Player Matchup

Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Izalo
Neith
Level 40
God Stats
21W - 19L
1,570 SR
Queue Stats
279W - 274L
1,515 Elo+
Party 1
Cerberus
Cerberus
trikitrake01
Cerberus
Level 66
God Stats
3W - 2L
1,576 SR
Queue Stats
11W - 9L
1,413 Elo+
Solo
Team Averages
Level 75
1,549 SR
1,476 Elo+

VS

Team Averages
Level 103
1,547 SR
1,506 Elo+
Medusa
Medusa
abenitog
Medusa
Level 110
God Stats
1W - 3L
1,535 SR
Queue Stats
63W - 76L
1,452 Elo+
Solo
Sol
Sol
iRyanB
Sol
Level 107
God Stats
3W - 4L
1,607 SR
Queue Stats
279W - 284L
1,488 Elo+
Solo
Anhur
Anhur
ПрекрасныйДень
Anhur
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 0 / 6
7,998
800
8,441
4,481
1,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Izalo
Neith
13
5 / 2 / 2
8,043
804
6,160
7,080
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
trikitrake01
Cerberus
12
1 / 1 / 4
7,039
704
2,700
9,083
7,040
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
abenitog
Medusa
11
2 / 4 / 0
7,005
701
4,956
8,968
3,183
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
iRyanB
Sol
12
1 / 1 / 1
6,919
692
7,403
5,625
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 2 / 3
7,015
702
6,244
7,923
2,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
3
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
6
4
W
Neith
Izalo
Neith
5
2
2
3
L
Medusa
abenitog
Medusa
2
4
0
0.5
L
Sol
iRyanB
Sol
1
1
1
1.5
W
Cerberus
trikitrake01
Cerberus
1
1
4
3
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,301
Damage
18,603
20,644
Taken
22,516
11,856
Mitigated
7,677
3,439
Healing
4,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,441
1,200
0
733
4,481
1,866
275
1,922
2,559
44,045
0
W
Neith
Izalo
Neith
6,160
1,371
0
1,254
7,080
2,950
240
1,684
5,396
0
31,643
L
Medusa
abenitog
Medusa
4,956
1,296
0
1,187
8,968
3,183
0
4,197
4,740
0
26,689
L
Sol
iRyanB
Sol
7,403
1,809
0
1,967
5,625
1,775
0
1,728
3,870
20,634
1,976
W
Cerberus
trikitrake01
Cerberus
2,700
0
128
1,324
9,083
7,040
139
3,476
5,607
11,757
864
L
6,244
2,544
0
1,451
7,923
2,719
0
4,954
2,887
0
21,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,080
Gold Earned
20,939
169
Minions Killed
115
0
Camps Cleared
0
601,811
Distance Traveled
568,857
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,998
800
81
8
0
193,016
0
W
Neith
8,043
804
52
5
0
191,051
0
L
Medusa
7,005
701
26
3
0
180,367
5
L
Sol
6,919
692
47
5
0
202,609
0
W
Cerberus
7,039
704
36
4
0
217,744
0
L
Anhur
7,015
702
42
4
0
185,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role