Player Matchup

Horus
Horus
CEOofSeagulls
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,328 Elo+
Solo
Charybdis
Charybdis
RowdyRonniePipe
Charybdis
Level 146
God Stats
51W - 40L
1,606 SR
Queue Stats
128W - 129L
1,502 Elo+
Solo
Scylla
Scylla
TheSkywalker398
Scylla
Level 127
God Stats
15W - 11L
1,390 SR
Queue Stats
79W - 60L
1,586 Elo+
Solo
Bacchus
Bacchus
VisuaL_GamerZzz
Bacchus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,350 Elo+
Party 1
Mercury
Mercury
veteranninja2
Mercury
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,443 Elo+
Party 1
Team Averages
Level 131
1,499 SR
1,442 Elo+

VS

Team Averages
Level 117
1,532 SR
1,490 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ORaptor22
Ra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,425 Elo+
Solo
Mercury
Mercury
Rëgulüs
Mercury
Level 109
God Stats
11W - 6L
1,819 SR
Queue Stats
153W - 144L
1,533 Elo+
Solo
Nemesis
Nemesis
karushiumu_
Nemesis
Level 127
God Stats
6W - 5L
1,545 SR
Queue Stats
181W - 273L
1,481 Elo+
Party 2
Geb
Geb
yoshii_tm
Geb
Level 95
God Stats
4W - 4L
1,295 SR
Queue Stats
137W - 208L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
2,712
542
276
1,657
781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Charybdis
RowdyRonniePipe
Charybdis
6
2 / 1 / 0
3,577
715
2,788
3,488
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
3,667
733
736
1,331
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 1
3,371
674
1,402
3,286
2,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
6
0 / 1 / 2
3,425
685
1,009
3,423
909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 1 / 0
3,408
682
1,580
3,315
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
3,401
680
356
2,389
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Rëgulüs
Mercury
6
0 / 0 / 1
3,346
669
348
2,591
692
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis
karushiumu_
Nemesis
7
0 / 0 / 0
3,703
741
1,492
2,114
804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
1 / 1 / 1
3,844
769
1,167
3,391
1,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
0
1
L
0
0
0
0
W
0
1
0
0
L
Charybdis
RowdyRonniePipe
Charybdis
2
1
0
2
W
Mercury
Rëgulüs
Mercury
0
0
1
0.5
L
1
0
0
1
L
0
0
1
0.5
W
Nemesis
karushiumu_
Nemesis
0
0
0
0
L
Mercury
0
1
2
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,211
Damage
4,943
13,185
Taken
13,800
5,268
Mitigated
5,074
5,530
Healing
6,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,580
911
0
1,422
3,315
1,062
0
656
2,659
0
19,212
L
276
219
0
804
1,657
781
0
0
1,521
0
4,752
W
356
31
48
925
2,389
646
0
589
1,694
16,228
0
L
Charybdis
RowdyRonniePipe
Charybdis
2,788
1,495
0
1,292
3,488
798
0
723
2,765
0
19,576
W
Mercury
Rëgulüs
Mercury
348
110
0
1,609
2,591
692
0
75
2,516
0
12,159
L
736
141
0
662
1,331
332
0
74
1,257
19,345
0
L
1,402
196
0
1,493
3,286
2,448
0
368
2,810
10,467
0
W
Nemesis
karushiumu_
Nemesis
1,492
361
0
880
2,114
804
0
335
1,779
0
19,234
L
Mercury
1,009
637
0
1,279
3,423
909
0
358
3,065
0
16,093
W
1,167
51
0
1,301
3,391
1,870
0
377
3,014
8,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,752
Gold Earned
17,702
145
Minions Killed
146
0
Camps Cleared
0
487,359
Distance Traveled
513,877
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,408
682
44
9
0
79,544
1
L
Horus
2,712
542
11
2
0
51,502
0
W
Ra
3,401
680
39
8
0
102,879
1
L
Charybdis
3,577
715
35
7
0
90,203
2
W
Mercury
3,346
669
27
5
0
124,027
1
L
Scylla
3,667
733
52
10
0
116,017
0
L
Bacchus
3,371
674
16
3
0
105,242
0
W
Nemesis
3,703
741
33
7
0
101,850
0
L
Mercury
3,425
685
31
6
0
124,395
0
W
Geb
3,844
769
3
1
0
105,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role