Player Matchup

He Bo
He Bo
TheItagaki
He Bo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 110L
1,484 Elo+
Party 3
Amaterasu
Amaterasu
X Biggity
Amaterasu
Level 154
God Stats
4W - 2L
1,738 SR
Queue Stats
94W - 103L
1,487 Elo+
Party 3
Hou Yi
Hou Yi
bearplex
Hou Yi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,443 Elo+
Party 2
Kumbhakarna
Kumbhakarna
jak1017
Kumbhakarna
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,443 Elo+
Party 2
Ix Chel
Ix Chel
lief473
Ix Chel
Level 144
God Stats
0W - 1L
1,819 SR
Queue Stats
32W - 32L
1,504 Elo+
Party 2
Team Averages
Level 131
1,611 SR
1,472 Elo+

VS

Team Averages
Level 141
1,440 SR
1,513 Elo+
Zeus
Zeus
 
Zeus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
pyromaniac00000
Charon
Level 157
God Stats
2W - 1L
1,202 SR
Queue Stats
114W - 126L
1,535 Elo+
Party 1
Ares
Ares
quickceb29
Ares
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
4 / 7 / 5
8,955
746
8,854
12,209
5,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
X Biggity
Amaterasu
15
2 / 4 / 8
8,344
695
7,236
18,971
20,003
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
bearplex
Hou Yi
15
3 / 4 / 4
8,714
726
10,510
12,729
6,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
jak1017
Kumbhakarna
14
0 / 4 / 9
7,808
651
9,154
20,996
20,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
lief473
Ix Chel
16
2 / 4 / 5
8,944
745
22,916
13,071
6,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
10 / 0 / 11
11,259
938
27,048
8,077
4,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
 
Cernunnos
17
5 / 2 / 10
10,083
840
17,509
15,909
8,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
 
Guan Yu
15
1 / 3 / 15
9,770
814
2,194
19,949
17,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
6 / 2 / 12
10,867
906
18,145
13,275
8,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 5 / 14
9,457
788
7,621
18,514
21,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
85
11
Kills
23
23
Deaths
12
31
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
0
11
15.5
W
Cernunnos
 
Cernunnos
5
2
10
5
W
Guan Yu
 
Guan Yu
1
3
15
2.83
L
He Bo
4
7
5
0.93
L
Amaterasu
X Biggity
Amaterasu
2
4
8
1.5
L
Hou Yi
bearplex
Hou Yi
3
4
4
1.25
L
Kumbhakarna
jak1017
Kumbhakarna
0
4
9
1.13
L
Ix Chel
lief473
Ix Chel
2
4
5
1.13
W
6
2
12
6
W
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,670
Damage
72,517
77,976
Taken
75,724
59,208
Mitigated
60,660
25,766
Healing
37,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
27,048
649
1,753
773
8,077
4,433
797
6,106
1,891
47,019
949
W
Cernunnos
 
Cernunnos
17,509
8,017
506
1,873
15,909
8,400
2,802
8,717
7,192
0
35,989
W
Guan Yu
 
Guan Yu
2,194
109
16,708
9,983
19,949
17,875
618
9,245
10,288
0
3,890
L
He Bo
8,854
211
695
281
12,209
5,432
0
7,783
4,423
13,269
0
L
Amaterasu
X Biggity
Amaterasu
7,236
1,817
1,590
5,452
18,971
20,003
0
11,866
7,026
0
12,626
L
Hou Yi
bearplex
Hou Yi
10,510
2,228
2,085
1,976
12,729
6,433
0
8,549
4,127
0
28,184
L
Kumbhakarna
jak1017
Kumbhakarna
9,154
651
2,112
2,580
20,996
20,473
0
12,724
8,035
11,805
1,142
L
Ix Chel
lief473
Ix Chel
22,916
2,470
5,505
3,490
13,071
6,867
0
9,480
3,483
47,869
1,341
W
18,145
1,050
2,775
2,683
13,275
8,785
0
5,829
7,353
37,638
1,396
W
7,621
634
0
888
18,514
21,167
465
8,451
9,822
8,097
1,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,765
Gold Earned
51,436
122
Minions Killed
150
0
Camps Cleared
0
1,218,992
Distance Traveled
1,226,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,259
938
55
5
0
244,901
0
W
Cernunnos
10,083
840
47
4
0
227,729
0
W
Guan Yu
9,770
814
1
0
0
270,926
0
L
He Bo
8,955
746
10
1
0
233,273
0
L
Amaterasu
8,344
695
9
1
0
256,982
0
L
Hou Yi
8,714
726
43
4
0
229,620
0
L
Kumbhakarna
7,808
651
9
1
0
248,278
0
L
Ix Chel
8,944
745
51
4
0
250,839
0
W
Charon
10,867
906
38
3
0
254,843
0
W
Ares
9,457
788
9
1
0
228,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role