Player Matchup

Sol
Sol
BigHope24
Sol
Level 78
God Stats
5W - 5L
1,395 SR
Queue Stats
146W - 134L
1,471 Elo+
Solo
Anubis
Anubis
Dyslexican1983
Anubis
Level 86
God Stats
20W - 16L
1,461 SR
Queue Stats
419W - 417L
1,524 Elo+
Solo
Raijin
Raijin
SMITELokey
Raijin
Level 111
God Stats
5W - 1L
1,692 SR
Queue Stats
109W - 95L
1,516 Elo+
Solo
Lancelot
Lancelot
doomshop2
Lancelot
Level 47
God Stats
5W - 9L
1,114 SR
Queue Stats
95W - 90L
1,453 Elo+
Solo
Charon
Charon
snyper murderer
Charon
Level 149
God Stats
24W - 18L
1,595 SR
Queue Stats
508W - 500L
1,521 Elo+
Solo
Team Averages
Level 94
1,451 SR
1,497 Elo+

VS

Team Averages
Level 99
1,699 SR
1,496 Elo+
Gilgamesh
Gilgamesh
ItsDameTimeee
Gilgamesh
Level 152
God Stats
3W - 3L
1,650 SR
Queue Stats
129W - 125L
1,535 Elo+
Party 1
Neith
Neith
MAGICuwuGHOST
Neith
Level 85
God Stats
5W - 3L
1,800 SR
Queue Stats
176W - 176L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
WarnerTorres
Nu Wa
Level 115
God Stats
4W - 5L
1,546 SR
Queue Stats
152W - 141L
1,442 Elo+
Solo
Terra
Terra
Z0RA4
Terra
Level 57
God Stats
9W - 5L
1,753 SR
Queue Stats
133W - 132L
1,551 Elo+
Party 1
Janus
Janus
you drink taaka
Janus
Level 86
God Stats
3W - 2L
1,747 SR
Queue Stats
254W - 235L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,055
466
4,521
7,057
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
4 / 0 / 3
7,699
592
5,982
8,070
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
SMITELokey
Raijin
13
1 / 0 / 3
7,914
609
5,129
5,515
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
doomshop2
Lancelot
13
3 / 0 / 1
8,067
621
6,500
7,878
5,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 0 / 1
6,792
522
3,812
10,688
8,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItsDameTimeee
Gilgamesh
11
0 / 3 / 0
5,840
449
3,854
13,063
10,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 0
5,902
454
7,326
6,228
2,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 0
5,410
416
3,891
4,283
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Z0RA4
Terra
10
0 / 1 / 0
5,908
454
4,307
10,341
8,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 2 / 0
6,190
476
1,802
6,382
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
8
Kills
0
0
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
4
0
3
5.5
L
Gilgamesh
ItsDameTimeee
Gilgamesh
0
3
0
0
L
0
0
0
0
W
Raijin
SMITELokey
Raijin
1
0
3
2.5
L
0
2
0
0
L
Terra
Z0RA4
Terra
0
1
0
0
W
Lancelot
doomshop2
Lancelot
3
0
1
3.5
W
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,944
Damage
21,180
39,208
Taken
40,297
22,582
Mitigated
24,433
17,705
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,521
1,904
0
3,472
7,057
2,552
0
1,644
5,413
42,608
8,304
W
5,982
547
0
6,085
8,070
3,857
0
1,818
6,212
69,436
0
L
Gilgamesh
ItsDameTimeee
Gilgamesh
3,854
911
0
2,334
13,063
10,601
0
2,613
9,746
0
35,752
L
7,326
1,968
0
2,493
6,228
2,467
0
3,660
2,568
0
48,865
W
Raijin
SMITELokey
Raijin
5,129
1,352
0
500
5,515
2,060
715
2,432
2,828
67,046
1,837
L
3,891
735
0
1,574
4,283
1,359
0
2,322
1,961
30,330
0
L
Terra
Z0RA4
Terra
4,307
537
547
3,180
10,341
8,057
0
6,230
4,062
26,157
882
W
Lancelot
doomshop2
Lancelot
6,500
1,208
0
3,500
7,878
5,838
0
1,315
6,202
0
60,992
W
3,812
1,120
298
3,850
10,688
8,275
0
2,365
8,231
31,494
0
L
1,802
158
0
500
6,382
1,949
0
3,944
2,438
51,092
352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,527
Gold Earned
29,250
458
Minions Killed
347
0
Camps Cleared
0
1,245,508
Distance Traveled
1,235,466
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,055
466
77
6
0
227,026
1
W
Anubis
7,699
592
111
9
0
255,619
0
L
Gilgamesh
5,840
449
72
6
0
234,569
0
L
Neith
5,902
454
78
6
0
248,682
2
W
Raijin
7,914
609
114
9
0
233,448
0
L
Nu Wa
5,410
416
57
4
0
233,953
0
L
Terra
5,908
454
43
3
0
265,441
0
W
Lancelot
8,067
621
111
9
0
283,136
0
W
Charon
6,792
522
45
3
0
246,279
6
L
Janus
6,190
476
97
7
0
252,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role