Player Matchup

Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Grandmaster
 
Bacchus
Grandmaster
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Masters
TripIeH
Thoth
Masters
Level 104
God Stats
3W - 0L
1,793 SR
Queue Stats
22W - 6L
2,575 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 91
1,598 SR
1,858 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,706 SR
2,136 MMR
Scylla
Scylla
Diamond IV
Aleksdjordd
Scylla
Diamond IV
Level 131
God Stats
2W - 3L
1,637 SR
Queue Stats
59W - 42L
2,140 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond III
Andichen
Erlang Shen
Diamond III
Level 127
God Stats
5W - 2L
1,603 SR
Queue Stats
111W - 97L
2,149 MMR
Party 1
Jormungandr
Jormungandr
Diamond IV
Gigalord_ZZX
Jormungandr
Diamond IV
Level 129
God Stats
11W - 5L
1,879 SR
Queue Stats
69W - 51L
2,120 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 0 / 8
9,678
807
12,042
11,576
6,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
 
Bacchus
15
0 / 1 / 11
8,691
724
7,092
13,608
16,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
TripIeH
Thoth
17
8 / 1 / 3
10,288
857
13,160
6,669
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
KuzenboFafnirAresAchillesCthulhu

VS

Bans
AgniSobekOdinCabrakanOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 4 / 2
7,398
617
5,728
8,676
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Andichen
Erlang Shen
13
2 / 4 / 0
7,756
646
5,272
13,318
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Gigalord_ZZX
Jormungandr
13
0 / 3 / 2
7,513
626
6,321
13,252
8,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
2
2
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
8
7
W
Bacchus
 
Bacchus
0
1
11
5.5
L
Scylla
0
4
2
0.25
L
Erlang Shen
Andichen
Erlang Shen
2
4
0
0.5
L
Jormungandr
Gigalord_ZZX
Jormungandr
0
3
2
0.33
W
Thoth
TripIeH
Thoth
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,294
Damage
17,321
31,853
Taken
35,246
25,973
Mitigated
20,411
13,047
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,042
3,424
0
3,952
11,576
6,325
1,059
3,775
7,100
0
59,583
W
Bacchus
 
Bacchus
7,092
1,435
0
5,370
13,608
16,860
499
3,268
9,405
21,343
476
L
Scylla
5,728
415
0
936
8,676
2,558
0
4,971
3,085
30,792
0
L
Erlang Shen
Andichen
Erlang Shen
5,272
1,990
0
2,609
13,318
9,666
0
7,536
5,107
0
15,325
L
Jormungandr
Gigalord_ZZX
Jormungandr
6,321
779
0
1,634
13,252
8,187
0
6,327
5,951
24,730
1,023
W
Thoth
TripIeH
Thoth
13,160
973
0
3,725
6,669
2,788
1,232
3,068
3,044
48,172
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
22,667
196
Minions Killed
139
0
Camps Cleared
0
749,486
Distance Traveled
652,289
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,678
807
89
7
0
264,585
0
W
Bacchus
8,691
724
31
3
0
251,041
0
L
Scylla
7,398
617
67
6
0
212,989
0
L
Erlang Shen
7,756
646
32
3
0
205,332
0
L
Jormungandr
7,513
626
40
3
0
233,968
1
W
Thoth
10,288
857
76
6
0
233,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role