Player Matchup

Heimdallr
Heimdallr
Silver III
 
Heimdallr
Silver III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Bronze III
Agora24
Ra
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,411 MMR
Solo
Cthulhu
Cthulhu
Silver IV
IDestroyBaduss
Cthulhu
Silver IV
Level 68
God Stats
0W - 1L
1,722 SR
Queue Stats
9W - 14L
1,315 MMR
Party 1
Awilix
Awilix
Bronze III
Meriiik_
Awilix
Bronze III
Level 143
God Stats
3W - 1L
1,545 SR
Queue Stats
33W - 34L
1,363 MMR
Solo
Bellona
Bellona
Bronze III
YoungSasuk3
Bellona
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,410 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,553 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,627 SR
1,420 MMR
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold III
Br4nd0id
Atlas
Gold III
Level 159
God Stats
2W - 1L
1,773 SR
Queue Stats
57W - 58L
1,421 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
InfraredDOT_TTV
Zhong Kui
Gold IV
Level 108
God Stats
22W - 21L
1,552 SR
Queue Stats
407W - 417L
1,440 MMR
Solo
Serqet
Serqet
Gold V
Murdocツ
Serqet
Gold V
Level 157
God Stats
12W - 12L
1,607 SR
Queue Stats
267W - 268L
1,351 MMR
Solo
Anhur
Anhur
Silver I
TheOrangeButton
Anhur
Silver I
Level 109
God Stats
8W - 4L
1,701 SR
Queue Stats
38W - 50L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 4 / 4
6,241
567
6,758
9,302
3,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 5 / 0
5,856
532
1,779
7,819
2,939
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 1
5,465
497
5,935
8,884
6,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Meriiik_
Awilix
11
2 / 4 / 1
6,146
559
5,754
9,769
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
YoungSasuk3
Bellona
10
0 / 4 / 0
5,513
501
2,044
12,165
11,806
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OdinThanatosArachneNu Wa

VS

Bans
Bake KujiraAgniJormungandrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
4 / 0 / 1
8,101
736
10,471
10,682
10,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Br4nd0id
Atlas
9
2 / 2 / 5
6,110
555
5,530
10,688
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
InfraredDOT_TTV
Zhong Kui
11
3 / 0 / 4
6,895
627
7,404
5,075
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
Murdocツ
Serqet
12
4 / 1 / 2
6,595
600
3,679
8,307
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 2
7,039
640
5,629
9,257
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
17
18
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
4
0.75
W
Gilgamesh
 
Gilgamesh
4
0
1
4.5
L
1
5
0
0.2
W
Atlas
Br4nd0id
Atlas
2
2
5
2.25
L
1
1
1
1.5
W
Zhong Kui
InfraredDOT_TTV
Zhong Kui
3
0
4
5
L
Awilix
Meriiik_
Awilix
2
4
1
0.63
W
Serqet
Murdocツ
Serqet
4
1
2
5
W
4
2
2
2.5
L
Bellona
YoungSasuk3
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,270
Damage
32,713
47,939
Taken
44,009
28,177
Mitigated
29,272
7,673
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,758
2,757
0
2,739
9,302
3,106
51
2,246
6,706
0
37,643
W
Gilgamesh
 
Gilgamesh
10,471
3,526
0
1,751
10,682
10,433
24
424
10,218
5,755
64,950
L
1,779
361
112
911
7,819
2,939
182
4,308
3,511
37,409
0
W
Atlas
Br4nd0id
Atlas
5,530
2,408
0
3,758
10,688
7,815
245
3,272
7,084
16,462
2,215
L
5,935
649
56
1,562
8,884
6,398
0
3,960
4,924
27,138
0
W
Zhong Kui
InfraredDOT_TTV
Zhong Kui
7,404
2,163
0
1,223
5,075
4,207
599
1,330
3,745
41,348
7,746
L
Awilix
Meriiik_
Awilix
5,754
2,255
0
285
9,769
3,928
0
3,383
6,290
0
44,553
W
Serqet
Murdocツ
Serqet
3,679
842
0
3,695
8,307
3,542
0
538
7,730
0
42,609
W
5,629
2,549
0
4,391
9,257
3,275
602
1,418
7,518
0
45,808
L
Bellona
YoungSasuk3
Bellona
2,044
967
0
2,008
12,165
11,806
0
687
11,318
0
28,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
34,740
284
Minions Killed
368
0
Camps Cleared
0
1,140,089
Distance Traveled
1,187,359
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,241
567
64
6
0
214,117
0
W
Gilgamesh
8,101
736
111
10
0
218,467
3
L
Ra
5,856
532
69
6
0
232,870
0
W
Atlas
6,110
555
14
1
0
236,494
5
L
Cthulhu
5,465
497
40
4
0
230,610
0
W
Zhong Kui
6,895
627
81
7
0
220,824
0
L
Awilix
6,146
559
63
6
0
260,764
0
W
Serqet
6,595
600
88
8
0
276,028
1
W
Anhur
7,039
640
74
7
0
235,546
1
L
Bellona
5,513
501
48
4
0
201,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role