Player Matchup

Hel
Hel
Banana twist140
Hel
Level 87
God Stats
6W - 1L
1,480 SR
Queue Stats
289W - 287L
1,532 Elo+
Solo
Bacchus
Bacchus
BlackSnakeYell
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,422 Elo+
Solo
Shiva
Shiva
DIN0321
Shiva
Level 158
God Stats
13W - 6L
1,591 SR
Queue Stats
561W - 569L
1,478 Elo+
Party 1
Rama
Rama
Hater Meds
Rama
Level 115
God Stats
5W - 2L
1,629 SR
Queue Stats
174W - 190L
1,436 Elo+
Party 1
Anhur
Anhur
emcgusto
Anhur
Level 88
God Stats
1W - 1L
1,220 SR
Queue Stats
22W - 40L
1,346 Elo+
Party 1
Team Averages
Level 93
1,484 SR
1,443 Elo+

VS

Team Averages
Level 111
1,433 SR
1,447 Elo+
Ishtar
Ishtar
METALJAM
Ishtar
Level 126
God Stats
2W - 1L
1,546 SR
Queue Stats
91W - 101L
1,399 Elo+
Solo
Scylla
Scylla
Mephiisto45
Scylla
Level 106
God Stats
4W - 14L
1,198 SR
Queue Stats
555W - 568L
1,458 Elo+
Solo
Hades
Hades
PrezidenteTrump
Hades
Level 146
God Stats
0W - 4L
1,312 SR
Queue Stats
99W - 87L
1,493 Elo+
Solo
Yemoja
Yemoja
eevee8
Yemoja
Level 67
God Stats
4W - 3L
1,714 SR
Queue Stats
236W - 256L
1,524 Elo+
Solo
Sol
Sol
plutosreturn
Sol
Level 108
God Stats
0W - 2L
1,395 SR
Queue Stats
37W - 56L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,580
858
10,880
10,849
5,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 15
7,820
782
7,755
12,574
15,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shiva
DIN0321
Shiva
16
7 / 2 / 8
9,417
942
17,233
12,515
13,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 1 / 9
8,778
878
10,193
9,444
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
emcgusto
Anhur
14
3 / 1 / 11
8,564
856
8,562
10,106
4,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
METALJAM
Ishtar
13
1 / 4 / 2
7,210
721
14,031
13,510
6,437
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
13
0 / 3 / 4
7,047
705
12,745
8,793
4,255
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 5 / 1
6,766
677
5,449
17,832
22,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
eevee8
Yemoja
13
0 / 2 / 2
7,369
737
3,415
9,788
6,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 3 / 1
7,477
748
10,066
10,088
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
17
Kills
5
6
Deaths
17
56
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
0
1
15
7.5
W
Shiva
DIN0321
Shiva
7
2
8
5.5
W
5
1
9
9.5
L
Ishtar
METALJAM
Ishtar
1
4
2
0.5
L
Scylla
0
3
4
0.67
L
1
5
1
0.3
L
Yemoja
eevee8
Yemoja
0
2
2
0.5
W
Anhur
emcgusto
Anhur
3
1
11
8.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,623
Damage
45,706
55,488
Taken
60,011
43,085
Mitigated
44,132
35,400
Healing
22,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,880
143
12,815
6,950
10,849
5,415
367
5,895
4,954
25,561
791
W
7,755
1,661
147
4,169
12,574
15,140
234
6,349
6,225
11,668
0
W
Shiva
DIN0321
Shiva
17,233
1,412
2,531
3,074
12,515
13,282
518
5,924
6,591
0
28,053
W
10,193
7,190
720
2,023
9,444
4,597
2,156
6,370
3,074
0
20,443
L
Ishtar
METALJAM
Ishtar
14,031
8,492
525
2,476
13,510
6,437
0
4,850
8,356
0
24,025
L
Scylla
12,745
735
1,088
433
8,793
4,255
0
2,666
5,863
24,545
0
L
5,449
305
1,505
3,235
17,832
22,460
0
5,039
12,268
10,532
0
L
Yemoja
eevee8
Yemoja
3,415
1,079
9,002
2,219
9,788
6,481
0
2,399
7,206
7,588
0
W
Anhur
emcgusto
Anhur
8,562
4,683
1,691
1,280
10,106
4,651
1,134
6,709
3,397
0
15,497
L
10,066
2,494
517
1,604
10,088
4,499
0
3,210
6,732
20,220
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,159
Gold Earned
35,869
114
Minions Killed
83
0
Camps Cleared
0
1,028,166
Distance Traveled
904,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,580
858
27
3
0
221,362
0
W
Bacchus
7,820
782
6
1
0
188,719
0
W
Shiva
9,417
942
28
3
0
236,135
0
W
Rama
8,778
878
32
3
0
191,287
0
L
Ishtar
7,210
721
19
2
0
159,802
0
L
Scylla
7,047
705
22
2
0
183,049
0
L
Hades
6,766
677
12
1
0
202,340
0
L
Yemoja
7,369
737
6
1
0
178,701
0
W
Anhur
8,564
856
21
2
0
190,663
0
L
Sol
7,477
748
24
2
0
180,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role