Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DarkRagnarGoD
Erlang Shen
Level 34
God Stats
0W - 2L
1,242 SR
Queue Stats
15W - 27L
1,294 Elo+
Solo
Ares
Ares
Jotace-12
Ares
Level 69
God Stats
14W - 24L
1,457 SR
Queue Stats
101W - 101L
1,426 Elo+
Party 1
Skadi
Skadi
jag_jorge
Skadi
Level 106
God Stats
31W - 17L
1,624 SR
Queue Stats
238W - 222L
1,488 Elo+
Party 1
Zeus
Zeus
jojeal
Zeus
Level 75
God Stats
9W - 6L
1,783 SR
Queue Stats
138W - 122L
1,478 Elo+
Party 1
Team Averages
Level 76
1,521 SR
1,437 Elo+

VS

Team Averages
Level 79
1,469 SR
1,439 Elo+
Poseidon
Poseidon
AnitaMaxWin
Poseidon
Level 44
God Stats
3W - 3L
1,396 SR
Queue Stats
54W - 53L
1,442 Elo+
Solo
Izanami
Izanami
Cura89-
Izanami
Level 107
God Stats
3W - 5L
1,381 SR
Queue Stats
35W - 42L
1,397 Elo+
Solo
Ne Zha
Ne Zha
IPhxnix_
Ne Zha
Level 89
God Stats
2W - 0L
1,647 SR
Queue Stats
126W - 123L
1,471 Elo+
Party 2
Surtr
Surtr
I_Zero_Vi
Surtr
Level 89
God Stats
102W - 82L
1,538 SR
Queue Stats
460W - 453L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
TSM_Payo
Cthulhu
Level 66
God Stats
4W - 5L
1,383 SR
Queue Stats
69W - 62L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
1 / 7 / 5
7,872
525
7,634
16,630
9,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
DarkRagnarGoD
Erlang Shen
11
2 / 8 / 0
7,399
493
5,124
16,257
8,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
12
2 / 3 / 1
7,422
495
5,162
14,366
13,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
jag_jorge
Skadi
13
0 / 2 / 3
6,988
466
8,429
10,210
4,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
jojeal
Zeus
14
4 / 5 / 0
8,627
575
9,357
10,258
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AnitaMaxWin
Poseidon
17
4 / 2 / 3
9,965
664
4,749
8,211
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Cura89-
Izanami
13
2 / 3 / 2
7,854
524
6,142
11,421
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
IPhxnix_
Ne Zha
16
7 / 1 / 4
8,903
594
9,301
12,849
5,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Surtr
I_Zero_Vi
Surtr
15
8 / 2 / 1
9,648
643
13,803
15,228
14,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
TSM_Payo
Cthulhu
14
3 / 1 / 2
7,530
502
14,328
15,805
11,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
9
Kills
24
25
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
7
5
0.5
W
Poseidon
AnitaMaxWin
Poseidon
4
2
3
2.75
W
Izanami
Cura89-
Izanami
2
3
2
1
L
Erlang Shen
DarkRagnarGoD
Erlang Shen
2
8
0
0.25
W
Ne Zha
IPhxnix_
Ne Zha
7
1
4
9
W
Surtr
I_Zero_Vi
Surtr
8
2
1
4.25
L
Ares
2
3
1
0.83
W
Cthulhu
TSM_Payo
Cthulhu
3
1
2
4
L
Skadi
jag_jorge
Skadi
0
2
3
0.75
L
Zeus
jojeal
Zeus
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,706
Damage
48,323
67,721
Taken
63,514
39,227
Mitigated
39,739
9,283
Healing
22,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,634
2,374
0
2,190
16,630
9,542
13
2,895
13,501
0
74,869
W
Poseidon
AnitaMaxWin
Poseidon
4,749
879
0
2,410
8,211
2,751
991
4,585
3,068
78,664
217
W
Izanami
Cura89-
Izanami
6,142
4,872
0
4,375
11,421
4,725
0
1,424
9,997
0
63,857
L
Erlang Shen
DarkRagnarGoD
Erlang Shen
5,124
2,687
0
2,838
16,257
8,693
0
1,376
14,034
0
33,025
W
Ne Zha
IPhxnix_
Ne Zha
9,301
3,408
0
6,365
12,849
5,606
41
1,799
10,918
0
71,615
W
Surtr
I_Zero_Vi
Surtr
13,803
4,688
0
3,268
15,228
14,748
100
1,909
13,179
2,353
57,039
L
Ares
5,162
392
116
2,098
14,366
13,754
0
6,350
8,016
19,078
0
W
Cthulhu
TSM_Payo
Cthulhu
14,328
905
438
5,194
15,805
11,909
0
3,901
11,886
50,048
383
L
Skadi
jag_jorge
Skadi
8,429
2,748
0
829
10,210
4,705
0
5,574
4,596
0
73,022
L
Zeus
jojeal
Zeus
9,357
1,684
0
1,212
10,258
2,533
0
3,297
6,659
45,439
1,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
43,900
391
Minions Killed
500
0
Camps Cleared
0
1,355,598
Distance Traveled
1,547,949
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,872
525
115
8
0
278,503
0
W
Poseidon
9,965
664
143
10
0
334,966
1
W
Izanami
7,854
524
111
7
0
267,844
0
L
Erlang Shen
7,399
493
45
3
0
261,018
0
W
Ne Zha
8,903
594
99
7
0
351,891
0
W
Surtr
9,648
643
91
6
0
283,790
0
L
Ares
7,422
495
31
2
0
302,489
1
W
Cthulhu
7,530
502
56
4
0
309,458
0
L
Skadi
6,988
466
97
6
0
272,720
0
L
Zeus
8,627
575
103
7
0
240,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role