Player Matchup

Chaac
Chaac
GEORGEVBPOWER
Chaac
Level 117
God Stats
5W - 4L
1,379 SR
Queue Stats
80W - 61L
1,464 Elo+
Solo
Kukulkan
Kukulkan
Keros_02
Kukulkan
Level 188
God Stats
14W - 9L
1,587 SR
Queue Stats
122W - 128L
1,529 Elo+
Party 2
Awilix
Awilix
NetGeoOWild
Awilix
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 105L
1,581 Elo+
Solo
Apollo
Apollo
tamarit
Apollo
Level 175
God Stats
13W - 9L
1,616 SR
Queue Stats
102W - 75L
1,645 Elo+
Party 2
Kuzenbo
Kuzenbo
xarmainyourface
Kuzenbo
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 38L
1,479 Elo+
Party 2
Team Averages
Level 148
1,516 SR
1,540 Elo+

VS

Team Averages
Level 161
1,668 SR
1,474 Elo+
Eset
Eset
DaHarleyfish123
Eset
Level 119
God Stats
1W - 1L
1,704 SR
Queue Stats
98W - 92L
1,487 Elo+
Solo
Chronos
Chronos
DeadByTheThrone
Chronos
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,362 Elo+
Solo
Ne Zha
Ne Zha
ToM_LeWe_93
Ne Zha
Level 189
God Stats
9W - 3L
1,885 SR
Queue Stats
63W - 75L
1,511 Elo+
Party 1
Nike
Nike
iiMaXx___
Nike
Level 195
God Stats
1W - 2L
1,715 SR
Queue Stats
197W - 221L
1,498 Elo+
Party 1
Horus
Horus
kurzer269durst
Horus
Level 153
God Stats
1W - 2L
1,536 SR
Queue Stats
91W - 115L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,251
521
6,817
12,690
10,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
Keros_02
Kukulkan
12
2 / 0 / 5
7,250
604
10,234
6,179
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
10
1 / 2 / 3
5,999
500
3,225
9,513
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
tamarit
Apollo
12
3 / 1 / 0
7,063
589
3,732
8,151
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 4
6,775
565
4,403
10,564
9,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,063
505
4,732
8,570
3,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 1 / 2
6,079
507
6,225
7,588
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
12
2 / 2 / 4
6,485
540
4,716
10,925
5,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
13
3 / 0 / 1
7,560
630
9,203
11,474
7,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 3
6,661
555
4,137
8,691
7,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
8
Kills
8
8
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
1
2
2
W
0
3
1
0.17
W
Kukulkan
Keros_02
Kukulkan
2
0
5
4.5
W
Awilix
1
2
3
1.25
L
Ne Zha
2
2
4
2
L
Nike
3
0
1
3.5
L
2
1
3
3.5
W
Apollo
tamarit
Apollo
3
1
0
3
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,411
Damage
29,013
47,097
Taken
47,248
28,794
Mitigated
27,055
14,783
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,732
695
266
2,738
8,570
3,500
0
5,217
3,353
51,368
0
L
6,225
2,104
0
2,310
7,588
2,619
87
1,648
5,940
47,581
0
W
6,817
1,695
0
4,841
12,690
10,294
0
0
11,707
0
47,649
W
Kukulkan
Keros_02
Kukulkan
10,234
946
0
2,681
6,179
2,588
204
3,247
2,932
61,883
2,212
W
Awilix
3,225
1,527
0
1,216
9,513
4,029
0
957
8,556
0
40,029
L
Ne Zha
4,716
866
0
2,930
10,925
5,485
0
3,733
7,121
0
58,663
L
Nike
9,203
1,707
0
6,740
11,474
7,700
0
0
10,683
0
68,731
L
4,137
2,274
449
2,658
8,691
7,751
0
3,784
4,819
0
22,871
W
Apollo
tamarit
Apollo
3,732
2,205
0
2,415
8,151
2,866
1,322
3,260
4,891
0
53,795
W
4,403
1,902
1,428
2,202
10,564
9,017
34
3,493
7,071
12,055
2,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
32,848
351
Minions Killed
433
0
Camps Cleared
0
1,159,555
Distance Traveled
1,197,147
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,063
505
98
8
0
208,551
1
L
Chronos
6,079
507
97
8
0
224,373
0
W
Chaac
6,251
521
72
6
0
214,577
0
W
Kukulkan
7,250
604
111
9
0
231,802
3
W
Awilix
5,999
500
63
5
0
258,567
1
L
Ne Zha
6,485
540
96
8
0
268,877
2
L
Nike
7,560
630
121
10
0
238,730
4
L
Horus
6,661
555
21
2
0
256,616
3
W
Apollo
7,063
589
92
8
0
232,517
1
W
Kuzenbo
6,775
565
13
1
0
222,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role