Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
SlotSavvy
Cthulhu
Diamond I
Level 136
God Stats
2W - 0L
1,795 SR
Queue Stats
56W - 6L
2,527 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 113
1,598 SR
1,842 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 163
1,643 SR
1,570 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Anacha
Ne Zha
Platinum IV
Level 142
God Stats
8W - 5L
1,890 SR
Queue Stats
41W - 45L
1,838 MMR
Party 1
Chronos
Chronos
Gold IV
rozjebemtotu
Chronos
Gold IV
Level 154
God Stats
0W - 1L
1,540 SR
Queue Stats
76W - 86L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
6 / 0 / 2
8,897
890
8,944
6,326
2,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
 
Fafnir
14
1 / 0 / 7
8,257
826
5,480
5,737
6,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SlotSavvy
Cthulhu
14
1 / 0 / 6
7,790
779
6,853
6,592
5,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SobekKuzenboHorusThothCharon

VS

Bans
AchillesOsirisDiscordiaHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 2 / 0
6,602
660
5,798
10,553
8,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Anacha
Ne Zha
10
0 / 4 / 0
6,373
637
5,630
8,197
4,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
rozjebemtotu
Chronos
12
0 / 2 / 0
6,713
671
2,425
5,627
1,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
2
7
W
Fafnir
 
Fafnir
1
0
7
4.5
L
Jormungandr
 
Jormungandr
0
2
0
0
L
Ne Zha
Anacha
Ne Zha
0
4
0
0
W
Cthulhu
SlotSavvy
Cthulhu
1
0
6
4
L
Chronos
rozjebemtotu
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,277
Damage
13,853
18,655
Taken
24,377
15,393
Mitigated
14,624
10,137
Healing
5,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,944
3,983
0
1,763
6,326
2,821
1,048
2,340
3,986
0
52,462
W
Fafnir
 
Fafnir
5,480
1,268
0
4,247
5,737
6,641
1,169
1,907
3,830
19,600
2,729
L
Jormungandr
 
Jormungandr
5,798
329
0
2,974
10,553
8,266
0
5,446
4,193
24,188
1,306
L
Ne Zha
Anacha
Ne Zha
5,630
498
0
586
8,197
4,388
0
2,343
5,560
0
20,814
W
Cthulhu
SlotSavvy
Cthulhu
6,853
832
651
3,476
6,592
5,931
270
3,125
3,467
28,717
0
L
Chronos
rozjebemtotu
Chronos
2,425
520
0
1,488
5,627
1,970
0
2,663
2,659
20,646
527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,944
Gold Earned
19,688
166
Minions Killed
131
0
Camps Cleared
0
658,426
Distance Traveled
589,228
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,897
890
82
8
0
199,763
0
W
Fafnir
8,257
826
27
3
0
223,062
2
L
Jormungandr
6,602
660
40
4
0
189,259
5
L
Ne Zha
6,373
637
36
4
0
207,277
4
W
Cthulhu
7,790
779
57
6
0
235,601
2
L
Chronos
6,713
671
55
6
0
192,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role