Player Matchup

Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold II
B3NNCH0_DE
Surtr
Gold II
Level 103
God Stats
0W - 4L
1,264 SR
Queue Stats
131W - 137L
1,641 MMR
Solo
Ullr
Ullr
Gold IV
Ecchikill
Ullr
Gold IV
Level 228
God Stats
3W - 2L
1,404 SR
Queue Stats
51W - 34L
1,643 MMR
Solo
Tiamat
Tiamat
Silver I
NOR Penetrator
Tiamat
Silver I
Level 121
God Stats
0W - 2L
1,246 SR
Queue Stats
65W - 79L
1,223 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 159
1,383 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,641 SR
1,496 MMR
Xing Tian
Xing Tian
Silver III
 
Xing Tian
Silver III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
BrexitBoii
Vulcan
Platinum IV
Level 148
God Stats
4W - 2L
1,532 SR
Queue Stats
77W - 74L
1,620 MMR
Solo
Sol
Sol
Gold V
Moonph
Sol
Gold V
Level 121
God Stats
5W - 0L
1,882 SR
Queue Stats
160W - 159L
1,177 MMR
Solo
Achilles
Achilles
Gold II
cadri-11
Achilles
Gold II
Level 133
God Stats
7W - 5L
1,769 SR
Queue Stats
125W - 128L
1,563 MMR
Solo
Bastet
Bastet
Gold V
zBeLxcking
Bastet
Gold V
Level 65
God Stats
1W - 0L
1,521 SR
Queue Stats
22W - 23L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
4
0 / 1 / 0
3,170
634
1,557
3,710
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
 
Sylvanus
1
0 / 0 / 0
2,459
492
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
6
0 / 0 / 0
3,370
674
1,791
3,965
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
7
1 / 0 / 0
3,596
719
2,160
2,887
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
940
188
0
0
0
Bans
ThanatosThorKaliBacchus

VS

Bans
HerculesAresArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
5
0 / 1 / 0
3,075
615
1,142
3,604
2,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
BrexitBoii
Vulcan
6
0 / 0 / 0
3,564
713
1,487
1,490
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Moonph
Sol
5
0 / 0 / 0
3,195
639
920
1,395
291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
cadri-11
Achilles
6
1 / 0 / 0
3,906
781
1,702
2,708
1,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
zBeLxcking
Bastet
6
0 / 0 / 1
3,317
663
808
4,142
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
1
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
L
Sylvanus
 
Sylvanus
0
0
0
0
W
Xing Tian
 
Xing Tian
0
1
0
0
L
Surtr
0
0
0
0
W
Vulcan
BrexitBoii
Vulcan
0
0
0
0
L
Ullr
1
0
0
1
W
Sol
Moonph
Sol
0
0
0
0
L
0
0
0
0
W
Achilles
cadri-11
Achilles
1
0
0
1
W
Bastet
zBeLxcking
Bastet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,508
Damage
6,059
10,562
Taken
13,339
4,665
Mitigated
4,959
4,251
Healing
5,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,557
522
0
1,907
3,710
1,903
0
0
3,478
0
12,349
L
Sylvanus
 
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
 
Xing Tian
1,142
80
24
949
3,604
2,006
52
0
3,604
7,764
0
L
Surtr
1,791
991
0
1,194
3,965
1,846
0
1,419
2,546
613
18,852
W
Vulcan
BrexitBoii
Vulcan
1,487
125
0
363
1,490
451
0
40
1,450
15,143
1,003
L
Ullr
2,160
1,088
0
1,150
2,887
916
0
1,744
936
0
20,619
W
Sol
Moonph
Sol
920
549
0
941
1,395
291
663
0
1,395
15,313
5,043
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
cadri-11
Achilles
1,702
691
0
1,584
2,708
1,160
0
0
2,708
0
19,991
W
Bastet
zBeLxcking
Bastet
808
246
0
2,003
4,142
1,051
7
85
4,057
0
14,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,535
Gold Earned
17,057
104
Minions Killed
135
0
Camps Cleared
0
275,565
Distance Traveled
485,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,170
634
28
6
0
63,204
0
L
Sylvanus
2,459
492
0
0
0
5,945
0
W
Xing Tian
3,075
615
11
2
0
100,981
0
L
Surtr
3,370
674
42
8
0
115,148
0
W
Vulcan
3,564
713
22
4
0
83,739
0
L
Ullr
3,596
719
34
7
0
91,268
0
W
Sol
3,195
639
39
8
0
96,304
0
L
Tiamat
940
188
0
0
0
0
0
W
Achilles
3,906
781
34
7
0
89,850
0
W
Bastet
3,317
663
29
6
0
114,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role