Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BlackMagos
Vamana
Level 39
God Stats
1W - 3L
1,351 SR
Queue Stats
19W - 33L
1,234 Elo+
Solo
Atlas
Atlas
Gat0x26x
Atlas
Level 42
God Stats
1W - 2L
1,267 SR
Queue Stats
53W - 57L
1,460 Elo+
Party 1
Janus
Janus
criolimez
Janus
Level 94
God Stats
37W - 21L
1,573 SR
Queue Stats
205W - 203L
1,488 Elo+
Solo
Fenrir
Fenrir
rique5889
Fenrir
Level 46
God Stats
0W - 3L
1,217 SR
Queue Stats
85W - 80L
1,506 Elo+
Party 1
Team Averages
Level 70
1,381 SR
1,438 Elo+

VS

Team Averages
Level 112
1,522 SR
1,446 Elo+
Agni
Agni
 
Agni
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dr Hmroid
Chaac
Level 124
God Stats
35W - 17L
1,532 SR
Queue Stats
125W - 125L
1,406 Elo+
Party 2
Chernobog
Chernobog
Mf MelloMike
Chernobog
Level 88
God Stats
5W - 7L
1,395 SR
Queue Stats
90W - 76L
1,419 Elo+
Party 2
Nox
Nox
Romy972
Nox
Level 64
God Stats
6W - 4L
1,847 SR
Queue Stats
57W - 61L
1,492 Elo+
Solo
Hou Yi
Hou Yi
SurlierRanger4
Hou Yi
Level 154
God Stats
4W - 4L
1,336 SR
Queue Stats
280W - 304L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 1
6,039
403
5,256
6,322
2,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
BlackMagos
Vamana
10
0 / 6 / 0
6,204
414
2,529
12,176
6,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Gat0x26x
Atlas
12
1 / 1 / 0
7,097
473
4,467
8,177
6,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
criolimez
Janus
14
2 / 5 / 2
7,714
514
4,997
10,572
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
rique5889
Fenrir
13
3 / 1 / 1
7,947
530
9,906
14,054
11,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
6 / 2 / 1
10,114
674
9,482
9,077
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Dr Hmroid
Chaac
14
5 / 2 / 1
8,740
583
9,617
13,118
10,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chernobog
Mf MelloMike
Chernobog
13
2 / 1 / 2
7,547
503
6,239
10,348
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
11
0 / 0 / 2
7,197
480
2,124
7,593
4,014
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 5
7,846
523
3,469
11,353
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
14
14
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Agni
 
Agni
6
2
1
3.25
L
Vamana
BlackMagos
Vamana
0
6
0
0
W
Chaac
Dr Hmroid
Chaac
5
2
1
2.75
L
Atlas
Gat0x26x
Atlas
1
1
0
1
W
Chernobog
Mf MelloMike
Chernobog
2
1
2
3
W
Nox
0
0
2
1
W
1
1
5
3.5
L
Janus
criolimez
Janus
2
5
2
0.6
L
Fenrir
rique5889
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,155
Damage
30,931
51,301
Taken
51,489
29,861
Mitigated
26,147
8,423
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,256
1,572
0
1,799
6,322
2,387
335
644
5,678
0
38,991
W
Agni
 
Agni
9,482
1,002
0
1,085
9,077
3,055
1,971
2,184
6,372
73,557
3,088
L
Vamana
BlackMagos
Vamana
2,529
1,504
0
1,344
12,176
6,120
0
2,463
9,553
0
24,438
W
Chaac
Dr Hmroid
Chaac
9,617
604
0
3,864
13,118
10,879
887
1,815
10,682
0
53,522
L
Atlas
Gat0x26x
Atlas
4,467
2,124
38
1,860
8,177
6,111
125
1,123
7,054
29,444
0
W
Chernobog
Mf MelloMike
Chernobog
6,239
2,864
0
1,415
10,348
3,780
0
2,165
8,155
0
51,207
W
Nox
2,124
585
191
1,693
7,593
4,014
252
2,371
5,222
18,647
0
W
3,469
1,595
0
5,842
11,353
4,419
564
361
10,825
0
48,837
L
Janus
criolimez
Janus
4,997
188
0
750
10,572
4,026
0
4,283
5,887
46,239
0
L
Fenrir
rique5889
Fenrir
9,906
1,606
0
2,632
14,054
11,217
0
2,246
11,646
0
56,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,001
Gold Earned
41,444
298
Minions Killed
389
0
Camps Cleared
0
1,300,212
Distance Traveled
1,387,949
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,039
403
55
4
0
154,886
0
W
Agni
10,114
674
131
9
0
295,381
0
L
Vamana
6,204
414
31
2
0
267,266
0
W
Chaac
8,740
583
85
6
0
283,057
0
L
Atlas
7,097
473
40
3
0
298,870
0
W
Chernobog
7,547
503
61
4
0
289,272
0
W
Nox
7,197
480
26
2
0
271,971
2
W
Hou Yi
7,846
523
86
6
0
248,268
6
L
Janus
7,714
514
94
6
0
270,540
0
L
Fenrir
7,947
530
78
5
0
308,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role