Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Basick
Geb
Level 140
God Stats
8W - 4L
1,735 SR
Queue Stats
182W - 214L
1,448 Elo+
Solo
Mulan
Mulan
CuzTheyHungry
Mulan
Level 119
God Stats
31W - 19L
1,635 SR
Queue Stats
94W - 88L
1,489 Elo+
Solo
Jing Wei
Jing Wei
HerobrineR6
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
IBSSPARKX
Zhong Kui
Level 156
God Stats
5W - 3L
1,556 SR
Queue Stats
147W - 140L
1,508 Elo+
Party 1
Team Averages
Level 131
1,585 SR
1,489 Elo+

VS

Team Averages
Level 116
1,520 SR
1,523 Elo+
Chang'e
Chang'e
CranBussySauce
Chang'e
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
205W - 187L
1,528 Elo+
Solo
Ra
Ra
LikeyElf
Ra
Level 128
God Stats
4W - 4L
1,410 SR
Queue Stats
100W - 92L
1,501 Elo+
Solo
Pele
Pele
iamzackshelby
Pele
Level 128
God Stats
3W - 2L
1,720 SR
Queue Stats
122W - 110L
1,580 Elo+
Solo
Nut
Nut
kagenplayz
Nut
Level 109
God Stats
13W - 15L
1,423 SR
Queue Stats
145W - 141L
1,504 Elo+
Solo
Geb
Geb
old hercules526
Geb
Level 87
God Stats
7W - 3L
1,544 SR
Queue Stats
20W - 17L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 1 / 2
6,985
537
4,709
9,806
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
Basick
Geb
1
0 / 0 / 0
2,492
192
0
0
0
14
4 / 2 / 0
8,517
655
6,574
10,534
6,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
HerobrineR6
Jing Wei
11
0 / 3 / 0
6,307
485
2,425
9,484
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
IBSSPARKX
Zhong Kui
12
2 / 4 / 2
6,990
538
8,814
11,774
8,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
6,914
532
6,475
9,838
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 1
7,493
576
3,900
9,280
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 5
6,637
511
3,526
8,386
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
4 / 0 / 2
8,320
640
6,563
5,496
2,477
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 4
7,073
544
3,689
8,574
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
9
10
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
1
2
3
L
Geb
Basick
Geb
0
0
0
0
W
1
3
5
1.17
L
4
2
0
2
L
Jing Wei
HerobrineR6
Jing Wei
0
3
0
0
L
Zhong Kui
IBSSPARKX
Zhong Kui
2
4
2
0.75
W
1
3
1
0.5
W
1
2
5
1.75
W
4
0
2
5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,522
Damage
24,153
41,598
Taken
41,574
22,284
Mitigated
17,259
11,215
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,709
1,575
0
2,230
9,806
4,221
0
2,728
7,078
0
56,260
L
Geb
Basick
Geb
0
0
0
0
0
0
0
0
0
0
0
W
6,475
369
795
2,638
9,838
2,609
0
5,922
3,916
48,581
1,111
L
6,574
877
0
3,668
10,534
6,118
106
4,129
6,308
0
65,923
L
Jing Wei
HerobrineR6
Jing Wei
2,425
1,965
0
1,359
9,484
3,125
0
967
8,517
0
40,128
L
Zhong Kui
IBSSPARKX
Zhong Kui
8,814
589
0
3,958
11,774
8,820
0
5,880
5,894
54,997
327
W
3,900
851
96
3,984
9,280
3,545
0
0
9,280
51,717
920
W
3,526
599
0
1,711
8,386
3,128
0
807
7,579
0
54,212
W
6,563
4,179
0
3,944
5,496
2,477
0
355
5,141
0
72,700
W
3,689
598
0
3,166
8,574
5,500
0
1,559
7,015
34,618
2,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
36,437
378
Minions Killed
432
0
Camps Cleared
0
1,062,477
Distance Traveled
1,282,854
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,985
537
93
7
0
336,413
0
L
Geb
2,492
192
0
0
0
0
0
W
Chang'e
6,914
532
81
6
0
258,982
0
L
Mulan
8,517
655
119
9
0
227,063
2
L
Jing Wei
6,307
485
78
6
0
243,679
0
L
Zhong Kui
6,990
538
88
7
0
255,322
0
W
Ra
7,493
576
99
8
0
225,755
0
W
Pele
6,637
511
87
7
0
301,141
0
W
Nut
8,320
640
121
9
0
225,576
0
W
Geb
7,073
544
44
3
0
271,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role