Player Matchup

Anhur
Anhur
Diamond II
Arkhha
Anhur
Diamond II
Level 174
God Stats
11W - 3L
2,075 SR
Queue Stats
201W - 175L
2,222 MMR
Solo
Lancelot
Lancelot
Diamond II
CardwellLegacy
Lancelot
Diamond II
Level 237
God Stats
20W - 14L
1,622 SR
Queue Stats
265W - 215L
2,347 MMR
Solo
Merlin
Merlin
Diamond III
Solaіr
Merlin
Diamond III
Level 193
God Stats
5W - 3L
1,493 SR
Queue Stats
190W - 159L
2,276 MMR
Solo
Fenrir
Fenrir
Diamond III
Trïnïty
Fenrir
Diamond III
Level 109
God Stats
1W - 1L
1,501 SR
Queue Stats
253W - 215L
2,312 MMR
Solo
Athena
Athena
Diamond III
ricksntricks
Athena
Diamond III
Level 161
God Stats
13W - 13L
1,495 SR
Queue Stats
244W - 234L
2,155 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 175
1,637 SR
2,262 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,555 SR
1,958 MMR
Erlang Shen
Erlang Shen
Diamond I
 
Erlang Shen
Diamond I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Cªrs
Bacchus
Diamond V
Level 183
God Stats
1W - 3L
1,623 SR
Queue Stats
148W - 129L
2,014 MMR
Solo
Achilles
Achilles
Masters
PhysicsDZN
Achilles
Masters
Level 167
God Stats
3W - 4L
1,650 SR
Queue Stats
310W - 290L
2,689 MMR
Solo
Yu Huang
Yu Huang
Diamond II
Ýeezus
Yu Huang
Diamond II
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 22L
2,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arkhha
Anhur
6
0 / 1 / 1
3,284
657
3,737
3,530
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
7
1 / 1 / 0
3,600
720
3,296
5,066
1,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Solaіr
Merlin
7
0 / 2 / 1
3,622
724
663
2,229
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Trïnïty
Fenrir
6
1 / 0 / 0
3,492
698
1,219
3,945
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Athena
6
1 / 0 / 0
3,565
713
1,341
3,818
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SobekNeithOsiris

VS

Bans
SerqetSun WukongThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
1 / 1 / 0
3,656
731
2,650
4,575
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hachiman
 
Hachiman
6
1 / 0 / 0
3,567
713
3,052
2,652
579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Cªrs
Bacchus
6
1 / 1 / 0
3,641
728
2,757
5,783
3,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
PhysicsDZN
Achilles
6
1 / 1 / 0
3,840
768
3,649
5,345
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yu Huang
Ýeezus
Yu Huang
1
0 / 0 / 0
964
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
4
4
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
1
0
1
L
Hachiman
 
Hachiman
1
0
0
1
W
Anhur
Arkhha
Anhur
0
1
1
0.5
W
Lancelot
1
1
0
1
L
Bacchus
Cªrs
Bacchus
1
1
0
1
L
Achilles
PhysicsDZN
Achilles
1
1
0
1
W
Merlin
Solaіr
Merlin
0
2
1
0.25
W
Fenrir
Trïnïty
Fenrir
1
0
0
1
W
Athena
1
0
0
1
L
Yu Huang
Ýeezus
Yu Huang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,256
Damage
12,108
18,588
Taken
18,355
7,938
Mitigated
8,571
6,553
Healing
7,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,650
1,746
0
2,118
4,575
1,804
0
496
4,007
0
21,313
L
Hachiman
 
Hachiman
3,052
1,793
0
915
2,652
579
0
474
2,178
0
22,573
W
Anhur
Arkhha
Anhur
3,737
2,291
0
1,869
3,530
1,184
0
1,285
2,245
0
20,647
W
Lancelot
3,296
864
0
1,698
5,066
1,960
0
0
4,668
0
18,465
L
Bacchus
Cªrs
Bacchus
2,757
787
0
1,662
5,783
3,149
0
922
4,821
8,510
0
L
Achilles
PhysicsDZN
Achilles
3,649
998
0
2,624
5,345
3,039
0
0
4,948
0
18,105
W
Merlin
Solaіr
Merlin
663
113
0
260
2,229
726
13
616
1,613
17,585
0
W
Fenrir
Trïnïty
Fenrir
1,219
144
0
935
3,945
1,607
0
430
3,515
0
18,194
W
Athena
1,341
527
0
1,791
3,818
2,461
0
426
3,392
10,055
0
L
Yu Huang
Ýeezus
Yu Huang
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,563
Gold Earned
15,668
143
Minions Killed
120
0
Camps Cleared
0
526,779
Distance Traveled
468,190
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,656
731
40
8
0
133,352
0
L
Hachiman
3,567
713
41
8
0
115,711
0
W
Anhur
3,284
657
34
7
0
90,608
0
W
Lancelot
3,600
720
28
6
0
110,283
0
L
Bacchus
3,641
728
4
1
0
119,322
0
L
Achilles
3,840
768
35
7
0
99,805
0
W
Merlin
3,622
724
31
6
0
93,472
0
W
Fenrir
3,492
698
38
8
0
123,550
0
W
Athena
3,565
713
12
2
0
108,866
2
L
Yu Huang
964
193
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role