Player Matchup

Anhur
Anhur
Silver IV
A1zm
Anhur
Silver IV
Level 67
God Stats
5W - 2L
1,608 SR
Queue Stats
29W - 50L
756 MMR
Solo
Bacchus
Bacchus
Silver V
Future_Redux
Bacchus
Silver V
Level 88
God Stats
10W - 5L
1,792 SR
Queue Stats
499W - 553L
639 MMR
Solo
Vulcan
Vulcan
Silver IV
Kobeforever8273
Vulcan
Silver IV
Level 127
God Stats
7W - 7L
1,650 SR
Queue Stats
410W - 440L
826 MMR
Solo
Hun Batz
Hun Batz
Silver V
Scorpionking1795
Hun Batz
Silver V
Level 157
God Stats
5W - 1L
1,852 SR
Queue Stats
311W - 329L
602 MMR
Solo
Surtr
Surtr
Bronze III
yardrat_thegang
Surtr
Bronze III
Level 77
God Stats
9W - 14L
1,360 SR
Queue Stats
25W - 56L
815 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,652 SR
727 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 148
1,536 SR
685 MMR
Cthulhu
Cthulhu
Bronze II
Asunasblade
Cthulhu
Bronze II
Level 249
God Stats
5W - 12L
1,371 SR
Queue Stats
61W - 110L
264 MMR
Party 1
Loki
Loki
Silver IV
Eyes0fTheW0rld
Loki
Silver IV
Level 96
God Stats
9W - 6L
1,573 SR
Queue Stats
76W - 112L
927 MMR
Party 2
Medusa
Medusa
Silver V
HAVI94
Medusa
Silver V
Level 158
God Stats
53W - 58L
1,509 SR
Queue Stats
264W - 310L
595 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze IV
Lukatam16
Sun Wukong
Bronze IV
Level 88
God Stats
0W - 4L
1,549 SR
Queue Stats
3W - 10L
1,275 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze II
Tocheon
Ah Muzen Cab
Bronze II
Level 147
God Stats
3W - 3L
1,678 SR
Queue Stats
297W - 372L
361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
A1zm
Anhur
9
1 / 0 / 1
5,147
572
2,954
4,959
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Future_Redux
Bacchus
9
1 / 0 / 1
5,363
596
2,135
5,473
4,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 2
5,394
599
4,857
4,156
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 1 / 2
4,951
550
2,652
6,992
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 0
5,748
639
4,036
7,265
3,257
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bans
AthenaIshtarThanatos

VS

Bans
AwilixArachneHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asunasblade
Cthulhu
4
0 / 0 / 0
3,763
418
1,012
4,348
1,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 0
4,171
463
1,403
7,263
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
HAVI94
Medusa
8
0 / 1 / 0
4,465
496
3,717
3,152
865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Lukatam16
Sun Wukong
9
1 / 2 / 0
4,847
539
3,301
6,376
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Tocheon
Ah Muzen Cab
10
0 / 2 / 0
4,697
522
1,474
6,897
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
8
Kills
1
3
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
A1zm
Anhur
1
0
1
1.5
L
Cthulhu
Asunasblade
Cthulhu
0
0
0
0
L
0
3
0
0
W
Bacchus
Future_Redux
Bacchus
1
0
1
1.5
L
Medusa
HAVI94
Medusa
0
1
0
0
W
1
1
2
2
L
Sun Wukong
Lukatam16
Sun Wukong
1
2
0
0.5
W
2
1
2
3
L
Ah Muzen Cab
Tocheon
Ah Muzen Cab
0
2
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,634
Damage
10,907
28,845
Taken
28,036
13,562
Mitigated
10,926
10,481
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
A1zm
Anhur
2,954
1,886
0
2,805
4,959
1,609
0
371
4,588
0
39,861
L
Cthulhu
Asunasblade
Cthulhu
1,012
161
0
901
4,348
1,829
0
817
3,531
8,608
0
L
1,403
328
0
2,406
7,263
1,994
0
1,629
5,628
0
22,693
W
Bacchus
Future_Redux
Bacchus
2,135
424
187
2,189
5,473
4,390
203
641
4,832
14,261
847
L
Medusa
HAVI94
Medusa
3,717
1,077
0
568
3,152
865
0
823
2,329
0
31,987
W
4,857
502
0
797
4,156
1,527
74
0
4,156
35,335
1,402
L
Sun Wukong
Lukatam16
Sun Wukong
3,301
664
0
1,459
6,376
3,688
0
197
6,179
0
26,254
W
2,652
989
0
1,688
6,992
2,779
0
0
6,992
0
36,466
L
Ah Muzen Cab
Tocheon
Ah Muzen Cab
1,474
715
0
2,074
6,897
2,550
0
3,739
3,138
0
30,285
W
4,036
1,546
0
2,815
7,265
3,257
0
0
7,265
976
32,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,603
Gold Earned
21,943
275
Minions Killed
207
0
Camps Cleared
0
907,291
Distance Traveled
820,590
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,147
572
73
8
0
179,718
2
L
Cthulhu
3,763
418
12
1
0
120,418
2
L
Loki
4,171
463
44
5
0
209,156
0
W
Bacchus
5,363
596
19
2
0
191,649
1
L
Medusa
4,465
496
48
5
0
164,720
0
W
Vulcan
5,394
599
61
7
0
160,162
0
L
Sun Wukong
4,847
539
53
6
0
177,553
2
W
Hun Batz
4,951
550
63
7
0
205,837
2
L
Ah Muzen Cab
4,697
522
50
6
0
148,743
0
W
Surtr
5,748
639
59
7
0
169,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role