496
0
W
15,096
6,861
0
6,098
13,272
6,251
0
3,306
9,921
0
103,062
L
4,300
1,786
0
3,143
11,511
4,983
461
7,199
3,846
59,593
7,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
41,752
443
Minions Killed
475
0
Camps Cleared
0
1,451,546
Distance Traveled
1,451,599
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,284
455
73
5
0
274,343
7
L
Nut
7,220
451
67
4
0
277,217
0
W
Agni
9,529
596
127
8
0
299,952
6
L
Ao Kuang
8,324
520
107
7
0
303,890
0
W
Bellona
8,824
552
122
8
0
279,573
2
L
Gilgamesh
8,173
511
107
7
0
290,809
0
L
Cthulhu
8,418
526
61
4
0
319,723
0
W
Bacchus
6,579
411
29
2
0
263,987
2
W
Skadi
9,536
596
124
8
0
333,744
0
L
Olorun
8,160
510
101
6
0
259,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role