Player Matchup

Fenrir
Fenrir
Silver III
AGUSTINGS2630
Fenrir
Silver III
Level 69
God Stats
1W - 1L
1,581 SR
Queue Stats
38W - 38L
1,460 MMR
Solo
Amaterasu
Amaterasu
Bronze III
CaptainTurtles1
Amaterasu
Bronze III
Level 120
God Stats
0W - 3L
1,498 SR
Queue Stats
66W - 86L
1,454 MMR
Solo
Olorun
Olorun
Gold V
ChudDunderson
Olorun
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,443 MMR
Party 1
Fafnir
Fafnir
Gold V
Danj68
Fafnir
Gold V
Level 116
God Stats
4W - 1L
1,287 SR
Queue Stats
21W - 19L
1,443 MMR
Party 1
Kukulkan
Kukulkan
Gold III
RollingDEADrj
Kukulkan
Gold III
Level 154
God Stats
0W - 2L
1,295 SR
Queue Stats
59W - 58L
1,482 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,432 SR
1,457 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,527 SR
1,462 MMR
Thoth
Thoth
Gold III
Cache_Favio
Thoth
Gold III
Level 144
God Stats
1W - 1L
1,384 SR
Queue Stats
53W - 50L
1,495 MMR
Solo
Apollo
Apollo
Gold IV
Centerious
Apollo
Gold IV
Level 151
God Stats
2W - 0L
1,736 SR
Queue Stats
80W - 96L
1,472 MMR
Solo
Sobek
Sobek
Gold III
Hebrewer
Sobek
Gold III
Level 155
God Stats
2W - 0L
1,454 SR
Queue Stats
136W - 135L
1,446 MMR
Solo
Cthulhu
Cthulhu
Silver III
JMTheBrosMC
Cthulhu
Silver III
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 48L
1,445 MMR
Solo
Awilix
Awilix
Gold V
bazookabrasi
Awilix
Gold V
Level 66
God Stats
28W - 22L
1,559 SR
Queue Stats
95W - 108L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,194
472
2,511
6,490
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
CaptainTurtles1
Amaterasu
10
1 / 0 / 0
5,480
498
2,638
8,347
4,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 0
6,141
558
7,730
6,163
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
Danj68
Fafnir
8
0 / 2 / 1
5,553
505
2,951
7,070
7,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
RollingDEADrj
Kukulkan
12
0 / 3 / 2
6,055
550
2,602
7,218
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Sun WukongAgniBastetThorThanatos

VS

Bans
SusanoBellonaAresAthenaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,714
610
4,570
3,114
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Centerious
Apollo
11
2 / 2 / 3
6,112
556
3,359
7,371
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Hebrewer
Sobek
10
2 / 1 / 3
6,153
559
3,377
11,669
9,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
JMTheBrosMC
Cthulhu
11
0 / 1 / 0
6,205
564
5,405
5,972
6,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
12
2 / 0 / 2
6,182
562
3,849
8,625
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
7
7
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
1
0
2
2
L
Amaterasu
CaptainTurtles1
Amaterasu
1
0
0
1
W
Apollo
Centerious
Apollo
2
2
3
1.75
L
1
2
0
0.5
L
Fafnir
Danj68
Fafnir
0
2
1
0.25
W
Sobek
Hebrewer
Sobek
2
1
3
3.5
W
Cthulhu
JMTheBrosMC
Cthulhu
0
1
0
0
L
Kukulkan
RollingDEADrj
Kukulkan
0
3
2
0.33
W
Awilix
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
20,560
35,288
Taken
36,751
19,954
Mitigated
23,410
11,003
Healing
13,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,511
545
0
2,883
6,490
2,618
0
1,560
4,930
0
31,882
W
4,570
158
0
1,171
3,114
1,002
0
822
2,146
52,165
1,628
L
Amaterasu
CaptainTurtles1
Amaterasu
2,638
779
0
2,768
8,347
4,739
0
4,372
3,975
0
25,124
W
Apollo
Centerious
Apollo
3,359
2,100
0
1,778
7,371
3,181
0
3,857
3,514
0
40,457
L
7,730
4,984
28
3,033
6,163
2,843
857
1,459
4,704
49,558
11,321
L
Fafnir
Danj68
Fafnir
2,951
866
0
1,487
7,070
7,054
0
1,380
5,690
13,171
0
W
Sobek
Hebrewer
Sobek
3,377
223
0
4,279
11,669
9,382
0
4,922
6,679
16,102
0
W
Cthulhu
JMTheBrosMC
Cthulhu
5,405
660
0
1,477
5,972
6,309
0
0
5,708
41,409
1,150
L
Kukulkan
RollingDEADrj
Kukulkan
2,602
53
0
804
7,218
2,700
0
4,186
3,032
47,105
0
W
Awilix
3,849
1,851
0
4,917
8,625
3,536
0
2,441
6,052
0
56,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,423
Gold Earned
31,366
297
Minions Killed
367
0
Camps Cleared
0
1,154,444
Distance Traveled
1,131,703
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,194
472
45
4
0
259,315
0
W
Thoth
6,714
610
98
9
0
230,438
3
L
Amaterasu
5,480
498
50
5
0
236,398
2
W
Apollo
6,112
556
91
8
0
199,978
2
L
Olorun
6,141
558
97
9
0
199,951
1
L
Fafnir
5,553
505
12
1
0
244,287
0
W
Sobek
6,153
559
9
1
0
223,763
4
W
Cthulhu
6,205
564
70
6
0
213,313
0
L
Kukulkan
6,055
550
93
8
0
214,493
2
W
Awilix
6,182
562
99
9
0
264,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role