Player Matchup

Fenrir
Fenrir
BigBanshee
Fenrir
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 74L
1,521 Elo+
Party 2
Tsukuyomi
Tsukuyomi
EyedressEnjoyer
Tsukuyomi
Level 88
God Stats
10W - 6L
1,556 SR
Queue Stats
99W - 88L
1,559 Elo+
Party 2
Medusa
Medusa
FILTHLADEN
Medusa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,654 Elo+
Party 2
Olorun
Olorun
FrankieStellar
Olorun
Level 124
God Stats
13W - 9L
1,600 SR
Queue Stats
50W - 57L
1,483 Elo+
Party 2
Ymir
Ymir
Fusilladee
Ymir
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,566 Elo+
Party 2
Team Averages
Level 89
1,531 SR
1,557 Elo+

VS

Team Averages
Level 101
1,641 SR
1,602 Elo+
Nu Wa
Nu Wa
AikoWarrior
Nu Wa
Level 148
God Stats
10W - 3L
1,657 SR
Queue Stats
337W - 324L
1,498 Elo+
Solo
Cerberus
Cerberus
Jay13418
Cerberus
Level 147
God Stats
7W - 4L
1,718 SR
Queue Stats
86W - 72L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
RizzardOfOz4360
Erlang Shen
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,566 Elo+
Party 1
Kali
Kali
TwoWlrds
Kali
Level 155
God Stats
5W - 3L
1,830 SR
Queue Stats
188W - 157L
1,613 Elo+
Solo
Medusa
Medusa
i H8 mex
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBanshee
Fenrir
16
7 / 3 / 7
9,648
603
13,086
18,064
9,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tsukuyomi
EyedressEnjoyer
Tsukuyomi
16
5 / 2 / 3
9,517
595
8,640
10,840
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
FILTHLADEN
Medusa
16
2 / 0 / 3
9,125
570
9,305
11,877
4,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 2 / 2
10,091
631
14,414
12,298
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 4 / 6
6,839
427
6,090
15,704
10,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,284
518
10,688
10,842
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Jay13418
Cerberus
13
3 / 1 / 2
8,347
522
8,086
14,030
14,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
RizzardOfOz4360
Erlang Shen
15
2 / 4 / 1
9,230
577
10,677
22,650
16,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
15
2 / 4 / 4
8,043
503
11,376
19,764
9,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
i H8 mex
Medusa
15
1 / 4 / 1
8,089
506
7,836
12,532
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
11
11
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Fenrir
BigBanshee
Fenrir
7
3
7
3.5
W
Tsukuyomi
EyedressEnjoyer
Tsukuyomi
5
2
3
3.25
W
Medusa
FILTHLADEN
Medusa
2
0
3
3.5
W
3
2
2
2
W
0
4
6
0.75
L
Cerberus
Jay13418
Cerberus
3
1
2
4
L
Erlang Shen
RizzardOfOz4360
Erlang Shen
2
4
1
0.63
L
Kali
2
4
4
1
L
Medusa
i H8 mex
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
48,663
68,783
Taken
79,818
34,964
Mitigated
48,776
24,297
Healing
31,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,688
2,333
0
1,421
10,842
3,210
0
1,361
8,942
57,693
723
W
Fenrir
BigBanshee
Fenrir
13,086
6,579
0
5,789
18,064
9,092
0
3,298
14,516
0
80,504
W
Tsukuyomi
EyedressEnjoyer
Tsukuyomi
8,640
2,228
0
4,910
10,840
5,172
0
4,617
5,761
0
79,101
W
Medusa
FILTHLADEN
Medusa
9,305
4,018
0
4,318
11,877
4,773
380
3,687
8,094
0
93,108
W
14,414
6,873
120
6,356
12,298
5,461
0
585
11,617
82,366
11,776
W
6,090
1,474
0
2,804
15,704
10,466
0
5,807
9,741
24,687
1,030
L
Cerberus
Jay13418
Cerberus
8,086
700
0
4,974
14,030
14,520
0
2,879
11,045
29,323
2,615
L
Erlang Shen
RizzardOfOz4360
Erlang Shen
10,677
5,500
0
10,539
22,650
16,211
0
10,639
11,912
0
83,601
L
Kali
11,376
4,986
0
9,576
19,764
9,410
0
1,717
17,783
0
84,096
L
Medusa
i H8 mex
Medusa
7,836
3,465
0
5,011
12,532
5,425
0
1,666
10,866
0
86,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,220
Gold Earned
41,993
565
Minions Killed
531
0
Camps Cleared
0
1,659,480
Distance Traveled
1,523,686
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,284
518
108
7
0
283,216
0
W
Fenrir
9,648
603
102
6
0
380,726
0
W
Tsukuyomi
9,517
595
117
7
0
335,683
1
W
Medusa
9,125
570
145
9
0
324,318
0
W
Olorun
10,091
631
160
10
0
300,489
1
W
Ymir
6,839
427
41
3
0
318,264
2
L
Cerberus
8,347
522
47
3
0
306,614
4
L
Erlang Shen
9,230
577
128
8
0
296,117
0
L
Kali
8,043
503
108
7
0
337,565
2
L
Medusa
8,089
506
140
9
0
300,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role