Player Matchup

Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Carnegie96
Surtr
Level 220
God Stats
31W - 23L
1,490 SR
Queue Stats
177W - 165L
1,465 Elo+
Party 2
Kuzenbo
Kuzenbo
ChiefProphet99
Kuzenbo
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,273 Elo+
Party 2
Bastet
Bastet
Harumoonstar
Bastet
Level 125
God Stats
11W - 5L
1,410 SR
Queue Stats
339W - 285L
1,575 Elo+
Solo
Ra
Ra
Slick Problems
Ra
Level 148
God Stats
8W - 12L
1,560 SR
Queue Stats
331W - 365L
1,559 Elo+
Solo
Team Averages
Level 153
1,492 SR
1,474 Elo+

VS

Team Averages
Level 109
1,576 SR
1,536 Elo+
Geb
Geb
Archerley
Geb
Level 89
God Stats
3W - 9L
1,508 SR
Queue Stats
4W - 14L
1,409 Elo+
Solo
Nut
Nut
CosmicOdie56
Nut
Level 62
God Stats
19W - 21L
1,622 SR
Queue Stats
194W - 191L
1,504 Elo+
Party 1
Zeus
Zeus
Dillimon
Zeus
Level 103
God Stats
25W - 23L
1,558 SR
Queue Stats
397W - 383L
1,595 Elo+
Party 1
Zhong Kui
Zhong Kui
Prunejuice213
Zhong Kui
Level 168
God Stats
62W - 47L
1,617 SR
Queue Stats
284W - 257L
1,575 Elo+
Solo
Mulan
Mulan
VuIgarized
Mulan
Level 124
God Stats
11W - 6L
1,574 SR
Queue Stats
315W - 282L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 1 / 3
6,169
617
7,512
7,024
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
12
3 / 0 / 0
7,414
741
6,742
12,881
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 4
5,223
522
1,316
5,309
4,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
11
5 / 3 / 4
6,646
665
6,013
8,769
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 2 / 4
7,007
701
3,680
6,819
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,251
525
3,384
7,315
5,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 4 / 2
5,666
567
4,519
8,177
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
11
1 / 3 / 1
5,853
585
3,915
5,480
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Prunejuice213
Zhong Kui
10
0 / 3 / 0
5,540
554
6,472
8,398
8,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
10
4 / 2 / 1
5,865
587
7,145
9,166
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
14
Kills
7
7
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
3
5.5
L
0
2
3
0.75
W
Surtr
3
0
0
3
W
0
1
4
2
L
2
4
2
0.75
L
Zeus
1
3
1
0.5
W
Bastet
5
3
4
2.33
L
Zhong Kui
Prunejuice213
Zhong Kui
0
3
0
0
W
2
2
4
2
L
Mulan
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,263
Damage
25,435
40,802
Taken
38,536
18,752
Mitigated
22,557
18,170
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,512
2,450
0
2,010
7,024
2,434
287
2,026
4,936
0
40,984
L
3,384
233
0
1,863
7,315
5,610
0
1,433
5,882
16,154
0
W
Surtr
6,742
3,368
0
9,686
12,881
6,412
0
6,017
6,864
2,077
57,101
W
1,316
794
56
685
5,309
4,328
140
1,166
4,118
12,807
702
L
4,519
2,993
0
2,235
8,177
3,009
0
1,001
7,176
0
29,196
L
Zeus
3,915
640
0
588
5,480
1,731
0
1,620
3,860
41,664
0
W
Bastet
6,013
1,612
0
2,977
8,769
3,095
0
1,693
6,952
0
35,541
L
Zhong Kui
Prunejuice213
Zhong Kui
6,472
1,966
0
2,547
8,398
8,144
0
360
8,038
38,947
8,619
W
3,680
658
502
2,254
6,819
2,483
476
1,987
4,616
55,205
890
L
Mulan
7,145
1,743
0
3,076
9,166
4,063
0
749
8,417
0
39,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,459
Gold Earned
28,175
336
Minions Killed
309
0
Camps Cleared
0
1,070,571
Distance Traveled
974,389
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,169
617
58
6
0
209,799
1
L
Geb
5,251
525
17
2
0
242,581
6
W
Surtr
7,414
741
101
10
0
215,182
0
W
Kuzenbo
5,223
522
20
2
0
192,635
0
L
Nut
5,666
567
55
6
0
176,352
3
L
Zeus
5,853
585
95
10
0
184,323
0
W
Bastet
6,646
665
70
7
0
248,955
0
L
Zhong Kui
5,540
554
85
9
0
156,050
1
W
Ra
7,007
701
87
9
0
204,000
2
L
Mulan
5,865
587
57
6
0
215,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role