Player Matchup

Merlin
Merlin
Beowulf7147
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 116L
1,348 Elo+
Party 1
Surtr
Surtr
Goated Brut3
Surtr
Level 16
God Stats
16W - 23L
1,770 SR
Queue Stats
29W - 51L
1,130 Elo+
Party 1
Cliodhna
Cliodhna
Youngprophet865
Cliodhna
Level 34
God Stats
5W - 17L
955 SR
Queue Stats
176W - 196L
1,201 Elo+
Party 1
Team Averages
Level 25
1,409 SR
1,226 Elo+

VS

Team Averages
Level 52
1,485 SR
1,356 Elo+
Terra
Terra
RawrKxlly
Terra
Level 15
God Stats
2W - 3L
1,467 SR
Queue Stats
4W - 8L
1,302 Elo+
Party 2
Horus
Horus
SkepDaddy-
Horus
Level 62
God Stats
9W - 13L
1,488 SR
Queue Stats
204W - 221L
1,368 Elo+
Party 2
Ymir
Ymir
xTFxGengar
Ymir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 3 / 1
7,188
719
7,430
5,985
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 3 / 2
6,520
652
6,951
10,735
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cliodhna
10
2 / 5 / 1
6,914
691
3,096
7,305
2,392
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
RawrKxlly
Terra
11
2 / 3 / 7
6,862
686
2,614
11,805
9,723
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
12
2 / 2 / 8
7,153
715
7,603
10,863
11,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 0 / 4
8,420
842
11,903
9,380
6,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
11
11
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
1
0.83
L
1
3
2
0.67
W
Terra
RawrKxlly
Terra
2
3
7
1.83
W
Horus
2
2
8
3
L
Cliodhna
2
5
1
0.5
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,477
Damage
22,120
24,025
Taken
32,048
8,127
Mitigated
26,954
388
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,430
893
0
0
5,985
1,729
245
3,452
2,234
24,355
554
L
6,951
2,761
0
388
10,735
4,006
226
6,521
3,715
502
14,857
W
Terra
RawrKxlly
Terra
2,614
1,355
3,152
3,464
11,805
9,723
12
2,297
9,508
4,665
0
W
Horus
7,603
2,503
1,097
3,932
10,863
11,179
189
1,517
9,346
1,663
16,524
L
Cliodhna
3,096
908
0
0
7,305
2,392
90
4,059
3,037
0
8,477
W
11,903
304
0
924
9,380
6,052
0
3,779
5,601
39,731
973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,622
Gold Earned
22,435
76
Minions Killed
92
0
Camps Cleared
0
473,210
Distance Traveled
509,460
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,188
719
41
4
0
143,447
0
L
Surtr
6,520
652
18
2
0
173,466
0
W
Terra
6,862
686
10
1
0
154,092
2
W
Horus
7,153
715
18
2
0
184,123
0
L
Cliodhna
6,914
691
17
2
0
156,297
0
W
Ymir
8,420
842
64
6
0
171,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role