Player Matchup

Cerberus
Cerberus
Gold V
ATG93
Cerberus
Gold V
Level 113
God Stats
2W - 3L
1,679 SR
Queue Stats
48W - 54L
1,353 MMR
Party 1
Mercury
Mercury
Silver IV
JS Zesty
Mercury
Silver IV
Level 129
God Stats
0W - 1L
1,421 SR
Queue Stats
23W - 23L
1,428 MMR
Party 1
Surtr
Surtr
Gold V
OhItzElement
Surtr
Gold V
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 67L
1,372 MMR
Party 3
Nox
Nox
Gold V
Ohitztanky
Nox
Gold V
Level 127
God Stats
2W - 2L
1,738 SR
Queue Stats
58W - 67L
1,406 MMR
Party 3
Heimdallr
Heimdallr
Silver II
r0nyy
Heimdallr
Silver II
Level 129
God Stats
0W - 3L
1,428 SR
Queue Stats
23W - 21L
1,404 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,553 SR
1,393 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,505 SR
1,427 MMR
Osiris
Osiris
Bronze III
Agora24
Osiris
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,387 MMR
Solo
Olorun
Olorun
Bronze III
LADYZZZMAN217
Olorun
Bronze III
Level 152
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 77L
1,487 MMR
Party 2
Anhur
Anhur
Bronze III
ManCOCORex
Anhur
Bronze III
Level 108
God Stats
4W - 0L
1,433 SR
Queue Stats
8W - 9L
1,382 MMR
Solo
Arachne
Arachne
Bronze III
Rebellion775
Arachne
Bronze III
Level 146
God Stats
4W - 6L
1,272 SR
Queue Stats
160W - 169L
1,487 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
RollingDEADrj
Jormungandr
Gold IV
Level 154
God Stats
2W - 0L
1,821 SR
Queue Stats
59W - 58L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ATG93
Cerberus
13
1 / 3 / 1
8,506
448
5,499
18,299
16,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
JS Zesty
Mercury
15
0 / 4 / 3
8,653
455
8,088
19,778
9,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 1
9,022
475
13,783
20,332
19,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 2 / 0
9,089
478
4,074
11,345
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Heimdallr
r0nyy
Heimdallr
17
1 / 3 / 0
10,037
528
9,887
13,184
5,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThanatosAo KuangAchillesAgni

VS

Bans
AthenaCharonAh Muzen CabMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Agora24
Osiris
17
2 / 1 / 8
11,617
611
14,008
22,352
28,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
7 / 0 / 2
11,727
617
15,394
11,657
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
20
4 / 0 / 0
11,701
616
9,792
13,652
6,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Rebellion775
Arachne
16
1 / 2 / 7
9,605
506
5,528
21,525
9,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
RollingDEADrj
Jormungandr
16
2 / 1 / 3
9,990
526
13,445
17,617
13,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
16
16
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ATG93
Cerberus
1
3
1
0.5
W
Osiris
Agora24
Osiris
2
1
8
6
L
Mercury
JS Zesty
Mercury
0
4
3
0.38
W
7
0
2
8
W
Anhur
4
0
0
4
L
1
4
1
0.38
L
1
2
0
0.5
W
Arachne
Rebellion775
Arachne
1
2
7
2.25
W
Jormungandr
RollingDEADrj
Jormungandr
2
1
3
3.5
L
Heimdallr
r0nyy
Heimdallr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,331
Damage
58,167
82,938
Taken
86,803
56,255
Mitigated
63,467
16,765
Healing
35,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ATG93
Cerberus
5,499
184
0
5,536
18,299
16,920
0
6,793
11,506
37,204
0
W
Osiris
Agora24
Osiris
14,008
5,909
0
7,322
22,352
28,775
53
2,007
20,335
0
89,887
L
Mercury
JS Zesty
Mercury
8,088
5,985
0
3,002
19,778
9,186
529
5,128
14,650
0
86,719
W
15,394
7,959
180
6,902
11,657
5,722
2,154
3,726
7,896
98,268
0
W
Anhur
9,792
6,224
0
6,885
13,652
6,275
2,874
1,270
12,382
0
124,663
L
13,783
6,504
0
3,886
20,332
19,572
0
5,228
15,104
2,191
72,356
L
4,074
281
0
1,000
11,345
5,398
0
8,439
2,906
67,667
1,363
W
Arachne
Rebellion775
Arachne
5,528
3,183
0
10,861
21,525
9,668
0
1,056
20,465
0
64,390
W
Jormungandr
RollingDEADrj
Jormungandr
13,445
3,100
0
2,969
17,617
13,027
30
3,415
14,175
70,060
0
L
Heimdallr
r0nyy
Heimdallr
9,887
5,740
0
3,341
13,184
5,179
539
3,349
9,835
0
82,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,307
Gold Earned
54,640
582
Minions Killed
629
0
Camps Cleared
0
1,819,673
Distance Traveled
1,884,207
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,506
448
72
4
0
384,708
6
W
Osiris
11,617
611
142
7
0
352,456
3
L
Mercury
8,653
455
112
6
0
422,319
0
W
Olorun
11,727
617
138
7
0
347,769
2
W
Anhur
11,701
616
178
9
0
363,753
2
L
Surtr
9,022
475
109
6
0
295,726
3
L
Nox
9,089
478
143
8
0
358,428
4
W
Arachne
9,605
506
91
5
0
430,864
0
W
Jormungandr
9,990
526
80
4
0
389,365
6
L
Heimdallr
10,037
528
146
8
0
358,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role