Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Mateunio92
Hercules
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,581 Elo+
Solo
Geb
Geb
MiissTeacher
Geb
Level 103
God Stats
7W - 12L
1,581 SR
Queue Stats
382W - 380L
1,464 Elo+
Solo
Danzaburou
Danzaburou
sphoenixs43
Danzaburou
Level 69
God Stats
2W - 1L
1,593 SR
Queue Stats
340W - 339L
1,532 Elo+
Solo
Lancelot
Lancelot
xdosku
Lancelot
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,592 Elo+
Solo
Team Averages
Level 107
1,535 SR
1,534 Elo+

VS

Team Averages
Level 103
1,579 SR
1,525 Elo+
Gilgamesh
Gilgamesh
Dohvaahkin
Gilgamesh
Level 84
God Stats
4W - 7L
1,716 SR
Queue Stats
111W - 103L
1,578 Elo+
Solo
Hel
Hel
GoodGuyAndy
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,182 Elo+
Solo
Achilles
Achilles
Nobeldome
Achilles
Level 127
God Stats
4W - 7L
1,481 SR
Queue Stats
355W - 353L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
Nuxerr
Zhong Kui
Level 134
God Stats
9W - 5L
1,697 SR
Queue Stats
24W - 20L
1,613 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
skunkerooni
Ah Muzen Cab
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 9L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
6 / 1 / 6
9,029
602
12,933
7,890
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Mateunio92
Hercules
14
3 / 2 / 2
8,228
549
10,334
18,726
15,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 8
7,895
526
6,748
10,843
9,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
sphoenixs43
Danzaburou
15
7 / 2 / 3
9,873
658
13,674
9,417
4,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
xdosku
Lancelot
15
6 / 1 / 3
8,580
572
8,491
12,005
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dohvaahkin
Gilgamesh
11
2 / 3 / 1
6,797
453
3,744
14,363
11,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 7 / 0
7,579
505
3,697
11,420
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Nobeldome
Achilles
14
3 / 3 / 2
8,221
548
8,358
14,389
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Nuxerr
Zhong Kui
13
1 / 4 / 1
8,103
540
13,182
15,604
13,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
skunkerooni
Ah Muzen Cab
12
1 / 6 / 1
7,436
496
4,142
13,927
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
23
Kills
7
8
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
6
9
L
Gilgamesh
Dohvaahkin
Gilgamesh
2
3
1
0.83
L
0
7
0
0
W
Hercules
Mateunio92
Hercules
3
2
2
2
W
1
2
8
2.5
L
Achilles
Nobeldome
Achilles
3
3
2
1.33
L
Zhong Kui
Nuxerr
Zhong Kui
1
4
1
0.38
L
Ah Muzen Cab
skunkerooni
Ah Muzen Cab
1
6
1
0.25
W
Danzaburou
sphoenixs43
Danzaburou
7
2
3
4.25
W
Lancelot
xdosku
Lancelot
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,180
Damage
33,123
58,881
Taken
69,703
40,575
Mitigated
40,642
23,310
Healing
20,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,933
1,086
649
3,535
7,890
4,690
116
2,328
5,562
64,832
1,689
L
Gilgamesh
Dohvaahkin
Gilgamesh
3,744
801
131
2,678
14,363
11,663
0
4,536
9,725
0
16,301
L
3,697
527
410
2,396
11,420
4,012
868
6,267
5,153
48,427
0
W
Hercules
Mateunio92
Hercules
10,334
3,764
0
11,492
18,726
15,691
53
9,927
8,799
0
60,504
W
6,748
733
0
1,652
10,843
9,178
0
915
9,928
34,556
4,326
L
Achilles
Nobeldome
Achilles
8,358
2,811
0
4,725
14,389
6,527
0
3,764
10,525
0
59,370
L
Zhong Kui
Nuxerr
Zhong Kui
13,182
2,185
0
7,712
15,604
13,836
0
1,790
12,880
61,656
1,577
L
Ah Muzen Cab
skunkerooni
Ah Muzen Cab
4,142
2,451
0
2,526
13,927
4,604
1,027
2,363
11,564
0
48,185
W
Danzaburou
sphoenixs43
Danzaburou
13,674
6,781
0
4,954
9,417
4,487
1,338
0
9,417
0
91,074
W
Lancelot
xdosku
Lancelot
8,491
1,890
0
1,028
12,005
6,529
0
3,473
8,532
0
78,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,605
Gold Earned
38,136
495
Minions Killed
399
0
Camps Cleared
0
1,482,844
Distance Traveled
1,441,665
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,029
602
107
7
0
280,544
0
L
Gilgamesh
6,797
453
16
1
0
313,345
1
L
Hel
7,579
505
105
7
0
268,187
0
W
Hercules
8,228
549
99
7
0
259,042
0
W
Geb
7,895
526
54
4
0
304,932
2
L
Achilles
8,221
548
109
7
0
335,256
0
L
Zhong Kui
8,103
540
88
6
0
264,659
3
L
Ah Muzen Cab
7,436
496
81
5
0
260,218
0
W
Danzaburou
9,873
658
142
9
0
277,112
0
W
Lancelot
8,580
572
93
6
0
361,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role