Player Matchup

Mulan
Mulan
 
Mulan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Josh64
Morgan Le Fay
Level 139
God Stats
15W - 13L
1,682 SR
Queue Stats
215W - 199L
1,572 Elo+
Solo
Ganesha
Ganesha
KINGKALARE52
Ganesha
Level 107
God Stats
21W - 25L
1,602 SR
Queue Stats
307W - 315L
1,538 Elo+
Solo
Neith
Neith
xGrynth
Neith
Level 65
God Stats
3W - 4L
1,528 SR
Queue Stats
157W - 180L
1,596 Elo+
Solo
Team Averages
Level 104
1,562 SR
1,541 Elo+

VS

Team Averages
Level 126
1,497 SR
1,573 Elo+
Charon
Charon
AverageeVee
Charon
Level 137
God Stats
14W - 7L
1,734 SR
Queue Stats
306W - 295L
1,564 Elo+
Solo
King Arthur
King Arthur
Fälse
King Arthur
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,538 Elo+
Solo
Awilix
Awilix
Smik0
Awilix
Level 139
God Stats
1W - 1L
1,294 SR
Queue Stats
101W - 73L
1,593 Elo+
Solo
Medusa
Medusa
iiTzGekko
Medusa
Level 54
God Stats
4W - 7L
1,421 SR
Queue Stats
111W - 96L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
jimmy23330
Baron Samedi
Level 144
God Stats
9W - 7L
1,535 SR
Queue Stats
476W - 430L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
5 / 3 / 4
7,051
542
8,766
14,078
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
 
Anubis
9
2 / 6 / 2
5,985
460
5,351
10,573
4,669
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
Josh64
Morgan Le Fay
13
6 / 2 / 5
7,515
578
11,557
8,226
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
KINGKALARE52
Ganesha
9
0 / 4 / 3
5,854
450
3,043
12,826
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
xGrynth
Neith
13
0 / 1 / 1
6,794
523
3,106
7,664
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
0 / 4 / 11
7,069
544
6,531
10,647
5,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Fälse
King Arthur
13
7 / 3 / 4
8,555
658
10,733
15,003
11,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
Smik0
Awilix
12
4 / 4 / 2
7,469
575
5,788
10,640
3,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
iiTzGekko
Medusa
13
2 / 1 / 2
8,157
627
8,622
6,659
2,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
jimmy23330
Baron Samedi
12
3 / 1 / 6
6,970
536
6,597
7,664
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
13
Kills
16
16
Deaths
13
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
3
4
2.33
L
Anubis
 
Anubis
2
6
2
0.5
W
Charon
0
4
11
1.38
W
King Arthur
Fälse
King Arthur
7
3
4
3
L
Morgan Le Fay
Josh64
Morgan Le Fay
6
2
5
4.25
L
Ganesha
KINGKALARE52
Ganesha
0
4
3
0.38
W
Awilix
Smik0
Awilix
4
4
2
1.25
W
Medusa
iiTzGekko
Medusa
2
1
2
3
W
Baron Samedi
jimmy23330
Baron Samedi
3
1
6
6
L
Neith
xGrynth
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,823
Damage
38,271
53,367
Taken
50,613
28,066
Mitigated
26,422
15,218
Healing
11,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,766
1,823
0
6,430
14,078
6,685
0
3,133
10,944
0
48,378
L
Anubis
 
Anubis
5,351
192
0
3,071
10,573
4,669
0
1,315
9,248
33,778
0
W
Charon
6,531
1,003
0
2,813
10,647
5,453
36
4,368
5,995
18,300
2,074
W
King Arthur
Fälse
King Arthur
10,733
1,588
0
3,050
15,003
11,961
8
4,362
10,537
0
50,574
L
Morgan Le Fay
Josh64
Morgan Le Fay
11,557
1,270
0
1,648
8,226
3,723
0
2,516
5,664
45,362
2,180
L
Ganesha
KINGKALARE52
Ganesha
3,043
450
0
1,481
12,826
10,125
0
4,973
7,733
17,364
0
W
Awilix
Smik0
Awilix
5,788
1,919
0
979
10,640
3,886
0
4,647
5,695
0
41,137
W
Medusa
iiTzGekko
Medusa
8,622
3,289
0
1,880
6,659
2,424
1,161
998
5,645
0
68,885
W
Baron Samedi
jimmy23330
Baron Samedi
6,597
687
662
2,376
7,664
2,698
0
4,236
3,154
48,547
0
L
Neith
xGrynth
Neith
3,106
992
0
2,588
7,664
2,864
0
656
7,008
0
62,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,199
Gold Earned
38,220
336
Minions Killed
356
0
Camps Cleared
0
1,242,333
Distance Traveled
1,359,060
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,051
542
68
5
0
287,210
0
L
Anubis
5,985
460
60
5
0
185,437
0
W
Charon
7,069
544
17
1
0
263,389
3
W
King Arthur
8,555
658
82
6
0
254,460
0
L
Morgan Le Fay
7,515
578
87
7
0
260,432
3
L
Ganesha
5,854
450
3
0
0
256,558
3
W
Awilix
7,469
575
67
5
0
323,683
0
W
Medusa
8,157
627
108
8
0
259,678
3
W
Baron Samedi
6,970
536
82
6
0
257,850
0
L
Neith
6,794
523
118
9
0
252,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role