Player Matchup

Sol
Sol
clamyhamy
Sol
Level 33
God Stats
5W - 6L
1,612 SR
Queue Stats
82W - 70L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
gutter_cat_
Sun Wukong
Level 41
God Stats
46W - 34L
1,476 SR
Queue Stats
202W - 193L
1,444 Elo+
Solo
Pele
Pele
iz6ci-
Pele
Level 47
God Stats
0W - 2L
1,311 SR
Queue Stats
7W - 12L
1,435 Elo+
Solo
Zeus
Zeus
pais_do_be
Zeus
Level 42
God Stats
4W - 3L
1,785 SR
Queue Stats
102W - 109L
1,452 Elo+
Solo
Sobek
Sobek
pookaFanatic
Sobek
Level 49
God Stats
2W - 2L
1,866 SR
Queue Stats
98W - 82L
1,545 Elo+
Party 1
Team Averages
Level 42
1,610 SR
1,485 Elo+

VS

Team Averages
Level 67
1,555 SR
1,585 Elo+
Rama
Rama
GronKy23
Rama
Level 57
God Stats
2W - 1L
1,331 SR
Queue Stats
15W - 13L
1,636 Elo+
Party 2
Janus
Janus
MohammadIsTrans
Janus
Level 62
God Stats
3W - 2L
1,878 SR
Queue Stats
71W - 48L
1,664 Elo+
Solo
Cthulhu
Cthulhu
Rex3533
Cthulhu
Level 62
God Stats
3W - 2L
1,424 SR
Queue Stats
86W - 84L
1,534 Elo+
Party 2
Bastet
Bastet
Warrior07
Bastet
Level 88
God Stats
4W - 3L
1,626 SR
Queue Stats
94W - 83L
1,548 Elo+
Party 2
Sun Wukong
Sun Wukong
WooNayroo
Sun Wukong
Level 64
God Stats
2W - 1L
1,515 SR
Queue Stats
122W - 116L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
3,874
646
3,662
5,401
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sun Wukong
gutter_cat_
Sun Wukong
1
0 / 0 / 0
2,655
443
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
iz6ci-
Pele
7
0 / 1 / 1
3,534
589
1,908
4,669
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 1 / 0
3,884
647
1,671
2,958
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 1 / 0
3,885
648
2,881
6,400
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
2 / 2 / 1
4,144
691
3,389
4,802
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 1 / 1
4,512
752
1,332
2,351
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Rex3533
Cthulhu
7
0 / 0 / 2
3,769
628
2,488
4,081
2,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Warrior07
Bastet
8
3 / 0 / 0
4,417
736
3,670
5,084
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
WooNayroo
Sun Wukong
8
0 / 0 / 0
4,635
773
0
1,906
750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
5
5
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
2
2
1
1.25
W
0
1
1
0.5
W
Cthulhu
Rex3533
Cthulhu
0
0
2
1
W
Bastet
Warrior07
Bastet
3
0
0
3
W
Sun Wukong
WooNayroo
Sun Wukong
0
0
0
0
L
1
2
1
0.75
L
Sun Wukong
gutter_cat_
Sun Wukong
0
0
0
0
L
Pele
iz6ci-
Pele
0
1
1
0.5
L
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,122
Damage
10,879
19,428
Taken
18,224
8,666
Mitigated
7,292
7,160
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
3,389
2,907
0
1,440
4,802
1,755
0
3,775
1,027
0
16,532
W
1,332
72
0
750
2,351
769
0
1,188
1,163
28,936
0
W
Cthulhu
Rex3533
Cthulhu
2,488
857
0
660
4,081
2,455
0
2,416
1,665
15,386
597
W
Bastet
Warrior07
Bastet
3,670
994
0
2,662
5,084
1,563
0
715
4,369
0
19,244
W
Sun Wukong
WooNayroo
Sun Wukong
0
0
0
223
1,906
750
122
0
1,906
0
28,028
L
3,662
2,344
0
2,195
5,401
1,418
0
1,183
4,212
20,546
1,446
L
Sun Wukong
gutter_cat_
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Pele
iz6ci-
Pele
1,908
906
0
688
4,669
1,645
0
80
4,573
0
19,981
L
1,671
133
0
900
2,958
772
0
796
2,038
20,893
0
L
2,881
579
0
3,377
6,400
4,831
0
1,611
4,789
11,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,832
Gold Earned
21,477
131
Minions Killed
189
0
Camps Cleared
0
524,162
Distance Traveled
633,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,144
691
25
4
0
113,129
0
W
Janus
4,512
752
61
10
0
122,454
0
W
Cthulhu
3,769
628
17
3
0
121,656
0
W
Bastet
4,417
736
38
6
0
169,172
0
W
Sun Wukong
4,635
773
48
8
0
107,492
0
L
Sol
3,874
646
45
8
0
114,353
0
L
Sun Wukong
2,655
443
0
0
0
9,778
0
L
Pele
3,534
589
33
6
0
155,158
0
L
Zeus
3,884
647
44
7
0
120,917
0
L
Sobek
3,885
648
9
2
0
123,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role